Saints Row (2006)/Unused Mission-Related Text and Audio/Los Carnales
This is a sub-page of Saints Row (2006)/Unused Mission-Related Text and Audio.
Contents
Crack Down
Unused unique dialogue uttered by Los Carnales, intended to stop Playa from shooting up their equipment.
Filename | Character | Audio | Dialogue (Transcribed) |
---|---|---|---|
VOC_HFLC_LC1ATTACK_1 | HFLC | You never shoulda come here, Saint! | |
VOC_HFLC_LC1ATTACK_2 | HFLC | (Spanish) | |
VOC_HFLC_LC1ATTACK_3 | HFLC | This is our operation, bitch! | |
VOC_HFLC2_LC1ATTACK_1 | HFLC | Get the hell outta our lab! | |
VOC_HFLC2_LC1ATTACK_2 | HFLC | (Spanish) | |
VOC_HFLC2_LC1ATTACK_3 | HFLC | This is trespassing! | |
VOC_HFLC3_LC1ATTACK_1 | HFLC | (Spanish) | |
VOC_HFLC3_LC1ATTACK_2 | HFLC | This shit belongs to us! | |
VOC_HFLC3_LC1ATTACK_3 | HFLC | Stop 'em before they wreck the place! | |
VOC_HMLC_LC1ATTACK_1 | HMLC | You ain't touchin' this shit! | |
VOC_HMLC_LC1ATTACK_2 | HMLC | Don't let them near the products! | |
VOC_HMLC_LC1ATTACK_3 | HMLC | (Spanish) | |
VOC_HMLC2_LC1ATTACK_1 | HMLC | Don't let them near the product! | |
VOC_HMLC2_LC1ATTACK_2 | HMLC | ||
VOC_HMLC2_LC1ATTACK_3 | HMLC | Piss off, Saint! | |
VOC_HMLC3_LC1ATTACK_1 | HMLC | I ain't lettin' you near our stuff! | |
VOC_HMLC3_LC1ATTACK_2 | HMLC | (Spanish) | |
VOC_HMLC3_LC1ATTACK_3 | HMLC | You Saints have fuckin' balls comin' here! | |
VOC_WFLC_LC1ATTACK_1 | WFLC | You can't mess with our business! | |
VOC_WFLC_LC1ATTACK_2 | WFLC | Guard the lab equipment! | |
VOC_WFLC_LC1ATTACK_3 | WFLC | Can't you see we're tryin' to push here?! | |
VOC_WFLC2_LC1ATTACK_1 | WFLC | Watch the gear! | |
VOC_WFLC2_LC1ATTACK_2 | WFLC | Don't mess up my kitchen! | |
VOC_WFLC2_LC1ATTACK_3 | WFLC | Protect the lab! | |
VOC_WFLC3_LC1ATTACK_1 | WFLC | Don't let 'em near the goods! | |
VOC_WFLC3_LC1ATTACK_2 | WFLC | Guard our shit! | |
VOC_WFLC3_LC1ATTACK_3 | WFLC | You never should've come here, Saints! | |
VOC_WMLC_LC1ATTACK_1 | WMLC | This is Carnales' property! | |
VOC_WMLC_LC1ATTACK_2 | WMLC | Get the fuck out of our lab! | |
VOC_WMLC_LC1ATTACK_3 | WMLC | Protect the equipment! | |
VOC_WMLC2_LC1ATTACK_1 | WMLC | You never shoulda messed with our business! | |
VOC_WMLC2_LC1ATTACK_2 | WMLC | You made a big mistake coming here, Saint! | |
VOC_WMLC2_LC1ATTACK_3 | WMLC | Y'think you can fuck with our property?! | |
VOC_WMLC3_LC1ATTACK_1 | WMLC | Guard the motherfuckin' product! | |
VOC_WMLC3_LC1ATTACK_2 | WMLC | You got the wrong place... | |
VOC_WMLC3_LC1ATTACK_3 | WMLC | Of course it better, bitch! |
The Missing Shipment
Unused subtitles for running over pedestrians and hitting objects.
VOC_TROY_LC2HITOBJECT_1=I hope you take care of my truck better than you do your car... VOC_TROY_LC2HITOBJECT_2=Well this is off to a great start... VOC_TROY_LC2RUNOVER_1=Knock that shit off before a cop sees that... VOC_TROY_LC2RUNOVER_2=Are you fuckin' crazy?
Unused alternative dialogue for Troy hijacking the truck. The tense of the second sentence implies that Troy wasn't orignally supposed to hotwire the truck to get it running.
Filename | Character | Audio | Dialogue |
---|---|---|---|
VOC_TROY_LC2HIJACK_1 | Troy | Get the fuck outta my truck... | |
VOC_TROY_LC2HIJACK_2 | Troy | I'm in, now just make sure this thing gets back to the Row intact... |
Unused dialogue for the truck getting damaged, no matter how much damage it takes. The tenth dialogue string is missing "these".
Filename | Character | Audio | Dialogue |
---|---|---|---|
VOC_TROY_LC2TRUCKDAM_1 | Troy | Start doing your fucking job, man! | |
VOC_TROY_LC2TRUCKDAM_2 | Troy | Keep these guys off of me! | |
VOC_TROY_LC2TRUCKDAM_3 | Troy | If this truck doesn't make it back to the Row, Dex'll be pissed! | |
VOC_TROY_LC2TRUCKDAM_4 | Troy | Help me out here! | |
VOC_TROY_LC2TRUCKDAM_5 | Troy | I don't know how much more this thing can take! | |
VOC_TROY_LC2TRUCKDAM_6 | Troy | Hey man, are you gonna take care of these guys, or what? | |
VOC_TROY_LC2TRUCKDAM_7 | Troy | What are you doing? Stop these guys! | |
VOC_TROY_LC2TRUCKDAM_8 | Troy | You gonna let me get shot up here? | |
VOC_TROY_LC2TRUCKDAM_9 | Troy | This truck isn't doing so hot... | |
VOC_TROY_LC2TRUCKDAM_10 | Troy | You gonna take care of mother fuckers or what? |
Troy never says anything if he stops the truck outside of Playa's range. Even if they were used, they would never be heard due to the distance.
Filename | Character | Audio | Dialogue |
---|---|---|---|
TROY_LC2_STOPPED_1 | Troy | Can you get your ass over here? | |
TROY_LC2_STOPPED_2 | Troy | Where the hell are you man? |
An unused objective where Playa was supposed to enter the truck at a certain point before making it to Saint's Row.
MSN_LC02_NO_TRUCK=You must escort the <green>truck</green> back to the garage. MSN_LC02_REENTER_TRUCK=Get back in the truck and return to Saint's Row.
Homeland Security
Unused mission-unique dialogue for Los Caranales, final version uses generic dialogue.
Filename | Character | Audio | Dialogue |
---|---|---|---|
VOC_WMLC_LC3 |
Trojan Horse
McManus Says Hello
An earlier message about getting to the roof? Different one is used instead.
MSN_LC05_GOTO_ROOF=Head to the roof and get in position
Likely intended to show when Playa reaches the vantage point. Another message displays instead.
MSN_LC05_SNIPER=Sniper about to fire!
It seems that there was supposed to be a second part of the mission where the Police notices the sniper, thus having to get away from the police. It even matches up with the cutscene after the mission, showing the police at the failed drug deal. Oddly, the WMCOP lines uses the WFCOP lines.
Filename | Character | Audio | Dialogue (Transcribed) |
---|---|---|---|
VOC_AFCOP_LC5SPOT_1 | AFCOP | I see the sniper! | |
VOC_AMCOP_LC5SPOT_1 | AMCOP | What the hell do you think you're doing?! | |
VOC_BFCOP_LC5SPOT_1 | BFCOP | Right where he said you'd be... | |
VOC_BMCOP_LC5SPOT_1 | BMCOP | Give it up, son. You've got nowhere to go! | |
VOC_HFCOP_LC5SPOT_1 | HFCOP | There he is! | |
VOC_HMCOP_LC5SPOT_1 | HMCOP | I have a visual on the suspect! | |
VOC_WFCOP_LC5SPOT_1 VOC_WMCOP_LC5SPOT_1 |
WFCOP | Right where he said you'd be... | |
VOC_WMCOP_LC5SPOT_1 | WMCOP | ||
VOC_AFCOP_LC5ATTACK_1 | AFCOP | Police! Hand over the rifle! | |
VOC_AMCOP_LC5ATTACK_1 | AMCOP | Step away from the truck! | |
VOC_BFCOP_LC5ATTACK_1 | BFCOP | I found the shooter! | |
VOC_BMCOP_LC5ATTACK_1 | BMCOP | You've given me no choice! | |
VOC_HFCOP_LC5ATTACK_1 | HFCOP | Right where he said you'd be! | |
VOC_HMCOP_LC5ATTACK_1 | HMCOP | Drop the rifle! | |
VOC_WFCOP_LC5ATTACK_1 VOC_WMCOP_LC5ATTACK_1 |
WFCOP | Where's my backup?! |
According to those unused objective strings, Playa was supposed to eliminate the pursuers and go back to Saint's Row after the deal.
MSN_LC05_PURSUERS=Kill your pursuers before entering the church. MSN_LC05_GOTO_CHURCH=Return to the church.
Meeting Orejuela
There seemed to originally be a time limit for the strip club. Curiously, no matter what time Playa and Dex arrive, it'll always change to nighttime.
MSN_LC06_FAIL_TIMER=You didn't get to the strip club fast enough!
Placeholder dialogue string for when Victor first appears in the mission. Only the fourth one plays when he is first spotted at the Turbulence strip club.
VOC_VICTOR_LC6ATTACK_1=(none)
Unused subtitles for Dex reminding Playa to get away from Victor.
DEX_LC6_CHASED_1=He's still commin! DEX_LC6_CHASED_2=Victor's still on us! DEX_LC6_CHASED_3=What does it take to stop this guy? DEX_LC6_CHASED_4=We gotta lose Victor! DEX_LC6_CHASED_5=Can't you go any faster! DEX_LC6_CHASED_6=Go, Go, Go! DEX_LC6_CHASED_7=Victor ain't lettin' up! DEX_LC6_CHASED_8=Victor's still on our ass!
An additional objective to lose the Carnales before losing Victor? There is no requirement to lose them as they'll always be in the Saint's Row district.
MSN_LC06_PURSUERS=Lose the Carnales first!
Unused dialogue for Dex's car getting damaged.
Filename | Character | Audio | Dialogue |
---|---|---|---|
VOC_DEX_LC6DAMAGE_1 | Dex | Quit fuckin' around, I don't wanna be Victors hood ornament. | |
VOC_DEX_LC6DAMAGE_2 | Dex | What are you doin' man? | |
VOC_DEX_LC6DAMAGE_3 | Dex | Can you not get us killed? | |
VOC_DEX_LC6DAMAGE_4 | Dex | I don't think this muthafucka want's to talk things out. |
Unused dialogue said by Los Carnales members in the mission?
Strength in Numbers
Unused dialogue said by Julius reminding the Carnales coming from the side entrance. The second one, LC7WAVE2 is used when Victor arrives, implying that there were supposed to be only one wave.
Filename | Character | Audio | Dialogue |
---|---|---|---|
VOC_JULIUS_LC7WAVE1_1 | Julius | They're comin' from the side entrance! |
Unused subtitles for Troy attacking Los Carnales.
VOC_TROY_LC7ATTACK_1=I shoulda called in sick... VOC_TROY_LC7ATTACK_2=They keep comin'! VOC_TROY_LC7ATTACK_3=These muthafuckas made a big mistake. VOC_TROY_LC7ATTACK_4=Let's show these bitches what the Saints can do!
Unused dialogue for Troy getting attacked?
VOC_TROY_LC7DAMAGE_1=Julius, don't worry, you're gonna be fine... VOC_TROY_LC7DAMAGE_2=Shit, Julius, back off, okay? You're no good to us dead. VOC_TROY_LC7DAMAGE_3=Quit sittin' around, Julius needs our help. VOC_TROY_LC7DAMAGE_4=Give Julius some cover!
Unused subtitles for Dex attacking Los Carnales.
VOC_DEX_LC7ATTACK_1=Where's Johnny when you need him? VOC_DEX_LC7ATTACK_2=It's like ridin' a fuckin' bike. VOC_DEX_LC7ATTACK_3=I don't know how long we can hold out, Julius! VOC_DEX_LC7ATTACK_4=Do these bitches stop? VOC_DEX_LC7ATTACK_5=They're still coming! VOC_DEX_LC7ATTACK_6=Hey Troy, you okay man? VOC_DEX_LC7ATTACK_7=I need help here! VOC_DEX_LC7ATTACK_8=No one fucks up our church! VOC_DEX_LC7ATTACK_9=How many are there?
Unique dialogue for Julius attacking Los Carnales exclusive to this mission. Final uses generic VOC_GRATSELF dialogue.
Filename | Character | Audio | Dialogue |
---|---|---|---|
VOC_JULIUS_LC7ATTACK_1 | Julius | No one fucks with the Saints! | |
VOC_JULIUS_LC7ATTACK_2 | Julius | None of these bitches are walkin' out, you hear me?! | |
VOC_JULIUS_LC7ATTACK_3 | Julius | You muthafuckas shoulda stayed home! | |
VOC_JULIUS_LC7ATTACK_4 | Julius | You neva shoulda came here! | |
VOC_JULIUS_LC7DAMAGE_1 | Julius | Where my boys at? | |
VOC_JULIUS_LC7DAMAGE_2 | Julius | Don't worry 'bout me, I'm fine. | |
VOC_JULIUS_LC7DAMAGE_3 | Julius | It's gonna take a lot more than that to stop me... | |
VOC_JULIUS_LC7DAMAGE_4 | Julius | I ain't goin' out here. |
Placeholder dialogue for Victor.
VOC_VICTOR_LC7ATTACK_1=(none)
Oddly, the "Dex/Troy was abandoned/died" strings are marked as "LC07__NEW", implying that they both didn't appear in an earlier version of the mission.
Possession With Intent
Unused mission failure string for not being able to get the explosives installed within the car. Going to the Police Station without the bomb doesn't fail the mission, but destroying the car bomb displays the "The car with the explosives was destroyed." message.
MSN_LC08_FAIL_NO_EXPLOSIVES=You failed to get the explosives installed.
Unused mission-exclusive quotes of Police attacking the Saints from stealing the evidence.
Unused quotes of Third Street Saints telling Playa about how much of the truck is filled up.
The truck is always locked until the timer runs out, leaving this message unused.
MSN_LC08_TOO_SOON=You can't leave until your crew has loaded up the truck.
House Call
No such objective appears in the final.
MSN_LC09_PICKUP=Pick up Dex.
Unused subtitles for running over pedestrians. Oddly, there's no lines 1-5.
VOC_DEX_LC9RUNOVER_6=You are one sick mother fucker, you know that? VOC_DEX_LC9RUNOVER_7=Can you dial that shit down, I don't wanna deal with the cops and the Carnales. VOC_DEX_LC9RUNOVER_8=Shit man, they owe you money or somethin'? VOC_DEX_LC9RUNOVER_9=I know we're in a hurry, but can you be a little more careful? VOC_DEX_LC9RUNOVER_10=You better cool that shit down, otherwise we're gonna get arrested before we get to Angelo.
Unused idle dialogue.
Filename | Character | Audio | Dialogue |
---|---|---|---|
VOC_DEX_LC9TIMEOUT_1 | Dex | What are we waiting for? | |
VOC_DEX_LC9TIMEOUT_2 | Dex | We gonna fuck up Angelo or what? | |
VOC_DEX_LC9TIMEOUT_3 | Dex | Why are we wastin' time man? |
Unused unique mission ATTACK and DAMAGE dialogue for Dex. Final uses generic lines.
Unused dialogue for Angelo, where the fifth line implies that the lines were supposed to play in the Lopez Mansion. Maybe he was supposed to be chased around like with Tanya in "Possesion With Intent"?
Filename | Character | Audio | Dialogue |
---|---|---|---|
VOC_ANGELO_LC9ATTACK_1 | Angelo | I won't miss this time. | |
VOC_ANGELO_LC9ATTACK_4 | Angelo | Nobody fucks with my family! | |
VOC_ANGELO_LC9ATTACK_5 | Angelo | How dare you disrespect my fathers house... | |
VOC_ANGELO_LC9ATTACK_6 | Angelo | You're gonna die here... |
The third line lacks a subtitle string, whilst the second string lacks the "hijo puta" line and has a type of "your" instead of "you're".
Filename | Character | Audio | Dialogue (Transcribed) |
---|---|---|---|
VOC_ANGELO_LC9ATTACK_2 | Angelo | After you're dead, I'm going to kill that hijo puta Manuel. | |
VOC_ANGELO_LC9ATTACK_3 | Angelo |
Unused dialogue that was intended to be said by Angelo during the car chase? The third line doesn't seem to make sense. Oddly, the LC9_DEFEATED line is used but only when Angelo notices Playa and Dex entering the building's grounds.
Filename | Character | Audio | Dialogue |
---|---|---|---|
VOC_ANGELO_LC9DAMAGE_3 | Angelo | What the hell are you waiting for, take off! | |
VOC_ANGELO_LC9DAMAGE_4 | Angelo | This isn't happening... |
The first two lines lack subtitle strings.
Filename | Character | Audio | Dialogue (Transcribed) |
---|---|---|---|
VOC_ANGELO_LC9DAMAGE_1 | Angelo | Por favor, ayúdame. (Please help me.) | |
VOC_ANGELO_LC9DAMAGE_2 | Angelo |
Unused subtitles for the car chase.
DEX_LC9_CHASE_1=Don't worry about Angelo, just take out these suckas... DEX_LC9_CHASE_2=I'll catch up to Angelo, you worry about the rest of the Carnales... DEX_LC9_CHASE_3=Leave Angelo to me, just make sure we live long enough to catch up to him... DEX_LC9_CHASE_4=Get those guys off our tail, I'll deal with Angelo DEX_LC9_CHASE_5=Finish off those Carnales chasing us while I catch up to Angelo... DEX_LC9_CHASE_6=I got Angelo, you handle his boys... DEX_LC9_CHASE_7=I'm gonna try to catch up to Angelo, you take out the other Carnales... DEX_LC9_CHASE_8=Cover our ass while I chase Lopez..
Unused dialogue for the car getting damaged, which never play no matter how damaged it gets.
Filename | Character | Audio | Dialogue |
---|---|---|---|
VOC_DEX_LC9CARDAMAGE_1 | Dex | This hooptie ain't gonna make it if we take any more hits like that. | |
VOC_DEX_LC9CARDAMAGE_2 | Dex | Get yo hand off your dick and on the trigger, we gotta stop Angelo! | |
VOC_DEX_LC9CARDAMAGE_3 | Dex | How 'bout you shoot those bitches before they blow our asses up? | |
VOC_DEX_LC9CARDAMAGE_4 | Dex | You asleep or somethin'? | |
VOC_DEX_LC9CARDAMAGE_5 | Dex | Hey man, can you stop these mother fuckers from shootin' us? | |
VOC_DEX_LC9CARDAMAGE_6 | Dex | If this ride dies on us we're not gonna catch Angelo! |
Placeholder damage dialogue.
VOC_ANGELO_LC9DAMAGE_1=(none)
What Goes Up...
Unused line from Dex intended to play at Wardil Airport before he tells Playa about taking control of the car.
Filename | Character | Audio | Dialogue |
---|---|---|---|
VOC_DEX_LC10AIRPORT_1 | Angelo | Looks like we made it just in time. |
Unused subtitles for Dex's car getting damaged. Strangely, they're used before the second part of the mission. Also, the eighth line of dialogue actually says "Julius better cover this damage".
DEX_LC10_CARDAMAGE_1=I just got through paying this baby off... DEX_LC10_CARDAMAGE_2=Can you keep my car from being totalled? DEX_LC10_CARDAMAGE_3=They're tearin' my car up... DEX_LC10_CARDAMAGE_4=Aren't you supposed to stop my car from getting fucked up? DEX_LC10_CARDAMAGE_5=I swear to god, every time I fix her up, some asshole puts a bullet in my car... DEX_LC10_CARDAMAGE_6=I'd appreciate it if you could keep my ride from bein' trashed... DEX_LC10_CARDAMAGE_7=Stop these assholes from shootin' up my whip! DEX_LC10_CARDAMAGE_8=Julius better cover these damages...(THIS)
It seems that Angelo was supposed to be more verbal as he takes off in the plane.
Filename | Character | Audio | Dialogue |
---|---|---|---|
VOC_ANGELO_LC10ATTACK_1 | Angelo | Don't you ever give up? | |
VOC_ANGELO_LC10ATTACK_2 | Angelo | I'm not dying like my brother! | |
VOC_ANGELO_LC10ATTACK_3 | Angelo | This ends here! |
Unused subtitles for Dex noticing the Carnales with the rocket launchers.
DEX_LC10_SEERPG_1=Where the fuck did they get rocket launchers? DEX_LC10_SEERPG_2=Take out those chumps with the RPGS! DEX_LC10_SEERPG_3=We gotta drop those bitches with the rocket launchers! DEX_LC10_SEERPG_4=Kill those muthafuckas before they blow us up! DEX_LC10_SEERPG_5=If we don't kill those guys with the rocket launchers we're fucked! DEX_LC10_SEERPG_6=Drop those suckas with the RPGS before they take us out! DEX_LC10_SEERPG_7=Shit, they got rocket launchers! DEX_LC10_SEERPG_8=Those rocket launchers are gonna fuck us up unless you do somethin'!
Additional unused lines for damaging the plane, but only the first three lines play. They were most likely intended to be played at random rather than at stages of damage.
Filename | Character | Audio | Dialogue |
---|---|---|---|
VOC_DEX_LC10PLANEDAM_4 | Dex | Don't let Angelo get away! | |
VOC_DEX_LC10PLANEDAM_5 | Dex | Angelo, you're not going anywhere! | |
VOC_DEX_LC10PLANEDAM_6 | Dex | That's right playa, fuck him up! | |
VOC_DEX_LC10PLANEDAM_7 | Dex | We can't let that plane take off! | |
VOC_DEX_LC10PLANEDAM_8 | Dex | You got no where(sic) to hide Angelo! | |
VOC_DEX_LC10PLANEDAM_9 | Dex | Do this bitch like you did his brother. | |
VOC_DEX_LC10PLANEDAM_10 | Dex | Come on man, don't let up! | |
VOC_DEX_LC10PLANEDAM_11 | Dex | Get out of that plane you pussy! | |
VOC_DEX_LC10PLANEDAM_12 | Dex | Let's finish the Carnales for good! | |
VOC_DEX_LC10PLANEDAM_13 | Dex | It's over mother fucker! |