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Proto:LittleBigPlanet (PlayStation 3)/Deploy Build/Levels
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This is a sub-page of Proto:LittleBigPlanet (PlayStation 3)/Deploy Build.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: A gargantuan task of documenting more than a 1000+ levels however many levels do not load or are backups of older revisions. |
game_play_concepts
A Folder of Gameplay Concepts
Level Icon | Bin Name and Path | Name/Translation Tag | MM Staff Member | Description | Notes |
---|---|---|---|---|---|
None | \gamedata\levels\game_play_concepts\00_victors_work_in_progress\milestone_3\the_discombobulator.bin | Untitled Level | Victor | None | Strange Factory esque level, it seems only the start of the level was created whilst the rest was to test assets. |
None | \gamedata\levels\game_play_concepts\00_victors_work_in_progress\milestone_3\victor_bosh0.bin | Untitled Level | Victor | None | Time Trial level with invisible and buggy collision on what might be spikes? interestingly Prize Eggs are fully functional. |
None | \gamedata\levels\game_play_concepts\00_victors_work_in_progress\milestone_3\victor_bosh4.bin | Untitled Level | Victor | None | Time Trial level with an exclusive skybox, early lava texture is used however is not functional. |
None | \gamedata\levels\game_play_concepts\00_victors_work_in_progress\milestone_3\victor_bosh5.bin | Untitled Level | Victor | None | Platforming level also with a exclusive skybox, early lava textures are also used and are also not functional. |
None | \gamedata\levels\game_play_concepts\00_victors_work_in_progress\milestone_3\man.bin | Untitled Level | Victor | None | Humanoid leg rig with broken physics |
None | \gamedata\levels\game_play_concepts\big_bosh_kengo\test_(2007-10-11-18-45).bin | Untitled Level | Kengo | None | Early version of the pirate ship level seen in the pre-release footage |
None | \gamedata\levels\game_play_concepts\00_dannys_work_in_progress\tgs_pirate_03.bin | Untitled Level | Danny | None | Pirate level Showcased at TGS, the ending is not present. |
None | \gamedata\levels\game_play_concepts\00_dannys_work_in_progress\bosh_level_30_ice_caves.bin | Untitled Level | Danny | None | crashes the game with TTY log: "Too long between calls to PumpSystemCallbacks - last one was 0.329564 seconds ago" |
None | \gamedata\levels\game_play_concepts\00_dannys_work_in_progress\demo_intro_level.bin | Untitled Level | Danny | None | An early version of the PSN demo level. |
None | \gamedata\levels\game_play_concepts\00_dannys_work_in_progress\demo_create_level.bin | Untitled Level | Danny | None | A demo most likely showcasing Create Mode at events? It has a strong bloom effect similar to older builds of LittleBigPlanet but with Tetherless Jetpacks and Powerup Removers |
00_developer_levels_episode_1
Story Mode levels that were either shipped with the final game or were scrapped at a later time
Level Icon | Bin Name and Path | Name/Translation Tag | MM Staff Member | Description | Notes |
---|---|---|---|---|---|
None | \gamedata\levels\00_developer_levels_episode_1\england_seaside\england_seaside_main_out_at_sea.bin | Untitled Level | Unknown | None | Crashes attempting to load "gamedata/texture_library/ui/poppet/primitive_england_wood_weathered_square.tex". |
None | \gamedata\levels\00_developer_levels_episode_1\england_seaside\england_seaside_main_out_at_sea_key.bin | Untitled Level | Unknown | None | Crashes attempting to load "gamedata/texture_library/ui/poppet/primitive_england_wood_weathered_square.tex" |
None | \gamedata\levels\00_developer_levels_episode_1\england_seaside\england_seaside_main_sand_castle.bin | Untitled Level | Unknown | None | Crashes with unknown error. |
None | \gamedata\levels\00_developer_levels_episode_1\england_seaside\england_seaside_main_the_depths.bin | Untitled Level | Unknown | None | Crashes attempting to load "gamedata/texture_library/ui/poppet/primitive_england_wood_weathered_square.tex" |