Proto:Pokémon Masters EX
This page details one or more prototype versions of Pokémon Masters EX.
This game is defunct. Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen. |
To do:
|
On July 25th 2019 pre-registered users in Singapore were able to try the 1.0.0 preview build of the game with access to the Main Story (up to Interlude 1: Brock's Grit.).[1] Roughly two weeks later on August 6th 2019 Canada got access to the same build of the game.[2] It contains interesting leftover assets that were changed or removed before the full release.
Contents
Early Graphics
Trainers
Standard Renders
The characters in their basic poses.
Viola
Final is more zoomed in. Her neck seemed longer.
Early | Final |
---|---|
Wikstrom
Final is more zoomed in and has slightly different reflections.
Early | Final |
---|---|
Rachel
Final is more zoomed in (up to the heels)
Early | Final |
---|---|
Tina'
Smile is a few pixels higher, slightly different shading on her knee.
Early | Final |
---|---|
Portraits
A few Portraits were changed between 1.0.0 and the full game.
Clair
Early | Final |
---|---|
Her Ponytail is positioned in a different way, more of the portrait is visible. Final is brighter.
Cheren
Hair at the top isn't blurred, More of the portrait is visible (up to his tie pin)
Early | Final |
---|---|
Viola
Repositionings, her right hand isn't blurred off.
Early | Final |
---|---|
Brawly
Less POV-centric fists, bunch of repositioning elsewhere, more of the portrait is visible.
Early | Final |
---|---|
Wikstrom
Left elbow repositioning, more of the portrait is visible.
Early | Final |
---|---|
Rachel
Blur isn't applied properly to the early one. More of her hair was visible before it was blurred over.
Early | Final |
---|---|
Tina
Small reposition.
Early | Final |
---|---|
Scouts
Lyra
Chikorita is shaded differently and has a smaller outline, Lyra has slightly different shading on her left hand.
Early | Final |
---|---|
Emotes
Stamp dmy 01.ktx | Stamp dmy 02.ktx | Stamp dmy 03.ktx |
---|---|---|
Three Co-op emotes for Blue found within ui/image/actor/Trainer/Ch9999_99_Red in 1.0.0. These emotes have differently colored backgrounds compared to the emotes in the final game. The 4th "Thanks!" emotes are not present in the 1.0.0 build.
Mindscapes
Early | Final |
---|---|
Early | Final |
---|---|
Pokémon
Mega Pinsir
Mega Pinsir's wings are a less bright yellow (transparent) in the final game.
Early | Final |
---|---|
Items
The following item images are larger, unfinished versions of battle items which are in the final game. All X Items are missing detail.
Sync Move Videos
A set of four videos were found in the Movie/Scout folder in 1.0.0 that have small differences. These videos are normally able to be viewed in the shop when the specific character is available as a featured Sync Pair.
Blue and Lyra's Sync Move videos play the audio as they normally do, with the one difference being they play a voiceline in Japanese. In the final game, Sync Move videos do not use any voicelines.
Hilbert and Olivia's Sync Moves videos have no audio at all, no sound effects or anything. Olivia's video also lags at the start of the attack.
Textures
Misty (Swimsuit)
The Swimsuit (initial) version of Misty's face textures weren't finalised when this version of her was pushed back for a later release. When she was released her face textures were copied from the finished LGPE version. Noticeable differences include update placements of the pupils and reflections added to her mid-blink face.
Old (1.0.0) | New (2.12.0) |
---|---|
Area Backgrounds
Shop menu
Early | Final |
---|---|
PML Stadium
Early | Final |
---|---|
Unused Graphics
Trainers
Red
Blacked out renders of an early version of Red with a "temporary" symbol placed over the images. The silhouettes' shoes resemble Red's Pokémon Red and Blue design. Design documents from the October 2024 Teraleak for the game pitch reveal that this model was created as an experiment to adapt old designs to match the artstyle and proportions of the newer games, ultimately it was decided to go with pre-existing redesigns from newer games instead[3]. A nighttime version of his Mindscape would later be created for Lear & Hoopa.
Cheren
Renders of Cheren using his design from Pokémon Black and White with "temporary" symbols placed over the images. While Cheren is playable in this game, he uses his design from Pokémon Black 2 and White 2 instead. This Cheren model was once accidentally used in the Champion Stadium promotional video uploaded to the Official Pokémon YouTube channel. See here. His Mindscape Depicts Route 5 from Pokémon Black and White.
Scientist ♂
Blacked out renders of the Scientist (♂) Trainer Class with a "temporary" symbol placed over the images. Along with the Mindscape as evidence it is believed the Scientist could've been playable at some point. The images are found within the character folders for the Player's character Scottie(♂) and Bettie(♀), though the significance of this is unknown. Trainer Classes would not become playable until the addition of Naomi (Sightseer (♀)) & Sandslash. As of yet there is still no playable Scientist.
Other Trainer Graphics
A blacked out render of the Blackbelt Trainer Class with a "temporary" symbol placed over the image.
A render of Professor Bellis in a T-Pose with a "temporary" symbol placed on her hair. Considering it's found within ui/image/tutorial, It may have been a placeholder graphic for a tutorial.
Pokémon
Unused Menu Graphics
A dummy graphic found in ui/Battle/image within version 1.0.0.
A image found in Terrain\s000\Textures, showing 2D stock Hoopa promotional artwork from the 18th movie as well as in-game renders of Paulo and a currently unknown girl next to a Hoopa ring, using Cheryl's Mindscape as a background.
Old tips image for Status Conditions found within ui/image/tutorial/dialog. This shows early icons of the Poisoned, Badly Poisoned, Paralyzed, Burned and Frozen Status Conditions.
Old tips image for Co-op battles also found within ui/image/tutorial/dialog. This image shows Rosa, Wulfric and Cheren (with his unused BW1 design) with their Partner Pokémon.
Old Mission image for found within ui/image/Dialog/NewMission/. Features a older design for the Poryphone with stretched out eyes and is seemingly unshaded.
Mock-up images found within ui/image/Dialog/Deck/. Features an early version of the Co-op battle screen with the unused version of Red (& Pikachu) as a Sync Pair at level 199. Red would later form a Master Sync Pair with his Pikachu for the game's 3rd Anniversary.
A mock-up image of the Unity Attack gauge found in ui/image/Dialog/BondGauge. Looks completely different to the final game's Unity Attack meter.
A mock-up banner image found in ui/image/banner/LoginBonus. Appears to be a cropped in-game Vs screenshot against Crasher Wake.
Unused Video
A very basic, short Scouting video named "gacha_TranerGateIn.mp4" found in the Movies filepath in version 1.0.0. It was likely a placeholder before the final set of scouting videos were created later in development.
Unused Models
All the models here are only present in versions 1.0.0 to 1.3.0 and have been deleted from current versions of the game.
Trainers
Filename | Image | Description |
---|---|---|
Ch0014_00_cheren.lmd | The 3D model of BW1 Cheren. Here he can be observed freely, without an obnoxious dummy graphic in his face. | |
Ch0069_00_30elitem.lmd | Originally the Male Ace Trainer from ORAS was in the game before it was changed to use the Male Ace Trainer design from Gen 7 instead. | |
Ch9999_00_common.lmd | A generic humanoid figure with a flat texture. This character model appears in the unused Sync Pair Scout video. |
Pokémon
Filename | Image | Description |
---|---|---|
pm0257_01_bursyamo.lmd | A model of Female Blaziken. Currently only Male Blazikens are used (Sygna Suit May & Blaziken). | |
pm0307_00_asanan.lmd | A model of Male Meditite. Currently only Female Meditite are used (Maylene & Medicham before Evolution). | |
pm0737_51_megabohmander.lmd | A model of Mega Salamence. There are two Sync Pairs with Salamence (Drake & Salamence, Zinnia & Salamence) but neither are able to Mega Evolve their Salamences. | |
pm0445_00_gaburias.lmd | A model of Male Garchomp. Starting with the debuf of one of the Mysterious Stones chapters added to the game in an update, Volo uses a male Garchomp during story events. | |
pm0725_12_d.lmd | Contrary to its appearance, it is a 3D model, albeit a flat one. It has no animations. May have been used during Pokémon Sun and Moon's development. | |
pm0725_13_gekkougasatoshi.lmd | The model of Ash-Greninja. Doesn't seem likely to be added to the game anytime soon. |
Objects
Audio
Pokémon Cries
Mega Blaziken's cry was very scuffed in version 1.0.0. When SS May was added the cry re-added with the proper audio.
1.0.0 | Final |
---|---|
pvnj841.ogg is a cry belonging to a unknown Pokémon. 841 is Flapple's dex number but Pokémon Sword and Shield content would not be added to Masters until December 2020. It was later replaced by Rowlet's cry as 841 happens to be Rowlet's internal ID.
1.0.0 | Final |
---|---|
A ton of Pokémon not in the game have their cries included even if their model isn't.
Among them Mega Charizard Y's cry is included despite Red's Mega Charizard X being the only Mega Charizard in the game.
Sound Effects
A lot of sounds in 1.0.0 were lower pitched for some reason.
se_btl_select_waza.ogg
1.0.0 | Final |
---|---|
se_cmn_notify.ogg
1.0.0 | Final |
---|---|
se_cmn_open_story_main.ogg
1.0.0 | Final |
---|---|
se_cmn_org_in.ogg
1.0.0 | Final |
---|---|
se_cmn_org_out.ogg
1.0.0 | Final |
---|---|
se_cmn_page.ogg
1.0.0 | Final |
---|---|
se_cmn_pin.ogg
1.0.0 | Final |
---|---|
se_cmn_pin_wpm.ogg
1.0.0 | Final |
---|---|
Kukui's Sync Move sound effects were split into two separate files.
1.0.0 | Final |
---|---|
|
Move Sounds
In 1.0.0 some move sounds lasted longer, significantly longer in the case of Bubble Beam...
SEQ_SE_W018.ogg (Heat Wave)
1.0.0 | Final |
---|---|
SEQ_SE_W132.ogg (Bubble Beam)
1.0.0 | Final |
---|---|
SEQ_SE_W332.ogg (Sand Tomb)
1.0.0 | Final |
---|---|
SEQ_SE_W375.ogg (Shadow Ball)
1.0.0 | Final |
---|---|
SEQ_SE_W431.ogg
1.0.0 | Final |
---|---|
SEQ_SE_W536.ogg
1.0.0 | Final |
---|---|
SEQ_SE_W544.ogg
1.0.0 | Final |
---|---|
SEQ_SE_W553.ogg
1.0.0 | Final |
---|---|
SEQ_SE_W567.ogg (Sludge Wave)
1.0.0 | Final |
---|---|
SEQ_SE_W569.ogg
1.0.0 | Final |
---|---|
Unused Music
Battle! (Red), Battle! (Rachel and Sawyer) and bgm_arena_01 (internally named bgm_city01.ogg here) all exist in the game's files but wouldn't be used until future uodates. The Arena theme would not be heard in-game until the game's 5th Anniversary.