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Rocket Power: Gettin' Air
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Tiertex
Games > Games by platform
Games > Games by publisher > Games published by THQ Nordic > Games published by THQ
Games > Games by release date > Games released in 2001
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 27
Games > Games by release date > Games released in May
Games > Games by release date > Games released in May > Games released on May 4
Games > Games by series > Rocket Power series
The Cutting Room Floor > Unimportant Awards > Game Boy games > Game Boy Color games
Rocket Power: Gettin' Air |
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Developer: Tiertex This game has hidden developer credits. This game has a development article |
It's radical!
Sub-Page
Development Info |
Unused Graphics
A long row of numbers up to 36.
Unused Text
At D000 are leftovers from the MusyX Soundtool compiler.
[.ShellClassInfo] CLSID={645FF040-5081-101B-9F08-00AA002F954E} !This program cannot be run in DOS mode. kRich .text .rdata @.data ; Scriptfile, written by MusyX Soundtool ; Date: 11/01/2001 Projectpath=D:\My Documents\Tiertex CGB\Rocket Power ; ------------------ ; objectid, filename [Keymaps] [Layers] [Samples] 1,\Samples\wave1.wav,0("None") 2,\Samples\wave3.wav,0("None") [Soundmacros] 21,\Soundmacros\ch1_instr_bellsound.mxm 22,\Soundmacros\ch1_instr_bellsound_reverb.mxm 11,\Soundmacros\ch1_instr_lead_a.mxm 12,\Soundmacros\ch1_instr_lead_b.mxm 13,\Soundmacros\ch1_instr_lead_c.mxm 17,\Soundmacros\ch1_instr_melody_a.mxm 18,\Soundmacros\ch1_instr_melody_b.mxm 19,\Soundmacros\ch1_instr_melody_c.mxm 20,\Soundmacros\ch1_instr_melody_d.mxm 14,\Soundmacros\ch1_instr_reverblead_a.mxm 15,\Soundmacros\ch1_instr_reverblead_b.mxm 16,\Soundmacros\ch1_instr_reverblead_c.mxm 23,\Soundmacros\ch1_instr_reverblead_cq.mxm 113,\Soundmacros\ch1_sfx_321.mxm 109,\Soundmacros\ch1_sfx_bounce.mxm 103,\Soundmacros\ch1_sfx_collectitem_a.mxm 112,\Soundmacros\ch1_sfx_extra_life.mxm 104,\Soundmacros\ch1_sfx_jump.mxm 105,\Soundmacros\ch1_sfx_jump_b.mxm 106,\Soundmacros\ch1_sfx_jump_c.mxm 107,\Soundmacros\ch1_sfx_jump_d.mxm 108,\Soundmacros\ch1_sfx_jump_e.mxm 111,\Soundmacros\ch1_sfx_medium_ting.mxm 51,\Soundmacros\ch3_instr_bass_a.mxm 52,\Soundmacros\ch3_instr_bass_b.mxm 4,\Soundmacros\ch4_drums_hihat_closed.mxm 5,\Soundmacros\ch4_drums_hihat_open.mxm 2,\Soundmacros\ch4_drums_kick_drum.mxm 3,\Soundmacros\ch4_drums_snare_drum.mxm 1,\Soundmacros\ch4_keymp_drum_kit.mxm 116,\Soundmacros\ch4_sfx_a1.mxm 117,\Soundmacros\ch4_sfx_a2.mxm 118,\Soundmacros\ch4_sfx_a3.mxm 119,\Soundmacros\ch4_sfx_a4.mxm 120,\Soundmacros\ch4_sfx_b1.mxm 121,\Soundmacros\ch4_sfx_b2.mxm 122,\Soundmacros\ch4_sfx_b3.mxm 123,\Soundmacros\ch4_sfx_b4.mxm 124,\Soundmacros\ch4_sfx_c1.mxm 125,\Soundmacros\ch4_sfx_c2.mxm 126,\Soundmacros\ch4_sfx_c3.mxm 127,\Soundmacros\ch4_sfx_c4.mxm 128,\Soundmacros\ch4_sfx_d1.mxm 129,\Soundmacros\ch4_sfx_d2.mxm 130,\Soundmacros\ch4_sfx_d3.mxm 131,\Soundmacros\ch4_sfx_d4.mxm 132,\Soundmacros\ch4_sfx_e1.mxm 133,\Soundmacros\ch4_sfx_e2.mxm 134,\Soundmacros\ch4_sfx_e3.mxm 135,\Soundmacros\ch4_sfx_e4.mxm 115,\Soundmacros\ch4_sfx_explode_1.mxm 136,\Soundmacros\ch4_sfx_f1.mxm 137,\Soundmacros\ch4_sfx_f2.mxm 138,\Soundmacros\ch4_sfx_f3.mxm 139,\Soundmacros\ch4_sfx_f4.mxm 140,\Soundmacros\ch4_sfx_g1.mxm 141,\Soundmacros\ch4_sfx_g2.mxm 142,\Soundmacros\ch4_sfx_g3.mxm 143,\Soundmacros\ch4_sfx_g4.mxm 144,\Soundmacros\ch4_sfx_h1.mxm 145,\Soundmacros\ch4_sfx_h2.mxm 146,\Soundmacros\ch4_sfx_h3.mxm 147,\Soundmacros\ch4_sfx_h4.mxm 148,\Soundmacros\ch4_sfx_i1.mxm 149,\Soundmacros\ch4_sfx_i2.mxm 150,\Soundmacros\ch4_sfx_i3.mxm 151,\Soundmacros\ch4_sfx_i4.mxm 152,\Soundmacros\ch4_sfx_j1.mxm 153,\Soundmacros\ch4_sfx_j2.mxm 154,\Soundmacros\ch4_sfx_j3.mxm 155,\Soundmacros\ch4_sfx_j4.mxm 101,\Soundmacros\ch4_sfx_noisebeep.mxm 102,\Soundmacros\ch4_sfx_noisebeep2.mxm 114,\Soundmacros\ch4_sfx_reverb_gunshot.mxm 110,\Soundmacros\ch4_sfx_something_bad_1.mxm [Tables] [Songgroup] Name=Songgroup MidiSetup { Name=Upbeat1 Filename=upbeat1.mid ; Channelsetup=Channel,ProgramNr,Volume,Panning,Reverb,Chorus Channelsetup=1,0,127,64,0,0 Channelsetup=2,0,127,64,0,0 Channelsetup=3,0,127,64,0,0 Channelsetup=4,0,127,64,0,0 Channelsetup=5,0,127,64,0,0 Channelsetup=6,0,127,64,0,0 Channelsetup=7,0,127,64,0,0 Channelsetup=8,0,127,64,0,0 Channelsetup=9,0,127,64,0,0 Channelsetup=10,0,127,64,0,0 Channelsetup=11,0,127,64,0,0 Channelsetup=12,0,127,64,0,0 Channelsetup=13,0,127,64,0,0 Channelsetup=14,0,127,64,0,0 Channelsetup=15,0,127,64,0,0 Channelsetup=16,0,127,64,0,0 } MidiSetup { Name=Menu1 Filename=slowmenu.mid ; Channelsetup=Channel,ProgramNr,Volume,Panning,Reverb,Chorus Channelsetup=1,0,127,64,0,0 Channelsetup=2,0,127,64,0,0 Channelsetup=3,0,127,64,0,0 Channelsetup=4,0,127,64,0,0 Channelsetup=5,0,127,64,0,0 Channelsetup=6,0,127,64,0,0 Channelsetup=7,0,127,64,0,0 Channelsetup=8,0,127,64,0,0 Channelsetup=9,0,127,64,0,0 Channelsetup=10,0,127,64,0,0 Channelsetup=11,0,127,64,0,0 Channelsetup=12,0,127,64,0,0 Channelsetup=13,0,127,64,0,0 Channelsetup=14,0,127,64,0,0 Channelsetup=15,0,127,64,0,0 Channelsetup=16,0,127,64,0,0 } MidiSetup { Name=Game2 Filename=game2.mid ; Channelsetup=Channel,ProgramNr,Volume,Panning,Reverb,Chorus Channelsetup=1,0,127,64,0,0 Channelsetup=2,0,127,64,0,0 Channelsetup=3,0,127,64,0,0 Channelsetup=4,0,127,64,0,0 Channelsetup=5,0,127,64,0,0 Channelsetup=6,0,127,64,0,0 Channelsetup=7,0,127,64,0,0 Channelsetup=8,0,127,64,0,0 Channelsetup=9,0,127,64,0,0 Channelsetup=10,0,127,64,0,0 Channelsetup=11,0,127,64,0,0 Channelsetup=12,0,127,64,0,0 Channelsetup=13,0,127,64,0,0 Channelsetup=14,0,127,64,0,0 Channelsetup=15,0,127,64,0,0 Channelsetup=16,0,127,64,0,0 } MidiSetup { Name=Game3 Filename=game3.mid ; Channelsetup=Channel,ProgramNr,Volume,Panning,Reverb,Chorus Channelsetup=1,0,127,64,0,0 Channelsetup=2,0,127,64,0,0 Channelsetup=3,0,127,64,0,0 Channelsetup=4,0,127,64,0,0 Channelsetup=5,0,127,64,0,0 Channelsetup=6,0,127,64,0,0 Channelsetup=7,0,127,64,0,0 Channelsetup=8,0,127,64,0,0 Channelsetup=9,0,127,64,0,0 Channelsetup=10,0,127,64,0,0 Channelsetup=11,0,127,64,0,0 Channelsetup=12,0,127,64,0,0 Channelsetup=13,0,127,64,0,0 Channelsetup=14,0,127,64,0,0 Channelsetup=15,0,127,64,0,0 Channelsetup=16,0,127,64,0,0 } MidiSetup { Name=Menu2 Filename=menu2.mid ; Channelsetup=Channel,ProgramNr,Volume,Panning,Reverb,Chorus Channelsetup=1,0,127,64,0,0 Channelsetup=2,0,127,64,0,0 Channelsetup=3,0,127,64,0,0 Channelsetup=4,0,127,64,0,0 Channelsetup=5,0,127,64,0,0 Channelsetup=6,0,127,64,0,0 Channelsetup=7,0,127,64,0,0 Channelsetup=8,0,127,64,0,0 Channelsetup=9,0,127,64,0,0 Channelsetup=10,0,127,64,0,0 Channelsetup=11,0,127,64,0,0 Channelsetup=12,0,127,64,0,0 Channelsetup=13,0,127,64,0,0 Channelsetup=14,0,127,64,0,0 Channelsetup=15,0,127,64,0,0 Channelsetup=16,0,127,64,0,0 } MidiSetup { Name=Game1 Filename=game1.mid ; Channelsetup=Channel,ProgramNr,Volume,Panning,Reverb,Chorus Channelsetup=1,0,127,64,0,0 Channelsetup=2,0,127,64,0,0 Channelsetup=3,0,127,64,0,0 Channelsetup=4,0,127,64,0,0 Channelsetup=5,0,127,64,0,0 Channelsetup=6,0,127,64,0,0 Channelsetup=7,0,127,64,0,0 Channelsetup=8,0,127,64,0,0 Channelsetup=9,0,127,64,0,0 Channelsetup=10,0,127,64,0,0 Channelsetup=11,0,127,64,0,0 Channelsetup=12,0,127,64,0,0 Channelsetup=13,0,127,64,0,0 Channelsetup=14,0,127,64,0,0 Channelsetup=15,0,127,64,0,0 Channelsetup=16,0,127,64,0,0 } MidiSetup { Name=Menu3 Filename=menu3.mid ; Channelsetup=Channel,ProgramNr,Volume,Panning,Reverb,Chorus Channelsetup=1,0,127,64,0,0 Channelsetup=2,0,127,64,0,0 Channelsetup=3,0,127,64,0,0 Channelsetup=4,0,127,64,0,0 Channelsetup=5,0,127,64,0,0 Channelsetup=6,0,127,64,0,0 Channelsetup=7,0,127,64,0,0 Channelsetup=8,0,127,64,0,0 Channelsetup=9,0,127,64,0,0 Channelsetup=10,0,127,64,0,0 Channelsetup=11,0,127,64,0,0 Channelsetup=12,0,127,64,0,0 Channelsetup=13,0,127,64,0,0 Channelsetup=14,0,127,64,0,0 Channelsetup=15,0,127,64,0,0 Channelsetup=16,0,127,64,0,0 } MidiSetup { Name=Title Filename=title.mid ; Channelsetup=Channel,ProgramNr,Volume,Panning,Reverb,Chorus Channelsetup=1,0,127,64,0,0 Channelsetup=2,0,127,64,0,0 Channelsetup=3,0,127,64,0,0 Channelsetup=4,0,127,64,0,0 Channelsetup=5,0,127,64,0,0 Channelsetup=6,0,127,64,0,0 Channelsetup=7,0,127,64,0,0 Channelsetup=8,0,127,64,0,0 Channelsetup=9,0,127,64,0,0 Channelsetup=10,0,127,64,0,0 Channelsetu
The Rocket Power series
| |
---|---|
Windows | Extreme Arcade Games |
PlayStation | Team Rocket Rescue |
GameCube, PlayStation 2 | Beach Bandits |
Game Boy Color | Gettin' Air |
Game Boy Advance | Dream Scheme |
Adobe Shockwave | Otto's Killer Carvin' Snowboard • Big Air Mountain • Squidtronic Scooter |
Categories:
- Pages missing developer references
- Games developed by Tiertex
- Pages missing publisher references
- Games published by THQ
- Game Boy Color games
- Pages missing date references
- Games released in 2001
- Games released in March
- Games released on March 27
- Games released in May
- Games released on May 4
- Games with hidden developer credits
- Games with hidden development-related text
- Games with unused graphics
- Rocket Power series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Tiertex
Games > Games by platform
Games > Games by publisher > Games published by THQ Nordic > Games published by THQ
Games > Games by release date > Games released in 2001
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 27
Games > Games by release date > Games released in May
Games > Games by release date > Games released in May > Games released on May 4
Games > Games by series > Rocket Power series
The Cutting Room Floor > Unimportant Awards > Game Boy games > Game Boy Color games