Pyramids (Nintendo 3DS)
Pyramids |
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Also known as: Treasure Raider: Pyramid Kara Dasshutsu! (JP) This game has hidden development-related text. |
Pyramids is an early 3DS eShop game where the player explores the titular pyramids in search of treasure. There are 6 worlds and 54 levels filled with dangers to avoid and treasures to collect.
Contents
Regional Difference
Due to the game having an entirely different name for its Japanese release, the logo for said version was entirely redone. It lost the cool spinning 3D pyramid for a more orange, stationary one.
US | Japan |
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Unused Bitmap
A greyscale version of the game's 3DS menu icon. It is not used in-game and is stored in the root of the romfs as InputImage.bmp. It was used on the QR codes for the extra QR code levels uploaded to the internet by Enjoy Gaming.
Windows Shortcut
A Windows shortcut file named Raccourci vers Gameflow (Shortcut to Gameflow) can be found in the sound folder of specifically only v16 of the US game (aka the first update it received in the US region). It points to C:\DEV_3DS\pyramids\Sources\Gameflow.
Batch Files
In the root of the romfs are two batch files, compress.bat and compy.bat.
compress.bat
For /F %%i in ('dir /A:A /O:S /S /B Lyt\*.arc') do call compy.bat %%~pi%%~ni arc For /F %%i in ('dir /A:A /O:S /S /B Environment\*.bcres') do call compy.bat %%~pi%%~ni bcres For /F %%i in ('dir /A:A /O:S /S /B Environment\*.bcmata') do call compy.bat %%~pi%%~ni bcmata For /F %%i in ('dir /A:A /O:S /S /B Environment\*.bcskla') do call compy.bat %%~pi%%~ni bcskla For /F %%i in ('dir /A:A /O:S /S /B Objects\*.bcres') do call compy.bat %%~pi%%~ni bcres For /F %%i in ('dir /A:A /O:S /S /B Objects\*.bcmata') do call compy.bat %%~pi%%~ni bcmata For /F %%i in ('dir /A:A /O:S /S /B Objects\*.bcskla') do call compy.bat %%~pi%%~ni bcskla rem pause
compy.bat
C:\CTR_SDK\tools\CommandLineTools\ctr_compress32 -lex %1.%2 del %1.%2 copy %1_LZ.bin %1.%2X del %1_LZ.bin
Localization Files
In the Japanese version of the game, within the loc folder of the romfs are 7 text files that contain the full strings of the game in English, German, Spanish, French, Italian, Japanese, and Dutch, plus some various debugging strings.
Fulltextde.txt
new=NEU donottranslate=donottranslate sourcetranslated=sourcetranslated sourceupdated=sourceupdated removedfromthegame=removedfromthegame targettobemodified=targettobemodified world1=1 - Die verlorene Oase world2=2 - Das Reich des Einbalsamierers world3=3 - Der Eingang der Plünderer world4=4 - Das Vestibül world5=5 - Die Totenhalle world6=6 - Das Spiel ist aus worldqrcode=7 - Der Geheimgang back=zurück start=start pause=pause commands=befehle resume=wieder aufnehmen menu=menü retry=Neuversuch areyousure=Sicher? yes=Ja no=Nein gamecontrols=Spielsteuerungen victory=Level abgeschlossen! defeat=Level nicht abgeschlossen delete=Löschen import=Importieren CAPTURE1=Bereite deinen QR Code vor und berühre diese Stelle, um den Code-Lesevorgang zu starten. CAPTURE2=Zentriere deinen QR Code im Rechteck oben. Dein QR Code wird automatisch identifiziert. CAPTURELATE=Halte deinen NINTENDO 3DS ruhig, während du auf den QR Code zentrierst. CAPTUREFAIL=Der erhaltene QR Code ist kein gültiger Pyramids-QR Code. CAPTURENEW=Du hast ein NEUES Spiel in den gewählten Platz importiert. CAPTUREUPDATE=Der importierte QR Code ist eine Aktualisierung eines existierenden Spiels. Highscores wurden aktualisiert! QRCODE=QR Code level=LEVEL next=WEITER exit=Abbrechen promo1=Die Vollversion bietet: promo2=WEITERE LEVEL promo3=GRÖSSERE HERAUSFORDERUNGEN promo4=ZUSÄTZLICHE FALLEN UND GEGNER promo5=Erforsche 6 WELTEN voller Schätze… promo6=Hol dir QR Code für weitere Level… promo7=DANKE, DASS DU GESPIELT HAST! SAVETEXT=Speichern… Nicht ausschalten. SAVECORRUPT=Die Pyramids-Daten sind beschädigt und werden gelöscht.
Fulltexten.txt
new=NEW donottranslate=donottranslate sourcetranslated=sourcetranslated sourceupdated=sourceupdated removedfromthegame=removedfromthegame targettobemodified=targettobemodified world1=1 - The lost oasis world2=2 - The embalmer's quarter world3=3 - Looter's entrance world4=4 - The antechamber world5=5 - the mortuary world6=6 - No more games worldqrcode=7 - The secret passage back=back start=start pause=pause commands=commands resume=resume menu=menu retry=retry areyousure=are you sure? yes=yes no=no gamecontrols=Game controls victory=level completed! defeat=level failed delete=delete import=import CAPTURE1=Prepare your QR Code and touch here to start reading your code. CAPTURE2=Focus your QR Code in the upper rectangle. Your QR code will be detected automatically. CAPTURELATE=Please keep your NINTENDO 3DS stable while focussing the QR Code image. CAPTUREFAIL=The read QR Code is not a valid Pyramids QR Code. CAPTURENEW=You have imported a NEW game into your selected slot. CAPTUREUPDATE=The imported QR Code is an update to an existing game. High scores have been updated! QRCODE=QR Code level=LEVEL next=NEXT exit=exit promo1=Buy the full game for: promo2=MORE LEVELS promo3=MORE CHALLENGE promo4=MORE TRAPS AND ENEMIES promo5=Explore 6 WORLDS filled with treasures… promo6=Grab QR Code images for more levels… promo7=THANK YOU FOR PLAYING SAVETEXT=Saving… Do not turn the power off. SAVECORRUPT=The Pyramids save data is corrupted and will be deleted.
Fulltextes.txt
new=NUEVO donottranslate=donottranslate sourcetranslated=sourcetranslated sourceupdated=sourceupdated removedfromthegame=removedfromthegame targettobemodified=targettobemodified world1=1 - El oasis perdido world2=2 - El cuarto del embalsamador world3=3 - Entrada de los saquedadores world4=4 - La antecámara world5=5 - El depósito de cadáveres world6=6 - Fin de partida worldqrcode=7 - El pasadizo secreto back=atrás start=iniciar pause=pausa commands=comandos resume=reanudar menu=menú retry=reintentar areyousure=¿Estás seguro? yes=sí no=no gamecontrols=Controles del juego victory=¡nivel completado! defeat=nivel fallado delete=borrar import=importar CAPTURE1=Preparar QR Code y tocar aquí para comenzar a leerlo CAPTURE2=Centra el QR Code en el rectángulo de arriba. El QR Code se detectará automáticamente. CAPTURELATE=Mantén la NINTENDO 3DS firme al centrar la imagen del QR Code. CAPTUREFAIL=El QR Code recibido no es un QR Code válido para pirámides. CAPTURENEW=Has importado un NUEVO juego a la ranura seleccionada. CAPTUREUPDATE=El QR Code importado es una actualización de una partida existente. ¡Se han actualizado las mejores puntuaciones! QRCODE=QR Code level=NIVEL next=SIGUIENTE exit=salir promo1=Comprar juego completo por: promo2=MÁS NIVELES promo3=MÁS DESAFIO promo4=MÁS TRAMPAS Y ENEMIGOS promo5=Explora 6 ESCENARIOS repletos de tesoros… promo6=Consigue QR Code para más niveles promo7=GRACIAS POR JUGAR SAVETEXT=Guardando… No apagues la consola Nintendo 3DS. SAVECORRUPT=Los datos de Pyramids están dañados y se borrarán.
Fulltextfr.txt
new=NEW donottranslate=donottranslate sourcetranslated=sourcetranslated sourceupdated=sourceupdated removedfromthegame=removedfromthegame targettobemodified=targettobemodified world1=1 - L'oasis lointaine world2=2 - La cour des embaumeurs world3=3 - L'entrée des pilleurs world4=4 - L'antichambre world5=5 - La chambre funéraire world6=6 - Fini de jouer worldqrcode=7 - Le passage secret back=RETOUR start=COMMENCER pause=PAUSE commands=COMMANDES resume=REPRENDRE menu=MENU retry=RÉESSAYER areyousure=ÊTES-VOUS SUR? yes=OUI no=NON gamecontrols=CONTROLES DU JEU victory=niveau réussi ! defeat=perdu delete=ÉFFACER import=IMPORTER CAPTURE1=Préparez votre QR Code et touchez ici pour commencer à le lire. CAPTURE2=Centrez le QR Code dans le rectangle du haut. Le QR Code sera détecté automatiquement. CAPTURELATE=Maintenez votre NINTENDO 3DS stable en centrant l'image du QR Code. CAPTUREFAIL=Ce QR Code n'est pas un QR Code valide de Pyramids. CAPTURENEW=NOUVELLE partie importée dans le créneau sélectionné. CAPTUREUPDATE=Le QR Code importé met à jour une partie existante. Les records ont été mis à jour ! QRCODE=QR Code level=NIVEAU next=SUIVANT exit=QUITTER promo1=Achetez le jeu complet pour obtenir : promo2=PLUS DE NIVEAUX promo3=PLUS DE DÉFIS promo4=PLUS DE PIÈGES ET ENNEMIS promo5=Explorez 6 MONDES pleins de trésors... promo6=Obtenez des images QR Code pour plus de niveaux... promo7=MERCI D'AVOIR JOUÉ SAVETEXT=Sauvegarde en cours… Ne pas éteindre la console Nintendo 3DS. SAVECORRUPT=Les données de Pyramids sont corrompues et vont être effacées.
Fulltextit.txt
new=new donottranslate=donottranslate sourcetranslated=sourcetranslated sourceupdated=sourceupdated removedfromthegame=removedfromthegame targettobemodified=targettobemodified world1=1 - L'oasi perduta world2=2 - L'imbalsamatore world3=3 - Il saccheggiatore world4=4 - L'anticamera world5=5 - La camera mortuaria world6=6 - Nessuna partita worldqrcode=7 - Il passaggio segreto back=indietro start=inizio pause=pausa commands=comandi resume=riprendi menu=menu retry=riprova areyousure=sicuro? yes=sì no=no gamecontrols=comandi di gioco victory=livello completato! defeat=livello fallito! delete=elimina import=importa CAPTURE1=Prepara il QR Code e tocca qui per iniziare la lettura. CAPTURE2=Inquadra il QR Code nel rettangolo superiore. Sarà riconosciuto automaticamente. CAPTURELATE=Tieni il NINTENDO 3DS stabile mentre inquadri l'immagine del QR Code. CAPTUREFAIL=Il QR Code letto non è valido per Pyramids. CAPTURENEW=Hai importato una NUOVA partita nello slot selezionato. CAPTUREUPDATE=Il QR Code è un aggiornamento di una partita esistente. I record sono stati aggiornati! QRCODE=QR Code level=LIVELLO next=AVANTI exit=esci promo1=Acquista gioco completo di: promo2=ALTRI LIVELLI promo3=ALTRE SFIDE promo4=TRAPPOLE E NEMICI promo5=Esplora 6 MONDI zeppi di tesori... promo6=Prendi i QR Code per ottenere altri livelli... promo7=GRAZIE PER AVER GIOCATO SAVETEXT=Salvataggio… Non spegnere la console Nintendo 3DS. SAVECORRUPT=I dati di Pyramids sono danneggiati e verranno cancellati.
Fulltextjp.txt
new=新 donottranslate=donottranslate sourcetranslated=sourcetranslated sourceupdated=sourceupdated removedfromthegame=removedfromthegame targettobemodified=targettobemodified world1=1-失われたオアシス world2=2-ミイラ師の部屋 world3=3-盗賊の入り口 world4=4-控えの間 world5=5-死者の間 world6=6-ゲームの終わり worldqrcode=7-秘密の通路 back=もどる start=スタート pause=ポーズ ingame=ポーズ commands=コマンド resume=再開 menu=メニュー retry=リトライ areyousure=ほんとうに? qrareyousure=QRコードを削除しますか? quitareyousure=ほんとうにやめますか? yes=はい no=いいえ gamecontrols=ゲーム操作 victory=脱出成功! defeat=脱出失敗! delete=削除 import=インポート qrcode=QRコード level=ステージ next=次のステージ exit=ステージ選択 promo1=完全版を購入すると: promo2=より多くのステージ promo3=より多くのチャレンジ promo4=より多くの罠と敵 promo5=宝が満ち溢れる6つのワールドを探検しよう promo6=QRコードを手に入れてステージを増やそう promo7=プレイしてくれてありがとう savetext=セーブ中 電源をOFFにしないでください。 savecorrupt=トレジャーレイダー:ピラミッドから脱出!のセーブデータが破損していますので削除します。 capture2=上の四角の中にQRコードを 写してください。QRコードは 自動的に認識されます。 capturelate=ニンテンドー3DS本体を 安定させた状態でQRコードを 読み込んでください。 capturefail=このQRコードは トレジャーレイダー:ピラミッドから脱出! 用のQRコードではありません。 capturenew=選択したスロット新しい ゲームを追加しました。 capture1=QRコードを用意して、 ここをタッチで 読み込みを始めます。 captureupdate=読み込んだQRコードは既存のゲームのアップデートです。ハイスコアが更新されました!
Fulltextnl.txt
new=new donottranslate=donottranslate sourcetranslated=sourcetranslated sourceupdated=sourceupdated removedfromthegame=removedfromthegame targettobemodified=targettobemodified world1=1 - De verdwenen oase world2=2 - De balsemers buurt world3=3 - De ingang van de plunderaars world4=4 - Het voorvertrek world5=5 - Het mortuarium world6=6 - Geen spelletjes meer worldqrcode=7 - De geheime doorgang back=terug start=start pause=pauze commands=opdrachten resume=hervatten menu=menu retry=opnieuw proberen areyousure=zeker weten? yes=ja no=nee gamecontrols=spelbesturing victory=level voltooid! defeat=level mislukt! delete=deleten import=importeren CAPTURE1=Zet je QR Code klaar en tik hier om je code te lezen. CAPTURE2=Zet je QR Code in de bovenste rechthoek. Je QR Code wordt automatisch gedetecteerd. CAPTURELATE=Houd je NINTENDO 3DS stil bij het focussen op de QR Code afbeelding. CAPTUREFAIL=De ontvangen QR Code is geen geldige Pyramids QR Code. CAPTURENEW=Je hebt een NIEUW spel in het geselecteerde vak geïmporteerd. CAPTUREUPDATE=De geïmporteerde QR Code is een update op een bestaande game. High scores zijn bijgewerkt! QRCODE=QR Code level=LEVEL next=VOLGENDE exit=afsluiten promo1=Koop het volledige spel voor: promo2=MEER LEVELS promo3=MEER UITDAGINGEN promo4=MEER STRIKVALLEN EN VIJANDEN promo5=Speel 6 WERELDEN vol met schatten… promo6=Zoek QR Code afbeeldingen voor meer levels… promo7=BEDANKT VOOR HET SPELEN SAVETEXT=Bezig met opslaan… Zet het Nintendo 3DS systeem niet uit. SAVECORRUPT=De data van Pyramids is corrupt en wordt verwijderd.
SDK-Related Leftovers
Within the sound folder at the root of the romfs are three files, classicsMap.html, classics.xml, and classics.csid. These are all files relating to the CTR SDK and were used by the SDK when generating the BCSAR that holds the game's various smaller sounds.
classics.csid
// SoundIDs static const unsigned int STRM_MUSIC_BHURMA = 0x01000000; static const unsigned int STRM_PYRAMID_MENU = 0x01000001; static const unsigned int STRM_PYRAMID_CREDITS = 0x01000002; static const unsigned int WSD_PYRAMIDS_GRABAMMO = 0x01000003; static const unsigned int WSD_PYRAMIDS_ALLTREASURES = 0x01000004; static const unsigned int WSD_PYRAMIDS_GUN = 0x01000005; static const unsigned int WSD_PYRAMIDS_IMPACT = 0x01000006; static const unsigned int WSD_PYRAMIDS_CRACHEURDEATH = 0x01000007; static const unsigned int WSD_PYRAMIDS_CREATEBRICK = 0x01000008; static const unsigned int WSD_PYRAMIDS_HIGHJUMPIMPACT = 0x01000009; static const unsigned int WSD_PYRAMIDS_DEATH = 0x0100000A; static const unsigned int WSD_PYRAMIDS_CLOCK = 0x0100000B; static const unsigned int WSD_PYRAMIDS_DESTROYBRICK = 0x0100000C; static const unsigned int WSD_PYRAMIDS_TRIGGER = 0x0100000D; static const unsigned int WSD_PYRAMIDS_BLADES = 0x0100000E; static const unsigned int WSD_PYRAMIDS_BOOM = 0x0100000F; static const unsigned int WSD_PYRAMIDS_FALLIMPACT = 0x01000010; static const unsigned int WSD_PYRAMIDS_FANTOMEDEATH = 0x01000011; static const unsigned int WSD_PYRAMIDS_STAR = 0x01000012; static const unsigned int WSD_PYRAMIDS_TIMESTOP = 0x01000013; static const unsigned int WSD_PYRAMIDS_FIREBALL = 0x01000014; static const unsigned int WSD_PYRAMIDS_FOOTSTEPS = 0x01000015; static const unsigned int WSD_PYRAMIDS_GRABBONUS = 0x01000016; static const unsigned int WSD_PYRAMIDS_JUMP = 0x01000017; static const unsigned int WSD_PYRAMIDS_METALDEATH = 0x01000018; static const unsigned int WSD_PYRAMIDS_FUMBLE = 0x01000019; static const unsigned int WSD_PYRAMIDS_OPENDOOR = 0x0100001A; static const unsigned int WSD_PYRAMIDS_TETEDEATH = 0x0100001B; static const unsigned int WSD_PYRAMIDS_TETESPAWN = 0x0100001C; static const unsigned int WSD_PYRAMIDS_TOUCHBRICK = 0x0100001D; static const unsigned int WSD_PYRAMIDS_VENIN = 0x0100001E; static const unsigned int WSD_PYRAMIDS_INTERFACE = 0x0100001F; static const unsigned int WSD_PYRAMIDS_GAMEOVER = 0x01000020; static const unsigned int WSD_PYRAMIDS_INTROELEMENT = 0x01000021; static const unsigned int WSD_PYRAMIDS_LEVELCOMPLETED = 0x01000022; static const unsigned int WSD_PYRAMIDS_FALLIMPACT0 = 0x01000023; static const unsigned int WSD_PYRAMIDS_MENUCLOSE = 0x01000024; static const unsigned int WSD_PYRAMIDS_MENUOPEN = 0x01000025; static const unsigned int WSD_PYRAMIDS_QRCODESUCCESS = 0x01000026; static const unsigned int WSD_PYRAMIDS_SCARABBUZZLOOP = 0x01000027; static const unsigned int WSD_PYRAMIDS_SCARABDEATH = 0x01000028; // SoundGroupIDs // WaveSoundSetIDs static const unsigned int WSDSET_0 = 0x02000000; // SequenceSoundSetIDs // BankIDs // PlayerIDs static const unsigned int PLAYER_0 = 0x04000000; // WaveArchiveIDs // GroupIDs
classics.xml
<?xml version="1.0"?> <SoundArchiveBinary xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" Name="classics" xmlns="NintendoWare.SoundFoundation.FileFormats.NintendoWareBinary"> <Sounds> <StreamSound ID="01000000" Name="STRM_MUSIC_BHURMA" FileID="00000000" /> <StreamSound ID="01000001" Name="STRM_PYRAMID_MENU" FileID="00000001" /> <StreamSound ID="01000002" Name="STRM_PYRAMID_CREDITS" FileID="00000002" /> <WaveSound ID="01000003" Name="WSD_PYRAMIDS_GRABAMMO" /> <WaveSound ID="01000004" Name="WSD_PYRAMIDS_ALLTREASURES" /> <WaveSound ID="01000005" Name="WSD_PYRAMIDS_GUN" /> <WaveSound ID="01000006" Name="WSD_PYRAMIDS_IMPACT" /> <WaveSound ID="01000007" Name="WSD_PYRAMIDS_CRACHEURDEATH" /> <WaveSound ID="01000008" Name="WSD_PYRAMIDS_CREATEBRICK" /> <WaveSound ID="01000009" Name="WSD_PYRAMIDS_HIGHJUMPIMPACT" /> <WaveSound ID="0100000A" Name="WSD_PYRAMIDS_DEATH" /> <WaveSound ID="0100000B" Name="WSD_PYRAMIDS_CLOCK" /> <WaveSound ID="0100000C" Name="WSD_PYRAMIDS_DESTROYBRICK" /> <WaveSound ID="0100000D" Name="WSD_PYRAMIDS_TRIGGER" /> <WaveSound ID="0100000E" Name="WSD_PYRAMIDS_BLADES" /> <WaveSound ID="0100000F" Name="WSD_PYRAMIDS_BOOM" /> <WaveSound ID="01000010" Name="WSD_PYRAMIDS_FALLIMPACT" /> <WaveSound ID="01000011" Name="WSD_PYRAMIDS_FANTOMEDEATH" /> <WaveSound ID="01000012" Name="WSD_PYRAMIDS_STAR" /> <WaveSound ID="01000013" Name="WSD_PYRAMIDS_TIMESTOP" /> <WaveSound ID="01000014" Name="WSD_PYRAMIDS_FIREBALL" /> <WaveSound ID="01000015" Name="WSD_PYRAMIDS_FOOTSTEPS" /> <WaveSound ID="01000016" Name="WSD_PYRAMIDS_GRABBONUS" /> <WaveSound ID="01000017" Name="WSD_PYRAMIDS_JUMP" /> <WaveSound ID="01000018" Name="WSD_PYRAMIDS_METALDEATH" /> <WaveSound ID="01000019" Name="WSD_PYRAMIDS_FUMBLE" /> <WaveSound ID="0100001A" Name="WSD_PYRAMIDS_OPENDOOR" /> <WaveSound ID="0100001B" Name="WSD_PYRAMIDS_TETEDEATH" /> <WaveSound ID="0100001C" Name="WSD_PYRAMIDS_TETESPAWN" /> <WaveSound ID="0100001D" Name="WSD_PYRAMIDS_TOUCHBRICK" /> <WaveSound ID="0100001E" Name="WSD_PYRAMIDS_VENIN" /> <WaveSound ID="0100001F" Name="WSD_PYRAMIDS_INTERFACE" /> <WaveSound ID="01000020" Name="WSD_PYRAMIDS_GAMEOVER" /> <WaveSound ID="01000021" Name="WSD_PYRAMIDS_INTROELEMENT" /> <WaveSound ID="01000022" Name="WSD_PYRAMIDS_LEVELCOMPLETED" /> <WaveSound ID="01000023" Name="WSD_PYRAMIDS_FALLIMPACT0" /> <WaveSound ID="01000024" Name="WSD_PYRAMIDS_MENUCLOSE" /> <WaveSound ID="01000025" Name="WSD_PYRAMIDS_MENUOPEN" /> <WaveSound ID="01000026" Name="WSD_PYRAMIDS_QRCODESUCCESS" /> <WaveSound ID="01000027" Name="WSD_PYRAMIDS_SCARABBUZZLOOP" /> <WaveSound ID="01000028" Name="WSD_PYRAMIDS_SCARABDEATH" /> </Sounds> <SoundGroups> <SoundGroup ID="02000000" Name="WSDSET_0" FileID="00000003" /> </SoundGroups> <SoundSetBanks /> <Players> <Player ID="04000000" Name="PLAYER_0" /> </Players> <WaveArchives> <WaveArchive ID="05000000" Name="WSDSET_0_WaveArchive@AutoGenerated" /> </WaveArchives> <Groups /> <Files> <InternalFile ID="00000000" Name="stream/STRM_MUSIC_BHURMA.bcstm" /> <InternalFile ID="00000001" Name="stream/STRM_PYRAMID_MENU.bcstm" /> <InternalFile ID="00000002" Name="stream/STRM_PYRAMID_CREDITS.bcstm" /> <InternalFile ID="00000003" Name="../cache/WSDSET_0.bcwsd" Size="5832" /> <InternalFile ID="00000004" Name="../cache/WSDSET_0_WaveArchive@AutoGenerated.bcwar" Size="803072" /> </Files> <ElementMap> <Root Address="00000000" Size="816896" Name="SoundArchiveBinaryFile"> <Items> <ElementMapItem Address="00000000" Size="56" Name="BinaryHeader" /> <ElementMapItem Address="00000040" Size="3196" Name="StringBlock" /> <ElementMapItem Address="00000CC0" Size="4656" Name="InfoBlock" /> <ElementMapItem Address="00001F00" Size="808960" Name="FileBlock"> <Items> <FileElementMapItem Address="00001F20" Size="5832" Name="../cache/WSDSET_0.bcwsd" FileID="00000003" /> <FileElementMapItem Address="00003600" Size="803072" Name="../cache/WSDSET_0_WaveArchive@AutoGenerated.bcwar" FileID="00000004" /> </Items> </ElementMapItem> </Items> </Root> </ElementMap> </SoundArchiveBinary>
classicsMap.html
<html xmlns:nw="NintendoWare.SoundFoundation.FileFormats.NintendoWareBinary"> <head> <title>classics SoundArchive BinaryMap </title> <style type="text/css"> <!-- body { margin: 12px; } h1 { font-size: 16pt; text-indent: 1em; border-left: solid #7886B6 20px; border-bottom: solid #7886B6 2px; } h2 { font-size: 14pt; text-indent: 1em; border-left: solid #7886B6 10px; border-bottom: solid #7886B6 1px; } h3 { font-size: 14pt; } div { margin-bottom: 20px; } div.tableset { margin: 0em 1em 1em 1em; } table { border-collapse: collapse; border-top: #a1a5a9 1px solid; border-bottom: #a1a5a9 1px solid; } th { padding-left: 0.5em; padding-right: 0.5em; text-align: left; background: #efefef; } th.SortKey { background: #e4e4ff; } tr.Disabled { color: #a7a6aa; } tr.ColorType1 { background-color: #ffaaaa; } tr.ColorType2 { background-color: #ffe080; } tr.ColorType3 { background-color: #ffffaa; } tr.ColorType4 { background-color: #d0ffc0; } tr.ColorType5 { background-color: #c0ecff; } tr.ColorType6 { background-color: #b4ddff; } tr.ColorType7 { background-color: #d8d8ff; } tr.ColorType8 { background-color: #ffddff; } td { padding-left: 0.5em; padding-right: 0.5em; border-top: #a1a5a9 1px dotted; } dl { font-size: 9pt; } --> </style> </head> <body> <h1>classics SoundArchive BinaryMap </h1> <h3>Group List</h3> <div> <table width="100%"> <thead> <tr> <th>ID</th> <th>Name</th> <th>Size</th> <th>TotalSize</th> </tr> </thead> <tbody /> </table> </div> <h3>File List</h3> <div> <table width="100%"> <thead> <tr> <th>ID</th> <th>Name</th> <th>Size</th> </tr> </thead> <tbody> <tr> <td>00000000</td> <td>stream/STRM_MUSIC_BHURMA.bcstm</td> <td></td> </tr> <tr> <td>00000001</td> <td>stream/STRM_PYRAMID_MENU.bcstm</td> <td></td> </tr> <tr> <td>00000002</td> <td>stream/STRM_PYRAMID_CREDITS.bcstm</td> <td></td> </tr> <tr> <td>00000003</td> <td>../cache/WSDSET_0.bcwsd</td> <td>5832</td> </tr> <tr> <td>00000004</td> <td>../cache/WSDSET_0_WaveArchive@AutoGenerated.bcwar</td> <td>803072</td> </tr> </tbody> </table> </div> <h3>Binary Map</h3> <div> <table width="100%"> <thead> <tr> <th>Address</th> <th>Size</th> <th>Name</th> <th>FileID</th> </tr> </thead> <tbody> <tr> <td>00000000</td> <td>816896</td> <td> - SoundArchiveBinaryFile</td> <td></td> </tr> <tr> <td>00000000</td> <td>56</td> <td> - BinaryHeader</td> <td></td> </tr> <tr> <td>00000040</td> <td>3196</td> <td> - StringBlock</td> <td></td> </tr> <tr> <td>00000CC0</td> <td>4656</td> <td> - InfoBlock</td> <td></td> </tr> <tr> <td>00001F00</td> <td>808960</td> <td> - FileBlock</td> <td></td> </tr> <tr> <td>00001F20</td> <td>5832</td> <td> - ../cache/WSDSET_0.bcwsd</td> <td>00000003</td> </tr> <tr> <td>00003600</td> <td>803072</td> <td> - ../cache/WSDSET_0_WaveArchive@AutoGenerated.bcwar</td> <td>00000004</td> </tr> </tbody> </table> </div> </body> </html>
- Pages missing developer references
- Games developed by Visual Impact
- Pages missing publisher references
- Games published by Enjoy Gaming
- Games published by Starsign
- Nintendo 3DS games
- Pages missing date references
- Games released in 2011
- Games released in October
- Games released on October 11
- Games released on October 20
- Games with hidden development-related text
- Games with unused graphics
- Games with regional differences
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Visual Impact
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Enjoy Gaming
Games > Games by publisher > Games published by Starsign
Games > Games by release date > Games released in 2011
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 11
Games > Games by release date > Games released in October > Games released on October 20