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Saints Row (2006)/Unused Audio/Unused Dialogue/Multiplayer

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This is a sub-page of Saints Row (2006)/Unused Audio/Unused Dialogue.

Hmmm...
To do:
Move to the main page.

It seemed that the online multiplayer mode was supposed to have an announcer, but was removed from the final leaving those unique dialogues unused.

Unused Announcer Sounds

There are a lot of unused announcer sounds which don't play in the final. Oddly, there's no voice clips for Strong Arm or Gangsta Brawl.

Protect Tha Pimp

Introductory dialogue.

Filename Audio Transcript (Transcribed)
VOC_MP_PTP_INTRO
It's time to Protect Tha Pimp!

Dialogue explaining the rules.

Filename Audio Transcript (Transcribed)
VOC_MP_PTP_TUTORIAL
This right here is a little game I like to call... "Protect Tha Pimp". The rules are simple; one team's gotta make sure that the pimp makes it to the exit, the other team's gotta stop 'em. The catch is this; the pimp can't carry any weapons. The only thing he's gotta defend himself with is the back of his hand... But lemme tell ya; if the pimp slaps a ho, they ain't gettin' back up. The game is played in rounds, if the pimp escapes who is killed, the round is over and the teams switch roles. The team that wins the most rounds wins the match.

Dialogue for the announcer reminding playa to slap opponents.

Filename Audio Transcript (Transcribed)
VOC_MP_PTP_SLAP_1
Slap the ho!
VOC_MP_PTP_SLAP_2
Teach those bitches some respect!
VOC_MP_PTP_SLAP_3
Butt out for the pimp!
VOC_MP_PTP_SLAP_4
Get us back his pimp cut!

Dialogue for the announcer time running out.

Filename Audio Transcript (Transcribed)
VOC_MP_PTP_TIME_1
You cats got one minute.
VOC_MP_PTP_TIME_2
Running outta time...
VOC_MP_PTP_TIME_3
It's almost over.

Dialogue for winning and losing the mode.

Filename Audio Transcript (Transcribed)
VOC_MP_PTP_WIN_1
No one touches the pimp!
VOC_MP_PTP_WIN_2
You tha pimp of the year!
VOC_MP_PTP_WIN_3
You're on top, baby!
VOC_MP_PTP_LOSE_1
You're all hype.
VOC_MP_PTP_LOSE_2
Try again, playa...
VOC_MP_PTP_LOSE_3
You show those bitches next time...

Blinged-Out Ride

Unused introductory dialogue.

Filename Audio Transcript (Transcribed)
VOC_MP_BOR_INTRO
Trick out those rides!
Filename Audio Transcript (Transcribed)
VOC_MP_BOR_TUTORIAL
Aight, so let me tell you about Blinged Out Ride. Each team's gotta hoop this thing in the garage and its your job to make sure that it gets tricked out. Here's the way it works; you earn money either by finding it on the street or droppin' some chopping on the other team. Once you get enough cash, take your car to the garage and your ride's quality will increase. Once your car is at Quality Level 4, this bad bone is displayed for the whole world to see. But be careful; only place your ride is safe is in your garage. Once your car gets out on the street and gets destroyed, its Quality Level will drop.

Dialogue intended for cars levelling up.

Filename Audio Transcript (Transcribed)
VOC_MP_BOR_LEVEL_DN
Fix that ho dealer!
VOC_MP_BOR_LEVEL_UP
Look at that sweet ride.

Dialogue transitioning to the next level.

Filename Audio Transcript (Transcribed)
VOC_MP_BOR_NEXT
Next Level!

Dialogue for winning and losing the mode.

Filename Audio Transcript (Transcribed)
VOC_MP_BOR_WIN
You got the baddest cool in town!
VOC_MP_BOR_LOSE
Better luck next time.

Big Ass Chains

Unused introductory dialogue.

Filename Audio Transcript (Transcribed)
VOC_MP_BAC_INTRO
Time to steal some chains!

Unused tutorial dialogue.

Filename Audio Transcript (Transcribed)
VOC_MP_BAC_TUTORIAL 300px So you lookin' to play some Big Ass Chains, huh? In this game, you don't worry about killing the most, you worry about wearin' the most bling. Y'all can a chain, if you die, you drop your chain. And anyone can pick it up.

Unused countdown sound to be used at the beginning.

Filename Audio Transcript (Transcribed)
BAC_COUNT_DN
5, 4, 3, 2, 1!

Taunts and compliments for the player collecting different amounts of bling judged by three levels of value. Oddly, they have associated subtitles, whilst the strings have wav. filenames attached to end of them.

Filename Audio Transcript
VOC_MP_BAC_DROPMIN_1
Fense that shit!
VOC_MP_BAC_DROPMED_1
That's hella tight...
VOC_MP_BAC_DROPMED_2
You on point now...
VOC_MP_BAC_DROPMED_3
Someone's been busy...
VOC_MP_BAC_DROPMAX_1
Damn that's pretty!
VOC_MP_BAC_DROPMAX_2
We got a big pimp here!
VOC_MP_BAC_DROPMAX_3
Now that's what I call larceny!

Dialogue intended if the player loses a package.

Filename Audio Transcript (Transcribed)
VOC_MP_BAC_LOSE_1
Pick it up, playa!
VOC_MP_BAC_LOSE_2
You better keep up.
VOC_MP_BAC_LOSE_3
Don't let those bitches own you!

Oddly there lacks a subtitle for VOC_MP_BAC_DROPMIN_3. Also, the subtitle file for VOC_MP_BAC_DROPMIN_2 says "Oh snap!" rather than "You can do better than that, son."

Filename Audio Transcript (Transcribed)
VOC_MP_BAC_DROPMIN_2
You can do better than that, son.
VOC_MP_BAC_DROPMIN_3
Not a lotta bling, not a lotta points.

Unused dialogue intended to remind the player of the store closing.

Filename Audio Transcript (Transcribed)
VOC_MP_BAC_MOVE_1
You gotta find a new pawn shop in ten seconds.
VOC_MP_BAC_MOVE_2
This pawn shop's closin' in ten seconds.
VOC_MP_BAC_MOVE_3
The cops are shuttin' this place down in ten seconds.

Unused dialogue intended for Playa killing multiple people. They're stored as separate files despite sharing the same sort of tense.

Filename Audio Transcript (Transcribed)
VOC_MP_BAC_MULTI_1
187, baby!
VOC_MP_BAC_RAMPAGE_1
Serial killer!
VOC_MP_BAC_SPREE_1
Unstoppable!

Dialogue intended to warn the player about time running out.

Filename Audio Transcript (Transcribed)
VOC_MP_BAC_TIME_1
You almost outta time!
VOC_MP_BAC_TIME_2
Tick-tock, tick-tock...
VOC_MP_BAC_TIME_3
This is your last chance to score.

Unused countdown sound from 10 to be used at the end, stored in separate files.

Filename Audio Transcript (Transcribed)
VOC_MP_BAC_COUNT_10
Game over in 10...
VOC_MP_BAC_COUNT_09
9,
VOC_MP_BAC_COUNT_08
8,
VOC_MP_BAC_COUNT_07
7,
VOC_MP_BAC_COUNT_06
6,
VOC_MP_BAC_COUNT_05
5,
VOC_MP_BAC_COUNT_04
4,
VOC_MP_BAC_COUNT_03
3,
VOC_MP_BAC_COUNT_02
2,
VOC_MP_BAC_COUNT_01
1...

Dialogue intended to be used at the end of the mode.

Filename Audio Transcript (Transcribed)
VOC_MP_BAC_WIN_1
Way to go, playa.
VOC_MP_BAC_WIN_2
You made 'em yo bitch! Haha!
VOC_MP_BAC_WIN_3
'Ain't no one better!