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Resident Evil 3: Nemesis (Windows)

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Title Screen

Resident Evil 3: Nemesis

Also known as: Biohazard 3: Last Escape (JP)
Developer: HI Corporation
Publishers: MediaKite Distribution (JP), Eidos Interactive (EU), Capcom (US)
Platform: Windows
Released in JP: June 16, 2000
Released in US: April 16, 2001
Released in EU: November 24, 2000


GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


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A port to Windows of the PlayStation game.

It offers true high resolution 640×480 backgrounds (except for some of the rooms, most notably the ones from Resident Evil 2, which are upscaled to 480p instead), versus the 320×240 backgrounds of the original game. Along with two new alternate costumes (one of which being exclusive to the Windows versions), it also allows to choose unlockable ones from the main menu rather than using the in-game shop room to change costume.

The first version, ported by HI Corporation, was released in 2000; it is known as the MediaKite version (by the name of the publisher in Japan). A second version by Sourcenext was released in 2006 only in Japan; this one offers higher quality full motion videos and the ability to play both the western and Japanese versions of the game, with their varying difficulty.

They are the only versions of the game in which door animations can be skipped.

Backgrounds Differences

Many backgrounds differ from the PlayStation version. While these backgrounds are in higher resolution on Windows they are, presumably due to the many errors, from earlier versions of the rooms, despite the Windows version coming out later. However, some of the backgrounds have more details on Windows.

Room 104

PlayStation Windows
Resident Evil 3 Nemesis PSX R10402.png Resident Evil 3 Nemesis Windows R10402.JPG

The placement of the pipe differs.

Room 111

The hall of the Raccoon Police Department, as seen in Resident Evil 2. There are a lot of oddities in this room.

PlayStation Windows
Resident Evil 3 Nemesis PlayStation R111 0.png Resident Evil 3 Nemesis Windows R11100.JPG

This screen is the first camera angle used during gameplay as Jill enters the police station:

  • In the Windows version the planks on the door to the right is missing, despite being present on other camera angles in the room. In the PlayStation version the planks are there, though they do not match with how they look on other camera angles as there are less planks and their placement differ.
  • The trimming and some shadows around that same door differ. In the Windows version it matches with the final version of Resident Evil 2, but not in the PlayStation version.
  • In the PlayStation version cardboard boxes can be seen on the mezzanine to the right, but not in the Windows version. These cardboard boxes could be found in the demo versions of Resident Evil 2 but not in the final version of that game.
  • On the bottom right of the screen: in the PlayStation version a small part of the statue can be seen, and its shadow differs from the Windows version.
  • The main green door is missing in the PlayStation version but not in the Windows version. In-game this door is a 3D model, the Windows version overlays it over the background one.

Everything points at the original PlayStation game using a version of this camera angle from an early development version of Resident Evil 2 as a base, rather than having used the final version of Resident Evil 2. Then, the planks on the door to the right was updated during development but not on this camera angle. Meanwhile, the version of the background used in the Windows version is identical to that of the final version of Resident Evil 2. Note that the GameCube version uses a fixed version of the background.

PlayStation Windows
Resident Evil 3 Nemesis PlayStation R111 10.png Resident Evil 3 Nemesis R11110.JPG

Just as in the above, the background door is present in the Windows version and some detailing to the right differ.

Resident Evil 2 (Preview) Resident Evil 3: Nemesis (Windows)
Resident Evil 2 (USA) (Demo)-ROOM200 12.png Resident Evil 3 Nemesis Windows R1112C.JPG

An unused background not present in the original PlayStation version of Resident Evil 3: Nemesis. It is not present in the final version of Resident Evil 2 either, though this camera angle exists and is used in the demo versions of Resident Evil 2. The light and the computer screen differ. Presumably the version found in Resident Evil 3 is a later revision as the computer screen and the light match with the final versions of Resident Evil 2/3.

Room 114

PlayStation Windows
Biohazard 3 Playstation R114 0.png Resident Evil 3 Nemesis Windows R11400.JPG
Biohazard 3 Playstation R114 1.png Resident Evil 3 Nemesis Windows R11401.JPG

Rather than the final version of the room from Resident Evil 2, the Windows version of Resident Evil 3 uses an earlier version of the room found in the demos of Resident Evil 2. Thus, this door differs, and does not match with either the door animation or the other side of the door in the evidence room.

Note that this version of the door can be seen even in the PlayStation version for a very brief moment, in the back of the camera angle used when Nemesis bursts through the window, which along with other clues indicate that the RPD in Resident Evil 3 was presumably built off of an early version of the one from Resident Evil 2 before some corrections were done.

Room 116

PlayStation Windows
Biohazard 3 Playstation R116 9.png Resident Evil 3 Nemesis Windows R11609.JPG
Biohazard 3 Playstation R116 4.png Resident Evil 3 Nemesis Windows R11604.JPG
Biohazard 3 Playstation R116 1.png Resident Evil 3 Nemesis Windows R11601.JPG

The PlayStation version of Resident Evil 3 uses the backgrounds found in the re-releases of Resident Evil 2, while the Windows version of Resident Evil 3 uses the backgrounds found in the original NTSC-J/U versions of Resident Evil 2. More on this subject here.

Room 119

PlayStation Windows
Biohazard 3 - Last Escape - R119 6.png Resident Evil 3 Nemesis Windows R11906.JPG

A camera angle unused in all versions, as seen for the PlayStation version. The Windows version is missing the planks.

Room 106 + 121

PlayStation Windows
Biohazard 3 Last Escape R106 16.png Resident Evil 3 Nemesis Windows R10610.JPG
Resident Evil 3 Nemesis PSX R10610.png Resident Evil 3 Nemesis Windows R1060A.JPG

First background: the cart is missing. This camera angle is unused in all versions.

Second background: the light is on in the Windows version. On PlayStation the light is only on in the darker version of the room. The alignment of the texture around the door also differs.

PlayStation Windows
Biohazard 3 Playstation R121 5.png Resident Evil 3 Nemesis Windows R12105.JPG
Biohazard 3 Playstation R121 6.png Resident Evil 3 Nemesis Windows R12106.JPG
Biohazard 3 Last Escape R121 12.png Resident Evil 3 Nemesis Windows R1210C.JPG

The darker version of the above room.

  • First two backgrounds: in the Windows version of the game, the lights inside the clothes shop are turned off and an extra corpse is blocking the door. Note that on the next camera angle (not pictured), the lights in the shop are turned on like in the PlayStation version.
  • Third background: the doors of Kendo's Gun Shop truck are opened. This camera angle is unused in all versions of the game. More on this subject on the game's main page.

Room 122

PlayStation Windows
Resident Evil 3 Nemesis PSX R12201.png Resident Evil 3 Nemesis Windows R12201.JPG
Resident Evil 3 Nemesis PSX R12202.png Resident Evil 3 Nemesis Windows R12202.JPG

When zombies burst through the windows, the backgrounds are supposed to swap to variants with broken windows and more debris on the floor. On Windows it swaps to backgrounds which are identical to the original ones.

Room 201

PlayStation Windows
RE3 Betasaveroom1.png Resident Evil 3 Nemesis Windows R20106.JPG

Note that the door knob is on the other side of the door. This background is unused in all versions.

Room 203

PlayStation Windows
Biohazard 3 Playstation R203 4.png Resident Evil 3 Nemesis Windows R20304.JPG

There is a corpse in the Windows version. Its scale looks off, it is too big compared to the protagonist.

Room 204

PlayStation Windows
Resident Evil 3 Nemesis PSX R20400.png Resident Evil 3 Nemesis Windows R20400.JPG

The colour scheme differs. On the next camera angle the colour scheme matches with the PlayStation version.

Room 20A

PlayStation Windows
Resident Evil 3 Nemesis PSX R20A00.png Resident Evil 3 Nemesis Windows R20A00.JPG
Resident Evil 3 Nemesis PSX R20A01.png Resident Evil 3 Nemesis Windows R20A01.JPG

On the first background the position of the sign differs and there is an extra plant on Windows, the lighting on the floor behind the door differs slightly also. On the second background the placement of one of the fences differ.

PlayStation (in-game) Windows (in-game)
Resident Evil 3 Nemesis PSX Park.png Resident Evil 3 Nemesis Windows Park.png

In-game a background mask overlays the background sign, thus on Windows two signs appear as the position of the background one differs.

Room 20F

PlayStation Windows
Resident Evil 3 Nemesis PSX R20F08.png Resident Evil 3 Nemesis Windows R20F08.JPG
Resident Evil 3 Nemesis PSX R20F16.png Resident Evil 3 Nemesis Windows R20F10.JPG

On the first screen there are some extra detailing on Windows, however those details on the desk do not appear on other camera angles.

PlayStation (in-game) Windows (in-game)
Resident Evil 3 Nemesis PSX Newspaper.png Resident Evil 3 Nemesis Windows newspaper.png

The in-game version of the second background. The window isn't broken yet at this point so there shouldn't be any broken glass. Note however that all versions are missing the tainted glass window which appear on other camera angles.

Room 304

PlayStation Windows
Resident Evil 3 Nemesis PSX R30401.png Resident Evil 3 Nemesis Windows R30401.JPG

The upper floor is unlit and the mezzanine is less detailed.

Room 30D

PlayStation Windows
Resident Evil 3 Nemesis PSX R30D0B.png Resident Evil 3 Nemesis Windows R30D0B.JPG
Resident Evil 3 Nemesis PSX R30D01.png Resident Evil 3 Nemesis Windows R30D01.JPG
Resident Evil 3 Nemesis PSX R30D04.png Resident Evil 3 Nemesis Windows R30D04.JPG
Resident Evil 3 Nemesis PSX R30D05.png Resident Evil 3 Nemesis Windows R30D05.JPG
Resident Evil 3 Nemesis PSX R30D07.png Resident Evil 3 Nemesis Windows R30D07.JPG
Resident Evil 3 Nemesis PSX R30D16.png Resident Evil 3 Nemesis Windows R30D16.JPG
Resident Evil 3 Nemesis PSX R30D25.png Resident Evil 3 Nemesis Windows R30D25.JPG

The version of the room used for the boss fight against Nemesis. Most of the backgrounds in the room differ, some not pictured here. There are many differences: the sky, some rubble, the lighting, the colour scheme being more red on PlayStation, etc.

PlayStation (in-game) Windows (in-game)
Resident Evil 3 Nemesis PSX ClockTower.png Resident Evil 3 Nemesis Windows ClockTower.png

Again, while the backgrounds differ, the background masks don't, which in this case leads to some discrepencies. On the bottom left and right side of the screen the transition from mask to background can clearly be seen.

Room 30E / 316

PlayStation Windows
Resident Evil 3 Nemesis PSX R30E11.png Resident Evil 3 Nemesis Windows R30E0B.JPG
Resident Evil 3 Nemesis PSX R30E14.png Resident Evil 3 Nemesis Windows R30E0E.JPG

When/after Nemesis bursts through the wall, there is no hole in the wall on Windows.

Room 40B

PlayStation Windows
Resident Evil 3 Nemesis PSX R40B05.png Resident Evil 3 Nemesis Windows R40B05.JPG
PlayStation (in-game) Windows (in-game)
Resident Evil 3 Nemesis PSX Valve.png Resident Evil 3 Nemesis Windows Valve.png

Room 40D

PlayStation Windows
Resident Evil 3 Nemesis PSX R40D00.png Resident Evil 3 Nemesis Windows R40D00.JPG
Resident Evil 3 Nemesis PSX R40D02.png Resident Evil 3 Nemesis Windows R40D02.JPG
Resident Evil 3 Nemesis PSX R40D04.png Resident Evil 3 Nemesis Windows R40D04.JPG
Resident Evil 3 Nemesis PSX R40D09.png Resident Evil 3 Nemesis Windows R40D09.JPG

One of the few rooms which has more details on Windows. The lighting differs also.

Room 502

PlayStation Windows
Resident Evil 3 Nemesis PSX R50207.png Resident Evil 3 Nemesis Windows R50207.JPG

Room 510

PlayStation Windows
Resident Evil 3 Nemesis PSX R5100B.png Resident Evil 3 Nemesis Windows R5100B.JPG
Resident Evil 3 Nemesis PSX R5100D.png Resident Evil 3 Nemesis Windows R5100D.JPG
Resident Evil 3 Nemesis PSX R5100E.png Resident Evil 3 Nemesis Windows R5100E.JPG
Resident Evil 3 Nemesis PSX R51003.png Resident Evil 3 Nemesis Windows R51003.JPG
Resident Evil 3 Nemesis PSX R51004.png Resident Evil 3 Nemesis Windows R51004.JPG
Resident Evil 3 Nemesis PSX R51006.png Resident Evil 3 Nemesis Windows R51006.JPG
Resident Evil 3 Nemesis PSX R51008.png Resident Evil 3 Nemesis Windows R51008.JPG
Resident Evil 3 Nemesis PSX R51010.png Resident Evil 3 Nemesis Windows R51010.JPG
Resident Evil 3 Nemesis PSX R51011.png Resident Evil 3 Nemesis Windows R51011.JPG
Resident Evil 3 Nemesis PSX R51012.png Resident Evil 3 Nemesis Windows R51012.JPG
Resident Evil 3 Nemesis PSX R51013.png Resident Evil 3 Nemesis Windows R51013.JPG
Resident Evil 3 Nemesis PSX R51015.png Resident Evil 3 Nemesis Windows R51015.JPG

Unused Clothes Shop Room

Resident Evil 3 Nemesis Windows R10F00.JPG Resident Evil 3 Nemesis Windows R10F01.JPG Resident Evil 3 Nemesis Windows R10F02.JPG Resident Evil 3 Nemesis Windows R10F03.JPG Resident Evil 3 Nemesis Windows R10F04.JPG Resident Evil 3 Nemesis Windows R10F05.JPG Resident Evil 3 Nemesis Windows R10F06.JPG Resident Evil 3 Nemesis Windows R10F07.JPG Resident Evil 3 Nemesis Windows R10F08.JPG

Since costumes are chosen from the game's main menu, this room is inaccessible. In spite of this, high resolution backgrounds for the entire room do exist in the game's data.

Extra Costumes

Biohazard 3 Last Escape Windows Extra Costume1.png Biohazard 3 Last Escape Windows Extra Costume2.png

The two new costumes of the Windows versions.

Censoring

PlayStation (Japan/USA) Windows (all regions)
  • The introduction cutscene for the Hunter enemy is censored in every Windows version, including the Japanese version when it is played in Arrange Mode. On PlayStation, it is only censored in Europe.
  • The rest of the censoring is identical to the PlayStation versions: kicking and crushing zombies' heads is censored in the European and North American Windows version, and on the contrary Hunter decapitation during gameplay is censored in the Japanese version.