Saints Row (2006)/Unused Audio/Unused Dialogue/Multiplayer
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To do: Move to the main page. |
It seemed that the online multiplayer mode was supposed to have an announcer, but was removed from the final leaving those unique dialogues unused.
Unused Announcer Sounds
There are a lot of unused announcer sounds which don't play in the final. Oddly, there's no voice clips for Strong Arm or Gangsta Brawl.
Protect Tha Pimp
Introductory dialogue.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_PTP_INTRO | It's time to Protect Tha Pimp! |
Dialogue explaining the rules.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_PTP_TUTORIAL | This right here is a little game I like to call... "Protect Tha Pimp". The rules are simple; one team's gotta make sure that the pimp makes it to the exit, the other team's gotta stop 'em. The catch is this; the pimp can't carry any weapons. The only thing he's gotta defend himself with is the back of his hand... But lemme tell ya; if the pimp slaps a ho, they ain't gettin' back up. The game is played in rounds, if the pimp escapes who is killed, the round is over and the teams switch roles. The team that wins the most rounds wins the match. |
Dialogue for the announcer reminding playa to slap opponents.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_PTP_SLAP_1 | Slap the ho! | |
VOC_MP_PTP_SLAP_2 | Teach those bitches some respect! | |
VOC_MP_PTP_SLAP_3 | Butt out for the pimp! | |
VOC_MP_PTP_SLAP_4 | Get us back his pimp cut! |
Dialogue for the announcer time running out.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_PTP_TIME_1 | You cats got one minute. | |
VOC_MP_PTP_TIME_2 | Running outta time... | |
VOC_MP_PTP_TIME_3 | It's almost over. |
Dialogue for winning and losing the mode.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_PTP_WIN_1 | No one touches the pimp! | |
VOC_MP_PTP_WIN_2 | You tha pimp of the year! | |
VOC_MP_PTP_WIN_3 | You're on top, baby! | |
VOC_MP_PTP_LOSE_1 | You're all hype. | |
VOC_MP_PTP_LOSE_2 | Try again, playa... | |
VOC_MP_PTP_LOSE_3 | You show those bitches next time... |
Blinged-Out Ride
Unused introductory dialogue.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_BOR_INTRO | Trick out those rides! |
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_BOR_TUTORIAL | Aight, so let me tell you about Blinged Out Ride. Each team's gotta hoop this thing in the garage and its your job to make sure that it gets tricked out. Here's the way it works; you earn money either by finding it on the street or droppin' some chopping on the other team. Once you get enough cash, take your car to the garage and your ride's quality will increase. Once your car is at Quality Level 4, this bad bone is displayed for the whole world to see. But be careful; only place your ride is safe is in your garage. Once your car gets out on the street and gets destroyed, its Quality Level will drop. |
Dialogue intended for cars levelling up.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_BOR_LEVEL_DN | Fix that ho dealer! | |
VOC_MP_BOR_LEVEL_UP | Look at that sweet ride. |
Dialogue transitioning to the next level.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_BOR_NEXT | Next Level! |
Dialogue for winning and losing the mode.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_BOR_WIN | You got the baddest cool in town! | |
VOC_MP_BOR_LOSE | Better luck next time. |
Big Ass Chains
Unused introductory dialogue.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_BAC_INTRO | Time to steal some chains! |
Unused tutorial dialogue.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_BAC_TUTORIAL | 300px | So you lookin' to play some Big Ass Chains, huh? In this game, you don't worry about killing the most, you worry about wearin' the most bling. Y'all can a chain, if you die, you drop your chain. And anyone can pick it up. |
Unused countdown sound to be used at the beginning.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
BAC_COUNT_DN | 5, 4, 3, 2, 1! |
Taunts and compliments for the player collecting different amounts of bling judged by three levels of value. Oddly, they have associated subtitles, whilst the strings have wav. filenames attached to end of them.
Filename | Audio | Transcript |
---|---|---|
VOC_MP_BAC_DROPMIN_1 | Fense that shit! | |
VOC_MP_BAC_DROPMED_1 | That's hella tight... | |
VOC_MP_BAC_DROPMED_2 | You on point now... | |
VOC_MP_BAC_DROPMED_3 | Someone's been busy... | |
VOC_MP_BAC_DROPMAX_1 | Damn that's pretty! | |
VOC_MP_BAC_DROPMAX_2 | We got a big pimp here! | |
VOC_MP_BAC_DROPMAX_3 | Now that's what I call larceny! |
Dialogue intended if the player loses a package.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_BAC_LOSE_1 | Pick it up, playa! | |
VOC_MP_BAC_LOSE_2 | You better keep up. | |
VOC_MP_BAC_LOSE_3 | Don't let those bitches own you! |
Oddly there lacks a subtitle for VOC_MP_BAC_DROPMIN_3. Also, the subtitle file for VOC_MP_BAC_DROPMIN_2 says "Oh snap!" rather than "You can do better than that, son."
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_BAC_DROPMIN_2 | You can do better than that, son. | |
VOC_MP_BAC_DROPMIN_3 | Not a lotta bling, not a lotta points. |
Unused dialogue intended to remind the player of the store closing.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_BAC_MOVE_1 | You gotta find a new pawn shop in ten seconds. | |
VOC_MP_BAC_MOVE_2 | This pawn shop's closin' in ten seconds. | |
VOC_MP_BAC_MOVE_3 | The cops are shuttin' this place down in ten seconds. |
Unused dialogue intended for Playa killing multiple people. They're stored as separate files despite sharing the same sort of tense.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_BAC_MULTI_1 | 187, baby! | |
VOC_MP_BAC_RAMPAGE_1 | Serial killer! | |
VOC_MP_BAC_SPREE_1 | Unstoppable! |
Dialogue intended to warn the player about time running out.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_BAC_TIME_1 | You almost outta time! | |
VOC_MP_BAC_TIME_2 | Tick-tock, tick-tock... | |
VOC_MP_BAC_TIME_3 | This is your last chance to score. |
Unused countdown sound from 10 to be used at the end, stored in separate files.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_BAC_COUNT_10 | Game over in 10... | |
VOC_MP_BAC_COUNT_09 | 9, | |
VOC_MP_BAC_COUNT_08 | 8, | |
VOC_MP_BAC_COUNT_07 | 7, | |
VOC_MP_BAC_COUNT_06 | 6, | |
VOC_MP_BAC_COUNT_05 | 5, | |
VOC_MP_BAC_COUNT_04 | 4, | |
VOC_MP_BAC_COUNT_03 | 3, | |
VOC_MP_BAC_COUNT_02 | 2, | |
VOC_MP_BAC_COUNT_01 | 1... |
Dialogue intended to be used at the end of the mode.
Filename | Audio | Transcript (Transcribed) |
---|---|---|
VOC_MP_BAC_WIN_1 | Way to go, playa. | |
VOC_MP_BAC_WIN_2 | You made 'em yo bitch! Haha! | |
VOC_MP_BAC_WIN_3 | 'Ain't no one better! |