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Proto:Jurassic Park: Trespasser/E3 Prototype/T-Script Stuff

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This is a sub-page of Proto:Jurassic Park: Trespasser/E3 Prototype.

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Unlike the final game, the desciptions for each of the T-Script commands are intact for this build's executables. They reveal several things planned, but ultimately cut later from the game.

Descriptions

Some of the descriptions for the commands differ from the final version, but these don't have any other differences.

Type Name Default Description
boolean DontTouch Unknown Ready for implementation, but why? Make sure that you don't touch target, but you can get close. From old pathfinding hack days.
boolean GetOut Unknown Get Out of object!!! GetMove your body out of the thing you are inside. Pathfinding fix.
bool Glare Unknown Not sure how to do this, so waiting for precision controls for experimentation.
Look at the target, but somehow make it seem more menacing.
bool Feint Unknown Ready to go. Requires Jump Back to be cool. Some tweaks remain.
A fake bite. Stops just short of the target.
bool SniffAir Unknown Waiting for precision head placement/orientation. Ideally, differentiate between the two to allow a sigmoidish neck curve.
Lift head into the air. Play a sniff sound and jerk head back/up a tiny bit. Repeat.
bool ActRearBack Unknown Waiting for head orientation and head position working at the same time with conflicting orders.
Lift head up high, but keep looking at target. Indicates fear or surprise.
bool ActTestMouth Unknown Mouth Open: %f
Mouth instantly teleports to requested position, speed ignored. Almost supported by physics.
Moves the jaw to a random openness with random speed.
bool ActRam Unknown Ramming speed!
Distance to follow-through point: %f
Ready for implementation..
Put head down and run through target. Should try to keep running past a bit.

Removed Commands

These commands were completely removed from the final game, but they are in this version.

Type Name Default Description
bool MoveHerd Unknown Move your body closer to the target.
This may never be implemented, as MoveToward may suffice, and we may never have a herd.
bool GetOut Unknown Get Out of object!!!
GetMove your body out of the thing you are inside. Pathfinding fix.
Unknown ActLieDown Unknown Lie Down!
Waiting for lie down, stand up. This one likely gets cut. Lie down.
Unknown ActSleep Unknown ZZZZZZZZ!
Waiting for lie down, stand up, sound. This one likely gets cut. Lie down and snore.
Unknown ActScratch Unknown Scratch!
Waiting for advanced foot controls. Most likely cut this one. Scratch like a dog might.
Unknown JumpAndClaw Unknown Waiting for... Cha! As if.
Leap into the air and deliver a flying kick, or just plain land on the target.
Unknown Grab Unknown Mv Mouth to Grab Target
Grabbing! Waiting for precision head placement, dino world boundary conditions.
Move head to target, clamp down with mouth and don't let go.
Unknown Throw Unknown Throwing!
Waiting for grab, and head orientation command.
After a grab, swing your head wildly and let go of target. Should fling the target.
Unknown Shake Unknown Shake!
Waiting for grab, and head orientation.
After grab, move head back and forth violently. Then drop target.
Unknown Claw Unknown Claw of Doom
Never had it, never will.
Attempts to claw target.
Unknown LiftTail Unknown Lift Tail!
Waiting for precision tail controls.
Lift the tail into the air, as a cat might.