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Proto:Double Dragon (NES)

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This page details one or more prototype versions of Double Dragon (NES).

A prototype of Double Dragon.

Differences

  • The title screen doesn't have the Tradewest logo or Nintendo of America and his extra flames at the bottom.
  • There is no cutscene of Marian being kidnapped.
  • Free Play is enabled.
  • If left alone on the title screen the game will start a unfinished attract mode. It isn't programmed to show gameplay and the player won't move. Eventually the player will die and it will go into Game Over mode, only to boot back into level 1.
  • Some of the music has been changed around.
  • No shoulder toss throw.
  • Abilities and special moves awarded at different star levels.
  • Can sometimes fight more than 2 enemies at once.
  • Can skip levels by pressing Start.
  • Some palettes are different.
  • Unfunctional elevator shaft in the section by right wall in the first level is blocked. In the final game the player can actually walk up the shaft.
  • Extra Rock in level 3.
  • Double cave doors in level 3 lead to different places. Left door proceeds and right door leads inside but at the end it will loop back outside to the cavern entrance.
  • Final level 3 exit won't open but can still be entered, regardless.
  • Extra rock on top of mountain in level 4.
  • Double doors in level 4 lead to different places. Left door proceeds and right door leads to the previous level.
  • Jimmy Lee is no longer the final boss, the game loops with the defeat of Willy.

Unused Room

There's an unused room at the end of the game that connects the last boss room with the room Marian is in during the ending.

Double dragon nes unused room end.png


(Source: FCandChill])