Proto:Nickelodeon Party Blast/nGames PC-PS2-GCN-XBOX 22-April-2002
This is a sub-page of Proto:Nickelodeon Party Blast.
This prototype is documented on Hidden Palace.
Contents
Debug Menu
A debug menu can be brought up at the title screen by pressing the B button on a USB controller.
- E3 DEMO FRONTEND takes you back to the title screen.
- OPTIONS is configuration settings.
- VIEWER is the same model viewer from the January build.
- All other options take you to the respective minigame listed.
General Differences
Title Screen
Prototype | Final |
---|---|
The title screen is focused on the TV screen, and has a completely different logo. The "Start Game" text is "Press Start" in this build and it is in a different font.
Loading Screen
Prototype | Final |
---|---|
The loading screen is a render of all the characters surrounding an early version of the game's logo.
Character Select
Prototype | Final |
---|---|
- CatDog aren't animated and lack headsets and their bowties.
- The camera angle is slightly different.
- Zim's name was changed to uppercase letters for some reason.
Prototype | Final |
---|---|
The character selector icons were double resolution, light blue and the second player's icon was changed from some kind of alien to a maple leaf.
Level Previews
Prototype | Final |
---|---|
The boss icon for the Jimmy Neutron Basket Brawl level was changed to have Goddard.
Prototype | Final |
---|---|
Several level previews had the characters' eyes slightly redrawn.
Audio Differences
Thud Sounds
All of the characters' thud sounds are placeholders presumably recorded by someone who worked on the game.
Audio | Transcription | Usage |
---|---|---|
"Thud one." | A placeholder thud sound. | |
"Thud two." | A placeholder thud sound. | |
"Thud three." | A placeholder thud sound. |
Model Differences
cablcar.lwo
Prototype | Final |
---|---|
- The cable car was red and had no Rocket Power characters inside.
Level Differences
Racing
The Jimmy Neutron level from Racing has the camera at a different angle. The road lacks collision so the characters will constantly fall through it.
Unused Graphics
LoadScreen
LoadScreen_A.bmp and LoadScreen_B.bmp are a loading screen with the same Invader Zim screenshot as the January build, but now with a spinning disc in the bottom corner.
Frontend
frontend\$MV\FMV.BMP is a placeholder video sequence image.
CharSelect
frontend\CharSelect\CharSelect.BMP is a placeholder character select screen.
Summary
frontend\Summary\Summary.bmp is a placeholder summary screen.
Back
data\frontend\Summary\Back.bmp is a render of the Krusty Krab.
Unused Levels
Bowltest
Selecting Bowltest from the debug menu loads a very early version of the Jimmy Neutron level from Roller Ball. The ground has a generic test texture and the background as well as many other elements are missing from the level.
TESTpark
Selecting TESTpark from the debug menu loads an early version of the Rocket Power level from Roller Ball. The ramps were positioned in different spots and the background is missing.