Proto:NBA Jam (SNES)
This page details one or more prototype versions of NBA Jam (SNES).
Having more detail is always a good thing.
Specifically: What prototype is this? Is it a demo, an early release, a leak?
Cut Secret Players
To unlock the players below: At the Initial Entry screen, enter the first two letters in the "Initials" column from the table below using any button. Next, highlight the third letter, hold the L and Start buttons, and press the X button. An underscore refers to the blank space character.
Alternatively, Pro Action Replay (PAR) code 7E1CFFxx 7E1D0000 (where xx is one of the numbers in the Value column) can be used to change player 1 to one of the secret players.
The Dilophosaur's in-game head sprite is unfinished, so Vlade Divac's is used as a placeholder. Velociraptor and T-Rex's portraits are modifications of Stacey Augmon's.
Mark Turmell (36), Sal Divita (3A), and Jamie Rivett (3C) are the only three secret players from this prototype to make the final cut (though the Velociraptor, T-Rex, and Triceratops are playable in the Sega CD version, and Liptak, Goskie, and Carlton appear in the sequel). Their initials are the same as in the final version, but they use the button combo described above.
Team Roster Changes
In the prototype, Derrick McKey is on the Seattle SuperSonics and Detlef Schrempf is on the Indiana Pacers. In the final, this is reversed as the two were traded for each other. This also resulted in their pictures being altered to change their uniforms. Strangely, the picture changes were reverted in NBA Jam T.E., though McKey's uses a slightly different palette.
Randomly, when watching a demo during the game's attract mode, a cheerleader will appear, running around dribbling the ball!
In the prototype, Sal Divita's headshot is shifted further to the left than in the final. As with the aforementioned changes to McKey and Schrempf's uniforms, this was reverted in T.E.
In the prototype, the Utah Jazz logo lacks "Utah". The final version adds this missing detail and re-centers the logo.
The "PAUSED" graphic is thinner in the prototype.
In the HUD during gameplay, Dikembe Mutombo's last name is misspelled "Motombo". The correct spelling is used in both versions during the Team Selection, 1st Half Stats and Final Game Stats screens.
The Acclaim logo in the intro is missing the bouncing ball.
At this point, only Acclaim is credited on the title screen's border. The final version has Midway's logo in its place on the upper border (as it is in the arcade version), while Acclaim is moved to the lower border, necessitating the movement of the flashing "PRESS START" text.
In the Tonight's Match-up screen, the boxes in which the player portraits appear are filled with dark blue in the prototype, while the final version changes these to purple and gray to be consistent with the team select screen.
The same change that was made to title screen was also made to the halftime report screen.
The stats screen shown following this, as well as at the end of the game, has lighter colors in the prototype.
The Final Score screen had the same alteration to it as the Tonight's Match-up screen.
The second copyright disclaimer screen has a build number of 1.0, which was removed for the final version. The "property of" line was also shifted to the left by one tile for the final version to correctly center it.