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Rhythm Tengoku (Game Boy Advance)

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Title Screen

Rhythm Tengoku

Developers: Nintendo SPD Group No. 1, J.P Room Recordings
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: August 3, 2006


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
DataIcon.png This game has a data page

Rhythm Tengoku is what happens when popular Japanese music producer/singer Tsunku♂ partners up with the team behind WarioWare - a weird but awesome rhythm game filled with all sorts of wacky characters (and lots of monkeys), which further resulted in the Rhythm Heaven series.

While exclusive to Japan, it actually requires little to no knowledge of Japanese to pick up and play, making it a good (and popular) import title, though a fan translation is available. It's also the last first-party GBA game, coming two years after the Nintendo DS' launch.

Hmmm...
To do:
Note: all offsets listed here are pertinent to the revision 0 (Rev. 0) rom unless specified otherwise. If you are playing a revision 1 (Rev. 1) copy, offsets mentioned may not be accurate.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Notes on the game's internal data.
Data
RhythmTengokuGBA-UnusedSequencesSubpageIcon.png
Unused Sequences
The obsession with monkeys continue.
RhythmTengokuGBA-DebugMenuSubpageIcon.png
Debug Menu
Snippets from various parts of development.
SoundIcon.png
Unused Audio
Leftovers from scrapped Rhythm Games and more.

Unused Graphics

Rhythm Test

RhythmTengokuGBA-RhythmTest-GraphTest.png

A test layout of the graph the machine prints.

RhythmTengokuGBA-RhythmTest-Numbers8to20.gif

The animation for the numbers on the machine actually have multiple frames that count all the way up to 20, despite 7 being as high as it goes in the game.

RhythmTengokuGBA-RhythmTest-CowbellMechanisim.gif

An animation depicting the A button controlling a cowbell.

Rhythm Games

Rhythm Tengoku KarateMan Icon.png Karate Man

RhythmTengokuGBA-KarateMan-EarlyFlowMeter.gif

A possible preliminary version of the flow meter.

RhythmTengokuGBA-KarateMan-EarlyFlowMeter2.gif

Another possible preliminary version of the flow meter, this time represented with lightbulbs.

These are background graphics that go unused in the first Karate Man rhythm game. They can be activated if 0x089CFF05 is changed to 0x01 in a memory viewer.


Rhythm Tweezers

RhythmTengokuGBA-RhythmTweezers-HairPluckTest.gif RhythmTengokuGBA-RhythmTweezers-HairPluckTest2.gif

Test animations for hair plucking.

RhythmTengokuGBA-RhythmTweezers-LongHairPluckTest.gif

A long hair being pulled, likely also used for testing.

RhythmTengokuGBA-RhythmTweezers-TutorialText.png

Unused tutorial text.


Rhythm Tengoku MarchingOrders Icon.png Marching Orders

RhythmTengokuGBA-MarchingOrders-MarcherTest.gif RhythmTengokuGBA-MarchingOrders2-MarcherTest.gif RhythmTengokuGBA-MarchingOrdersRemix7-MarcherTest.gif

Test animations of the marchers marching. Note that the Space Bunnies' marching animation is different to the used one, appearing more similar to the ones in Marching Orders and Marching Orders 2.

RhythmTengokuGBA-MarchingOrders-MarcherClap.gif RhythmTengokuGBA-MarchingOrders2-MarcherClap.gif RhythmTengokuGBA-MarchingOrdersRemix7-MarcherClap.gif

The marchers clapping.

RhythmTengokuGBA-MarchingOrders-MarcherPointLeft.gif RhythmTengokuGBA-MarchingOrders-MarcherPointRight.gif RhythmTengokuGBA-MarchingOrdersRemix7-MarcherPointLeft.gif RhythmTengokuGBA-MarchingOrdersRemix7-MarcherPointRight.gif

The marchers from Marching Orders and its Remix 7 variant have animations for pointing, despite Marching Orders 2 being the only game where they point.

RhythmTengokuGBA-MarchingOrdersRemix7-MarcherDanceBody.gif

A space rabbit performing a similar dance to the one they do in WarioWare, Inc.: Mega Microgame$!.

RhythmTengokuGBA-MarchingOrdersRemix7-MarcherGazeUp.gif

A space rabbit gazing upwards.

Rhythm-Tengoku-Marcher-head.png

The sprite for the front-facing head of the squadmates have hair and ears that go unseen due to it being covered by the helmet sprite.


Rhythm Tengoku Spaceball Icon.png Spaceball

RhythmTengoku-Spaceball-AppleClose.gif RhythmTengoku-Spaceball-AppleCloseFixed.gif RhythmTengoku-Spaceball-AppleFar.png

Sprites for an apple, both big and small. Likely to be used as a replacement for the baseball.

RhythmTengoku-Spaceball-Star.png

A star, used as another replacement for the baseball, and can be seen in the early version of Spaceball 2.

RhythmTengoku-Spaceball-FlowerPotTurn.gif RhythmTengoku-Spaceball-FlowerPotTurnFixed.gif

A sentient flowerpot, turning towards the camera.

RhythmTengoku-Spaceball-FlowerPotSmile.gif

The flowerpot turning towards the camera, making a facial expression, and turning back.

RhythmTengoku-Spaceball-FlowerPotSmile1.gif RhythmTengoku-Spaceball-FlowerPotSmile2.gif

A possible updated version of the previous animation, now split into two parts with frame lengths being adjusted for the second animation.

RhythmTengoku-Spaceball-Cell29.png RhythmTengoku-Spaceball-Cell29Fixed.png

A duplicate of a frame used in the previous animation.

RhythmTengoku-Spaceball-Cell61.png

A duplicate of a frame used for the Space Umpire.


RhythmTengokuTCTicon.png The Clappy Trio

RhythmTengokuGBA-TheClappyTrio-LionTest.gif

A lion cycling throught multiple expressions, then clapping.

RhythmTengokuGBA-TheClappyTrio-LionSmirk.gif

Only the first frame of the lion's smirking animation is ever seen in game, leaving the other two to go unused.

Rhythm Tengoku BonOdori Icon.png The★Bon Odori

Rhyth Tengoku BonOdori Girl Body.png

Sprite of the girl on top of the tower without her red jacket or hands. While this sprite is in the final game, the jacket and railing of the tower cover up most of her torso. Her legs are completely obscured in-game

Mahō Tsukai

RhythmTengoku-WizardsWaltz-UnseenCells.png

Two unseen frames meant for the wizard's spell cast animation.

Used Full
RhythmTengoku-WizardsWaltz-WizardCastMagicEDIT.gif RhythmTengoku-WizardsWaltz-WizardCastMagicFullEDIT.gif

The data for the animation includes these frames, but the game always resets to the idle animation before it can be seen.

RhythmTengoku-WizardsWaltz-MagicParticleFall.gif

A falling trail of magic, similar to the one seen in the prologue.

RhythmTengoku-WizardsWaltz-VirusParticle.png

What appears to be a particle effect associated with the virus plant.

RhythmTengoku-WizardsWaltz-TinyFlowers.gif

A gradually appearing set of 6 tiny flowers, similar to the tiny flowers that appear on the girl.

RhythmTengoku-WizardsWaltz-FlowerSpin.gif

A spinning flower head.

RhythmTengoku-WizardsWaltz-SmokePuff.gif

A puff of smoke that likely would've been used for the girl if you spawned a virus plant.

RhythmTengoku-WizardsWaltz-FlowerGrowNoMagic.gif

A flower growing without any magic effects.

Rhythm Tengoku BunnyHop Icon.png Bunny Hop

RhythmTengokuGBA-BunnyHop-AIcon.png

RhythmTengoku-Bunny Hop unused A+.png

An icon for the A button by itself, as well as an A + D-Pad icon, likely meant for some kind of tutorial. Perhaps you originally had to press A + D-Pad for the high jumps.

RhythmTengokuGBA-BunnyHop-RabbitEyesClosed.png

The rabbit with a defeated expression, possibly when the player missed a jump.

RhythmTengokuGBA-BunnyHop-Cell8.png

An early version of the rabbit's jump frame where its missing the red spot around its eye. Promotional artwork for this game depicts the rabbit without it aswell. It may or may not be related to the previous sprite.

RhythmTengokuGBA-BunnyHop-Cell62.png

A small rabbit that would've been used for the final jump.

RhythmTengokuGBA-BunnyHop-Cell23.png

Sprite of the whale launching further back than it does in the game.

RhythmTengokuGBA-BunnyHop-Cell38.png

An unused frame of the whale's water sprout animation seen at the end of the game.

Rhythm Tengoku SpaceDance Icon.png Space Dance

RhythmTengoku-SpaceDance-DancerDownBReversed.gif

The squat animation played in reverse.

RhythmTengoku-SpaceDance-SpeechBubbleRight.gif RhythmTengoku-SpaceDance-SpeechBubbleDown.gif RhythmTengoku-SpaceDance-SpeechBubblePunch.gif

Speech bubbles for the right, down, and punch cues, likely spoken by Space Gramps.

RhythmTengoku-SpaceDance-DancersRight.png RhythmTengoku-SpaceDance-DancersDown.png RhythmTengoku-SpaceDance-DancersPunch.png

Two dancers performing said cues, perhaps used to test spacing.

RhythmTengoku-SpaceDance-DancersInput.gif

The previous animations in the form of a single animation.

RhythmTengoku-SpaceDance-GrampsEarlyPunchAB.gif RhythmTengoku-SpaceDance-DancerEarlyPunchAB.gif

An early version of parts A and B of the punch cue. Here, they appear to have jut their arms out more.

RhythmTengoku-SpaceDance-Cell41.png

A Space Dancer looking dejected.

RhythmTengoku-SpaceDance-Cell19.png RhythmTengoku-SpaceDance-Cell113.png

Duplicate frames of the Space Dancer's squat animation and Space Gramps' idle animation.


Rhythm Tengoku NightWalk Icon.png Night Walk


RhythmTengoku-NightWalk-PlayYanIdle.gif RhythmTengoku-NightWalk-PlayYanCrouch.png RhythmTengoku-NightWalk-PlayYanHit.png RhythmTengoku-NightWalk-Crab.gif RhythmTengoku-NightWalk-Swan.png

Leftovers from Play-Yan.

RhythmTengoku-NightWalk-LayoutTest.png

A series of platforms.

RhythmTengoku-NightWalk-Cell48.png RhythmTengoku-NightWalk-Cell78.png

Two unused frames of the umbrella spawning from a box, with and without the platform.


Rhythm Tengoku Polyrhythm Icon.png Polyrhythm

Rhythm Tengoku Polyrhythm arrow.png

An unused arrow graphic. It is not known what this would have been used for.

Rhythm Tengoku Fireworks Icon.png Hanabi

There are two unused sprites in Hanabi:

Rhythm Tengoku FireworkBomb.png

The string is slightly different on this bomb, the final version uses a more curvy string design.

Rhythm Tengoku FireworkExplosion.png

This is the last frame of the explosion, for some reason this was never added in, probably by mistake.

Rhythm Tengoku TapTrial Icon.png Tap Trial

There are a few unused sprites meant to replace the giraffe for the different versions of Tap Trial, but only the original giraffe ever appears in the final game. Remix 7 would've utilized the dragon, and Tap Trial 2 might have, at one point, used the camel.

Rhythm Tengoku-unused-dragon.png Rhythm Tengoku-unused-camel.png

The versions of Tap Trial in Remix 5, Remix 7, and Remix 8 also have finished sprites for jump taps and triple taps, which are not used in the final game. The girl that is used in the Remix 7 version winks if you do a jump tap correctly. These sprites can be seen by editing the memory values at memory address 0x089D1CA1 in a hex editor, then opening the minigame Tap Trial. Changing it to 0x01 shows the Remix 8 version, 0x02 shows the Remix 7 version, and 0x04 shows the Remix 5 version.

Rhythm Toys

Neko Machine

Hmmm...
To do:
Technical stuff.
Rhythm Tengoku Meow Mixer Unknown.png

These graphics go unused in Neko Machine normally. They show different Japanese characters.

Japanese Translation
耳はスピーカー
ボタンはOBJにします
Ears are speakers
Make button into OBJ

Rap Machine

RhythmTengokuGBA-RapMachine-EarlyController.png

Hidden in the background layer for this game is an early version of the "controller".

Menus and UI

Title Screen

RhythmTengokuGBA-TitleScreen-AssembledLogo.png

A static sprite of the game's logo.

RhythmTengokuGBA-TitleScreen-ShootingStar.gif

A shooting star.

Ratings Screen

RtUnusedOK.png RtUnusedTryAgain.png

Early versions of the OK and Try Again graphics.

Rhythm Tengoku Unused Judgement Screen.png

This directly translates to "Norikan Check", with "Norikan" being the Japanese term for "Flow". This appears over the white oval with text that serves as the caption on the rating screen after completing certain unused games in the debug menu. With the exception of Live, playing any game in the debug menu that uses this screen will result in a crash.

Game Select

RhythmTengokuGBA-GameSelect-EarlyMedalCount.gif

An early version of the medal counter.

Hmmm...
To do:
  • There are even earlier graphics for the Game Select in the graphics bank.
  • See if there are any unused layouts or animations for these graphics. Especially that R-Games one. I put that one together as a sort of rush job, and just assumed that the palette I gave it was the correct one.

Rhythm Tengoku Unused oval.png RtSquares.png RhythmTengoku R-IQ.png RhythmTengoku R-games.png

Graphics from an earlier version of the Game Select screen. "Rhythm IQ" was a working title for this game.

Café

Rhythm Tengoku cafe dog.png

An unused graphic of a dog found in the Café's tileset. It could be an early version of the Barista. However, the Barista was never shown in the final game (at least, not in the café itself).

Unused Code/Parameters

Spaceball

There are two completely unused cues within Spaceball, one with a ball that is hit after 0.5 beats with no sounds, and one with a ball hit after 1.5 beats with the same sounds as the standard high ball.

Rhythm Tengoku SickBeats Icon.png Sick Beats

The graphics function that controls the virus palettes has some unused values that change the viruses into other visible palettes.

There also exists unused hit counters, most of which turn the viruses invincible, but one makes the virus require 4 hits to be cleared.

Unused Text

Japanese Translation
なっとくの せいかくさ
Great Accuracy
レッスン(じっせん8)
Lesson (Experiment 8)
リズムお習字 2
Power Calligraphy 2

Some text that isn't used in-game. The first string uses similar phrasing to the results screen from the unused Rhythm Test, but it doesn't use Kanji characters, unlike the other text. There would have been an eighth Drum Lesson experiment, and Power Calligraphy doesn't have a sequel version in the final game, so these are unused. The second text string can be seen in the Debug Menu, and the third text string can be seen in the unused Gameplay History, also featured in the Debug Menu.