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Proto:Super Monkey Ball Deluxe

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This page details one or more prototype versions of Super Monkey Ball Deluxe.

A PS2 preview build dated December 14, 2004. Despite being three months before the game's release, the differences are relatively minor.

General Differences

  • Saving doesn't work. Attempting to save will just lock up the game.
  • The game isn't as optimized, resulting in a less stable framerate.

Graphical Differences

  • Some fonts lack a drop shadow, making them harder to read.
Proto Final
SMBDX-segaproto.png SMBDX-segafinal.png
  • The Sega logo is at a lower resolution and is brighter.
Hmmm...
To do:
Screenshot of the final's loading screen. PCSX2 doesn't render the small Aiai icon.
Proto Final
SMBDX-loadingproto.png
  • The loading screens use a plain font for the "Now Loading" text. The final uses a much nicer-looking font and also has a small icon of Aiai waving.
Proto Final
SMBDX-titleproto.png SMBDXTitle.png
  • The title screen image is much lower-quality.
  • The "Press Start Button" text doesn't animate.
Proto Final
SMBDX-levelselectproto.png SMBDX-levelselectfinal.png
  • The colored balls in the Story Mode stage select are more transparent.
Proto Final
SMBDX-ingameproto.png SMBDX-ingamefinal.png
  • Light reflections on the ball are missing.
  • The minimap is darker.
Proto Final
SMBDX-pauseproto.png SMBDX-pausefinal.png
  • The pause menu is darker due to a layering issue.
Proto Final
SMBDX-overviewproto.png SMBDX-overviewfinal.png
  • The stage overview uses icons to represent the controls.

Level Differences

  • Metamorphis, Bowl Open, and Invisible have an invisible barrier around the goal, rendering those levels impossible to complete.
  • Coffee Cup has an invisible object which knocks you off the level.
  • Cliffs is known as "Steep Surfaces".