If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Saikyou no Igo 2

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Saikyou no Igo 2

Developer: Zerosystem[1]
Publisher: Unbalance
Platform: PlayStation 2
Released in JP: April 25, 2002 (original), March 6, 2003 (reprint)


DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
DummyIcon.png This game has unusual dummy files.


The Strongest of Go.

Unused Audio

DUMMY.BIN, present on the root of the disc, is an unknown song in RIFF Wave format.

(Source: Original TCRF research)

Development Text

Present at memory location 0x00DA5A70.

PS2 Go Engine. 28/January/2002 Final V1.00. Purple Software Ltd (c) 1983 - 2002. Engine Author Michael Reiss
(Source: Original TCRF research)

Texture Viewer

Saikyou no Igo 2 - TextureViewer1.png Saikyou no Igo 2 - TextureViewer2.png

Apply the below code, then press Circle button on Controller 2 to enable a texture viewer.

SLPM-62156 code:

202285A8 00000000
202285B0 0C0819A4
202285B4 00000000

Press L1 / R1 to scroll through the loaded textures.

(Source: Original TCRF research)

References

  1. Shares code from past Zero System games (audio, graphics, texture viewer code). - punk7890