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Proto:Hello Neighbor

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This page details one or more prototype versions of Hello Neighbor.

And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Some unused dialogue contains colorful language.

Sub-Pages

HN-MustacheSubpIco.png
Alpha 1
Neighbor finally learned how to slip on Bananas.
HN-ShovelSubpIco.png
Alpha 2
...and then he forgot, However, Basement Time!
HN-HammerSubpIco.png
Alpha 3
Time for a Nocturnal Break-In!
HN-RifleSubpIco.png
Alpha 4
Day-Time has returned, with a lot more rooms!
HN-WrenchSubpIco.png
Beta 1-3
Wow that Intro Door is.. nuts, This page covers all Beta builds, as they are more or less the same in terms of unused content.
BendyHeadIcon.png
Hello Bendy
Suprisingly, the Halloween Crossover has unused content as well.

Modkit

HN-GoldAppleSubpIco.png
Beta 3 Modkit

Prototype Content

Unused Neighbor Dialogue

At one point in development, Theodore would have shouted curse words as you break into his house, he would have done it when you:

  • Smash a Window
  • Break into his House

This is seen in the prototype build (albeit, Scripted.) as when the Neighbor runs outside to check the tomato the player threw at his window you can hear the Neighbor yell "SON OF A JESUS FUCK."

These lines have been ripped from the game and are all quite vulgar, these are all Stock Sound Effects, still present in the Modkit and can even be reactivated.

sosed_voice_you-re_killing_me_

You're killin' me!

Voice-Male-Late_Thirties-Swear-Ah_Shit-Frustrated

Ahh, shit...

Voice-Male-Late_Thirties-Swear-Ah_Son_of_a_Jesus_Fuck

Aww, sunnova-- Jesus! Fuck!

Voice-Male-Late_Thirties-Swear-Cock

Cock!

Voice-Male-Late_Thirties-Swear-Come_Ere_Ya_Big_Fuck

C'mere, ya big fuck!

Voice-Male-Late_Thirties-Swear-Fuck_Shit

Fuck! Shit!

Voice-Male-Late_Thirties-Swear-Fuck-Angry

Fuck!

Voice-Male-Late_Thirties-Swear-Fuckin_Cunt-Vicious

Fuckin' cunt.

Voice-Male-Late_Thirties-Swear-Shit-Trouble

Shit!

Unused Inventory Icons

In the files of pre-alpha you can find all of the original icon for the inventory. Along side a inventory bar shaped as a D-PAD on a controller.

Remnants

Unused Animations

Animation of a latch opening and closing leftover from the prototype are present.

Pre alpha unused latch animatio.gif

Animation of a hammer pulling off a board seen at the end of the announcement trailer.

Pre alpha unused hammer animatio.gif

Animation of the neighbor jumping out of a window while chasing the player.

Unused windowjum.gif

Chase Animation seen in the announcement trailer.

Unused chase animatio.gif

Animation of the neighbor putting a key on a table seen in the beginning of the announcement trailer.

Begin ke.gif

Animation of the neighbor putting a hammer on the ground seen in the beginning of the announcement trailer.

Begin hamme.gif

Animation of the neighbor boarding up a window seen in the AI Rundown promotional video.

Neighborwindowboarda.gif

Animation of the neighbor breaking a light bulb seen in the beginning of the announcement trailer.

Unused Houses

HelloNeighbor-Map floor 1.png

1st floor of house seen in the Announcement Trailer video, Also known as the "Prototype House"


Inside Outside
Unusedthrdflr.png HNALPHA1UnusedThirdFloorOutside.png

Unused third floor of the Alpha 1 house.


Pause Menu

From Alphas 1 through 3, a "hidden" pause menu can be discovered by pressing the M key while in-game. Looks like this menu was also work-in-progress...? Alpha 4 finally added a proper pause menu that works.

Note that the Pre-Alpha has no pause menu, instead the Escape key quits the game.

Alpha 1 Alpha 2 Alpha 3 Alpha 4
HelloNeighborAlpha1-Pausemenu.png HelloNeighborAlpha2-Pausemenu.png HelloNeighborAlpha3-Pausemenu.png HelloNeighborAlpha4-Pausemenu.png
Beta 2 Beta 3
HelloNeighborBeta2-Pausemenu.png HelloNeighborBeta3-Pausemenu.png

Alpha 1 The menu is in English, and supports the mouse to an extent. However, only "Continue" works as Settings and Save and Quit seem to be dysfunctional. Trying to save the settings does nothing as the graphics are instead decided by a wizard before starting or after completion of the alpha. The graphics menu lists resolutions from 720p to 1080p, none of which are selectable in the startup settings. Of note is that the Advanced Options menu lists all options as always being at Low, and they are reset to this value upon leaving.

Alpha 2 The menu remains, but has been translated to Russian. The menus have less functionality, as the mouse is invisible and the keyboard commands no longer work. Only the first and third menu options work properly as they translate to "Continue" and "Save and Quit".

Alpha 3 Because the Russian fonts were apparently removed in Alpha 3 (since nobody would normally access the pause menu anyway), all menu text besides the game title is in garbage unicode letters consisting of a mirrored R.

Alpha 4 The pause menu is finally back to proper English as well as supporting optional Russian, and comes with a new version of the game's logo. However, only directional keys and directional pad buttons work. Good news is at least the menu options all work perfectly.

Beta 2 An option to skip the intro and tutorial was added to the pause menu, this was originally seen in Alpha 2, where you could chose to "Unveil the Story" or "Jump into the Action"

Beta 3 A "Go Back Home" button was implemented, which works in every level, except for the Basement

Final Support for extra languages besides Russian and English have been added.