If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article is marked as NSFW!

Rave Racer

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Rave Racer

Developer: Namco
Publisher: Namco
Platform: Arcade (Namco System 22)
Released in JP: July 16, 1995
Released in US: August 16, 1995
Released in EU: September 18, 1995


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Nude dancer.

Rave Racer is the third game in the Ridge Racer arcade series. It never received a home port, although it was part of a tech demo for the Power VR graphics card for PC.

Unused Graphics

In the Japanese version, one of the signs on the City Course shows a silhouetted figure dancing suggestively.

Top 10 Photos Taken Seconds Before Disaster

A version without the silhouette is present in the ROM, revealing that not only is the dancer none other than series mascot Reiko Nagase, but she's naked.

You're welcome, internet.

Debug Display

RaveRacer-debug.png

Dipswitch 9 enables a debug display at the left side of the screen.

(Source: Original TCRF research)

Developer Credits

Present at 0xAEFD in memory are some hidden developer credits.

BOOTING SYSTEM RAVERACER
COPYRIGHT 1993/94/95 RR PROJECT
SERIAL COMMUNICATION DRIVER VER 2.00
(C) 1993/1994 MORI 1994 KAKKY
DSP FRAME SYSTEM DRIVER VER 2.01
(C) 1993 KOMO 1993/1994 KAKKY
CHAR BANK SYSTEM DRIVER VER 2.00
(C) 1993/1994 KAKKY
MOTION SYSTEM DRIVER VER 1.00
(C) 1994 YANONE/KAKKY
(Source: Original TCRF research)

Build Info

Present at 0xA78A in memory.

namco   SYS22   ver 2.23    

Present at 0x366B2 in memory is a build date and time. The date is displayed in the service menu but not the time.

DATE: 07/16/95
TIME: 21:21:25
(Source: Original TCRF research)

Development Text

Present throughout the game's memory is text for some debug menus.

0xAAE3

- MAIN MONITOR -
-KAKKY MONITOR -
-YANONE MONITOR-

0xB2F7

V154 RR PROJECT
1993,1995 NAMCO LTD.
ALL RIGHTS RESERVED.
0.CONFIG MODE  
1.RUNRUN MODE  
2.BLOCK  TEST  
3.OBJECT TEST  
4.KAKKY MODE   
5.YANONE MODE  
6.RIDGE FIGHTER
7.STAFF ROLL   
8.WINNING RUN  
9.BPARK        
A.GAME OVER    
B.NAME TEST    
C.PCG TEST     
D.MORI MODE    

0xB9A3

- OBJECT TEST MODE VER 0.04 -
OBJN AXSX AXSY AXSZ XROL YROL ZROL RTYP
LGHT IDIF VECX VECY VECZ XLRL YLRL ZLRL

0x153A2

- RAVERACER CONFIG MODE -
 MPU68020 POWER
 L/R -> SELECT
  COURSE NO 
 A -> REAL GAME MODE
 B -> HELI DRAW SW
 X -> MODE CHANGE
 Y -> EXIT
 DATA CONV TIME STUMP
  COURSE A MAIN 
  COURSE A START
  COURSE A LOOP 
  COURSE A PARK 
  COURSE B MAIN 
  COURSE C MAIN 
  COURSE D MAIN 
  COURSE B DOWN 
  COURSE B START
  COURSE C START
  COURSE D START
  PAD_RUN MODE  
  POINTER MODE  
  ON  - DRAW    
  OFF - NOT DRAW
         
  )      
  ))     
  )))    
  ))))   
  )))))  
  )))))) 
  )))))))
(Source: Original TCRF research)