If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Quarth (MSX2)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Quarth

Also known as: Sagag-ui Bimil (KR)
Developer: Konami
Publishers: Konami (JP), Daou Infosys (KR)
Platform: MSX2
Released in JP: March 9, 1990
Released in KR: 1990


GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

The official port of Konami's shooting puzzler game to the MSX2.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Graphic

QuarthMSX2-unusedfont.png

Starting from offset 0x16B08 in the ROM is a font that seems to be directly taken from the game's original Arcade release, where it's used in the game's attract sequence and in the mode selection screen.
While some of these characters appear in the demo version, those starting from "レ" go completely unused.

Regional Differences

While it was common for Japanese MSX/2 games to be released in South Korea via unauthorized means, this version of Quarth was brought to the country officially, being published by Daou Infosys, under the name of Sagag-ui Bimil (사각의 비밀). Note that this did not stop an unofficial port with the same title to be created, however.

  • In the Korean version, there's a small copyright disclamer that displays right after booting.
    QuarthMSX-disclaimer.png
  • With the name change, came a new logo for the game, with a much more different design compared to the original baroque-themed approach.
Japan Korea
QuarthMSX2-title.png QuarthMSX2-titleKR.png