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Proto:Star Fox

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This page details one or more prototype versions of Star Fox.

How about a nice leek in this trying time?
This page or section details content from the July 2020 Nintendo Leak.
Check the July 2020 Nintendo Leak category for more pages also sourced from this material.
Hmmm...
To do:
Absolutely everything.

Sub-Pages

Star Fox proto-main select.png
1992 Star Glider Proto
An early build that has many missing elements (including the characters!) yet still paints a very vivid picture of the final product.
Blank.png
German Localization Prototype
A work-in-progress build of the German version of StarWing, dated March 18, 1993.

Built From Source Code

German Localization Build

A localization build which seems earlier than the one found here can be built from source, and has numerous minor differences.

  • The title screen uses the US Rev. 1 Star Fox logo, rather than the EU Starwing logo. Building a EU English ROM also uses the US logo, so maybe the Starwing logo has not been created yet.
  • The controls screen hasn't translated GAME translate to SPIEL yet.
  • The planet select screen still says BLACK HOLE, as well as SECTOR Z. There is also a much rounder U in ROUTE.
  • The red SCRAMBLE text has not yet been translated to ALARM.
  • There are small differences in the translation.
Proto Final
Starwing (Germany).Title Screen P.png Starwing (Germany).Title Screen F.png
Proto Final
Starwing (Germany).Planet Select P.png Starwing (Germany).Planet Select F.png
Proto Final
Starwing (Germany).Corneria Text P.png Starwing (Germany).Corneria Text F.png

Super Star Fox Weekend

Set contest equ 1 in VARS.INC to build this ROM.

  • cestimer, the timer for the contest version, has been set to 5 minutes in the VARS.INC build, as opposed to 4 minutes like normal.
  • Upon beating a level, there is no BOMB or SHIELD BONUS and only shows the SCORE % and TOTAL SCORE.
  • The received point amounts are different. The player does not receive points for shooting enemies with lasers.
Proto Final
Star Fox - Super Weekend (USA) (Proto) - titlescreen.png Star Fox - Super Weekend (USA) - titlescreen.png
  • The logo on the title screen is more like the one seen in promotional material, like this flyer.
Proto Final
Star Fox - Super Weekend (US) (Proto) - time up screen.png Star Fox - Super Weekend (USA) - time up screen.png
  • The screen is shifted upwards 7 pixels compared to the final's Time Up screen, Slippy's smile was extended, his fingers use thinner outlines, the rim of his hat hides his name, there are less highlights, "TIME UP!" was written in a simple angular sans-serif, and the background had duller colors.
Proto Final
Star Fox - Super Weekend (US) (Proto) - Score Screen.png Star Fox - Super Weekend (USA) - Score Screen.png
  • Fox and Falco don't glance towards the screen, and the score information graphics are much larger.

CES Demo

Set cesdemo equ 1 in VARS.INC to build this ROM.

  • Currently, it's unknown whether the cesdemo flag builds a show-equivalent CES ROM. Gameplay seems the same as final, with the only noticeable difference being the "CES DEMO VERSION" text shown upon starting the game:

Star Fox (US) (cesdemo).png

Debug Builds

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: What edits are needed to the source?

Set the debuginfo flags in VARS.INC to build these ROMs:

  • debuginfo equ 1 enables "full strategy debugging" mode, but requires some edits to the source code to properly build.
  • debuginfo2 equ 1 enables "stage selection / speed up mode".

Note: Building with cesdemo equ 2 produces a CES ROM but with stage selection features enabled, regardless of debuginfo flags.

Debug Menu, as is More options added / restored
Star Fox (US) (Full Debug).png StarFox DEBUG with Fixed Names.png
(Source: Edits to restore debug menus by Kandowontu)
  • This font, unused in the retail build, is used for the debug menu text.
  • While in a level, press R on Controller 2 to enable the debug menus, Start to exit.
  • Use the D-Pad on Controller 2 to edit menu values.
  • The D-Pad on Controller 1 is used to move the camera (hold A to pan).