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RayStorm (iOS, Android)

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Title Screen

RayStorm

Developer: Taito
Publisher: Taito
Platforms: iOS, Android
Released internationally: June 7, 2012[1] (iOS), June 29, 2017 (Android)


GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.


An enhanced port of the original arcade release.

In the far future, under strict martial law, a rebellion grew so strong that it wants to destroy Earth, and the player's goal is to prevent it from happening by blasting down everything.

Unused Graphics

NOTE: All of these graphics are compressed under Aqualead LZSS in the data, and take in consideration the folder assets.

Unused Graphic Banks

The folder CD, which contains the game's program data, also has unaltered graphic banks from the game's Arcade and PlayStation releases, most of which were displayed in the game's original iOS version. Even so, several of these banks have no used or "remastered" equivalents:

Loading Screens

These loading screens are taken from the game's PlayStation release, wherein they are displayed during the game's Extra Mode. They don't seem to be used by the game at all.

MAPA.BIN
RaystormANDROID-mapA.png

MAPB.BIN
RaystormANDROID-mapB.png

MAPC.BIN
RaystormANDROID-mapC.png

MAPD.BIN
RaystormANDROID-mapD.png

MAPE.BIN
RaystormANDROID-mapE.png

MAPF.BIN
RaystormANDROID-mapF.png

MAPG.BIN
RaystormANDROID-mapG.png

Tutorial

T_TEACH.BIN contains the graphic files used for the game's tutorial screen in attract mode. While the screen itself was retained in this port, these graphics are not displayed at all. While these might have been displayed in the iOS release's first version, this cannot be confirmed.

RaystormANDROID-teach1.png
RaystormANDROID-teach2.gifRaystormANDROID-teach3.gif
RaystormANDROID-teach4.pngRaystormANDROID-teach5.pngRaystormANDROID-teach6.png
RaystormANDROID-teach9.pngRaystormANDROID-teach7.png
RaystormANDROID-teach8.pngRaystormANDROID-teachA.png

(Source: tikal.)

Debugging Font

DebugFont.aft is a 1bpp font likely meant for some kind of debug display. Due to its size, it has been organized in 256x256 parts.

RaycrisisANDROID-debugfont.png

(Source: tikal.)

Revisional Differences

v2.0.0

Released June 29, 2017. This seems to have been the first version of the game released for Android systems.

  • Graphics are greatly enhanced.
  • An alternate arrangement of the game's first level background music, arranged by Masaki Mori, is added. It is possible to select between this and the original version.
  • Even when the AUTO setting is selected, multiple enemies can now be locked on at the same time and be destroyed with a tracking laser.
  • Adds support for MFi bluetooth controllers.
  • Adds iOS 6 fullscreen compatibility.
  • "iPhone Mode" is renamed to "Remix Mode".

v2.0.1

Released July 11, 2017.

  • Fixes an issue in which some enemies in Stage 6 would be hidden behind clouds.

v2.0.2

Released July 14, 2017.

  • Fixes the color change of the clouds in Stage 6.

v2.0.7

Released July 25, 2017.

  • Fixes a glitch in which the background music would rewind and play from the beginning during the final boss.

v2.0.9

Released September 6, 2017.

  • The banner on the title screen is updated, now also displaying an ad for the then-recently-released iOS/Android ports of RayCrisis.
(Source: App Store - Version Updates)

References