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Rec Room

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Title Screen

Rec Room

Developer: Rec Room Inc.
Platforms: Windows, PlayStation 4, IOS, Xbox One, Android, PlayStation 5, Meta Quest 2
Released internationally: June 28, 2016


AreasIcon.png This game has unused areas.
MinigameIcon.png This game has unused modes / minigames.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.

Rec Room is an online social game where you can build games and hang out with people around the world on many platforms. Originally made for VR only, but now also supports non-VR, consoles, and mobiles.

Hmmm...
To do:
  • Lots of more RRO stuff to add, should get turned into a subpage when needed.
  • Add more of the game's Debug Material, Unused Items, Unused Sounds, Unused Music and Unused Enemies.

Terminology

  • RRO - Any room made by Rec Room Inc. (stands for Rec Room Original)
  • Room - A room created inside Rec Room. Either UGC (made by players in-game) or a RRO (made by the developers with Unity).

RROs

Kart Racing

An unreleased and scrapped RRO where you could race around a track with other players. The map features one main track and a smaller practice track inside the main track.

This RRO exists in builds from November 23, 2016 to March 17, 2017.

Portion of Main Track Practice Track

On September 29th, 2021, a similar RRO would be released titled "Rec Rally", which has the same concept, but with a different track and Buggies instead of Go-Karts.

Epic Quest

The first pre-release version of the "Quest for the Golden Trophy" RRO. Despite having eight player slots on the scoreboard, the room only allows up to four players.

This version exists in builds from January 18-20, 2017.

EpicQuestStartRoom.png

Early Locker Room

A pre-release version of the Locker Room. It features a completely different layout and it's somewhat broken in the builds that it exists in (although repairable).

This RRO exists in builds from June 28-July 27, 2016.

RecRoomEarlyLockerRoom.png

Mini Disc Golf

A test map used by the developers for experimenting with what they could do for the next Disc Golf map, which ended up being Propulsion.

This test map exists in builds from January 18-March 17, 2017.

RecRoomMiniDiscGolf.png

Horseshoes

A very early pre-release version of the Disc Golf RRO. The map is pretty small, way brighter and lower quality.

This RRO exists in builds from June 28-July 27, 2016.

HorseshoesRecRoom.png

Unused Items

Go-Kart

Was used in the Kart Racing RRO. The Rec Room logo on the steering wheel makes a horn noise when touched. It would later replaced by the Buggy.

RecRoomGoKart.png

Rake

A scrapped weapon from the pre-release versions of the "Crescendo of the Blood Moon" RRO.

RecRoomRake.png

Hammer

Only available in the first pre-release version of Epic Quest. Acted identical to the sword, just with different hit sounds and a different hitbox.

RecRoomHammer.png

Horseshoe

Only available inside the Horseshoes RRO and the pre-release Locker Room.

In the Horseshoes RRO, on grass impact it shows dust particles and plays a sound.

RecRoomHorseshoe.png

Debugging Material

Non-VR Mode

A debug feature used by developers to play without a VR headset. It was most likely meant to quickly test aspects of the game without having to put on a headset each time.

This would later in 2018, it would get a major overhaul and be released to the public as Screen Mode.

This exists in all builds from June 28, 2016 until May 2018.

RecRoomDebugScreen.png

Unused Music

CBM2_Combat_01

Combat music used for the pre-release November 8, 2018 version of Crescendo of the Blood Moon.

CBM2_Explore_01

Explore music used for the pre-release November 8, 2018 version of Crescendo of the Blood Moon.

Quest_Dracula1_Explore

Explore music used for the pre-release October 12, 2018 version of Crescendo of the Blood Moon.

Quest_Soundtrack_01

Explore/combat music used for the pre-release January 20, 2017 version of Quest for the Golden Trophy. Completely different from the final music.

This song was for some strange reason included in Volume 1 of the Rec Room Soundtrack, where it's called "Apartment 205 (Demo)".

Unused Sounds

CBM2_Fanfare_01

Fanfare used for the pre-release November 8 2018 version of Crescendo of the Blood Moon.

Quest_Dracula1_Fanfare

Fanfare used for the pre-release October 12, 2018 version of Crescendo of the Blood Moon.

Arena_LaserTag_WarzoneStart01

Fanfare used for the October 27, 2017 public test version of Laser Tag. Lasts way longer than what it should, and may be a bit too loud.

VO_Arena_BlueTeamLostCell

Voiceline used in the scrapped laser tag Fuel Run gamemode for when blue team loses a fuel cell.

VO_Arena_RedTeamLostCell

Voiceline used in the scrapped laser tag Fuel Run gamemode for when red team loses a fuel cell.

VO_Arena_CellInstalled

Voiceline used in the scrapped laser tag Fuel Run gamemode for when a team installs a fuel cell.

VO_Arena_FuelCellSpawned

Voiceline used in the scrapped laser tag Fuel Run gamemode for when a fuel cell spawns.

VO_Arena_Headshot

Headshot sound that was used for pre-release Laser Tag.

VO_Arena_Headshot02

Early headshot sound used for Laser Tag. The "Headshot!" part was removed sometime in early 2018.