If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:The Simpsons Game (PlayStation 3, Xbox 360)

From The Cutting Room Floor
Jump to navigation Jump to search

This page details one or more prototype versions of The Simpsons Game (PlayStation 3, Xbox 360).

Sub-Pages

TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend split15.itxd-222 frontend-CROP.png
July 10, 2007 (E3)
An E3 build with five playable levels.
TheSimpsonsGame360-FIN frontend.str-frontend split5.itxd-10 languages start-CROP.png
September 5, 2007 (Beta 4)
A build released in the ObscureGamers TeraRelease 2.0.

September 26, 2007 (Beta 26)

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

An Xbox 360 build dated 26 Sep 2007 03:53:10, and labelled as Beta 26. It's only 22 hours before the final US build.

The only different subtitle in this build is in the opening cutscene for Mob Rules. Funnily enough, the early variant is still used in the final Old Gen release, even though there is no actual audible beep. And in the E3 build of this game, it's revealed that the line originally named Larry Probst, the then CEO of Electronic Arts.

simpsons_global.en.LH2
String ID String Label Early String Final String
0E3BA8FE marg_igc_0003067 Quimby's cozying up to that sleazy video game producer (BEEP). That really burns my beehive! Quimby's cozying up to that sleazy video game producer. That really burns my beehive!

September 27, 2007 (Beta 29)

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

One-to-one identical to the retail North American Xbox 360 build, aside from the executable being devkit signed, and ealogo.vp6 missing the following EA fingerprint in this build.

ef07929a98x2af4514cdf00825504c35f6fca6d71ad6dxb8d9ea8d9a9e2ea3b1
ffxcebe0e5f866bf246xc5exc2aeefx2371e3630x5158d6a9f2728x99923cf32
987f3ax4x1xa37dd45ffe100bfffcc9753aabac325f07cb3fa231144fe2e33ae
4783feead2b8a73ff021fac326df0ef9753ab9cdf6573ddff0312fab0b0ff397
79eaff312a4f5de65892ffee33a44569bebf21f66d22e54a22347efd37598118
8743afd99baacc342d88a99321235798725fedcbf43252669dade32415fee89d
a543bf23d4ex8cc4ede6f631ex26cxc21d20ae4c31ccbdd56be3a17b751af3fb
ba075cad5x50c78407a7b90b87dc9b83c5d667e3a4ec1171xbb81005e2661332

September 28, 2007 (Final 10)

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Similarly to the build above, except one-to-one identical to the retail European/Australian Xbox 360 build, and also missing the following EA fingerprint at the end of ealogo.vp6.

5e16d3cx2c3bx1fax558ba41d17x0xd63xx5x0ea02ad576d477f47cc9a276790
e92c9a3aa2352eb06decx09f2cx30bd8355839435x4e67dc754a420ea0372cd4
bab8f4axa37dd45ffe100bfffcc9753aabac325f07cb3fa231144fe2e33ae478
3feead2b8a73ff021fac326df0ef9753ab9cdf6573ddff0312fab0b0ff39779e
aff312a4f5de65892ffee33a44569bebf21f66d22e54a22347efd37598118874
3afd99baacc342d88a99321235798725fedcbf43252669dade32415fee89da54
3bf23d4ex64c2x732e3c900e625920x0e495f8d3291de720d13x389a62b2f479
d07930627aed3f6055b25600b8x37d20292a2cb57e3866ee2db6ecc15596dce2