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Saints Row 2/Unused Mission-Related Text and Audio

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This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Cover:
  • Unused Playa male 2 voice clips from VOC_SP 2619.
  • Unused Playa male 3 voce clips from Voc_SP 6200.
  • Unused Playa Female 2 voice clips from VOC_SP, 7268
  • Unused Playa Female 3 voice clips from VOC_SP, 6680.
  • Unused revelation clips from 8046?
  • Scrapped Dex voice clips, pointing towards a cut mission?

This is a sub-page of Saints Row 2.

Audio and text will be extracted from the Xbox 360 version, due to better audio quality and file organization. Unlike the previous game, many of the mission-specific flavor dialogue does have unused subtitles, but only for the first line in voice_pc.

All subtitles are transcribed from the text files in static.us.le_strings and voice_script_us.le_strings, unless stated otherwise.

Sub-Pages

Story Missions

SR2 3rdStreetSaintsIcon.png
Third Street Saints
"We get our crew together, once we got that we can work on how we're takin' back our city."
SR2 TheBrotherhooodIcon.png
The Brotherhood
"You really expect me to take 20 and say thanks."
SR2 SonsOfSamediIcon.png
Sons of Samedi
"Don't worry. I only need one ear to hear the whispers of the Loa..."
SR2 TheRoninIcon.png
The Ronin
"Did you really think you could match my skill?"
SR2 UltorCorporationIcon.png
Ultor Corporation
"I liked Ultor a lot more when they just made clothes..."

Removed Troy Mission?

This unused phone call dialogue by Troy possibly refers scrapped mission involving terrorists outside of Stilwater, but there's no other strings present in the file. The subtitles are only found in voice_pc.

Filename Character Audio Dialogue
TROY_CALL_PLAYER_01 Troy
Listen, what I'm about to tell you is gonna sound crazy but it's true: a terrorist cell is workin' outta Stilwater and they got half the PD on the payroll. We gotta stop these guys.

Removed Dex Mission?

There are enigmatic voice clips relating to a cut mission with Dex, despite never making a physical appearance in the game outside of the Corporate Warfare DLC. The voice clips are structured like an in-game cutscene (like the Activity missions for example), despite having no corresponding voice clips for the protagonist. The subtitles are only found in voice_pc.

The following voice clips are likely supposed to take place before Revelation, due to Dex betraying the protagonist during that mission, or is from an earlier story draft.

Filename Character Audio Dialogue
DEX_PLAYERCHAT_01 Dex 300px You look good…
DEX_PLAYERCHAT_02 Dex 300px Nice to see you too.
DEX_PLAYERCHAT_03 Dex 300px I want your help.
DEX_PLAYERCHAT_04 Dex 300px I’m not talking about favors I’m talkin’ about payin.
DEX_PLAYERCHAT_05 Dex 300px An independent science company is close to developing totally green energy.
DEX_PLAYERCHAT_06 Dex 300px If they go public you think people are gonna want a nuke plant in their town? I need you jack their shipments of prototype parts.
DEX_PLAYERCHAT_07 Dex 300px I’m glad we can look past what’s happened before.

Sons of Samedi Zombie Missions?

There are several text entries marked as RSS_01-06, consisting of six missions to do with Zombies and the Sons of Samedi according to the fifth and first mission titles, Zombies of Samedi and Rising of the Dead. This may be further evidenced by the abbreviation either meaning "Return of Sons of Samedi" or "Resurrected Sons of Samedi".

The first mission according to Strings would be Rising of the Dead involves killing the zombies before time runs out in an area the mission would fail if either the Playa fail to kill enough zombies or due to one of the strings it would also fail if the Playa don't return to the area within 15 seconds.

String Text
MSN_RSS01_DISPLAY_NAME Rising of the Dead
MSN_RSS01_AREA You have 15 seconds to return to the [format][color:teal]area[/format]
MSN_RSS01_DIRECTIVE Kill the [format][color:red]zombies[/format]
MSN_RSS01_OBJECTIVE Zombies Killed:
MSN_RSS01_TIME Time ran out. The planet is doomed

The second mission called Freedom is to save the hostages and take them to freedom and it would fail if either the hostages dies or gets abandoned.

String Text
MSN_RSS01_DISPLAY_NAME Rising of the Dead
MSN_RSS02_DISPLAY_NAME Freedom
MSN_RSS02_FREEDOM Take the hostages to [format][color:teal]freedom[/format]
MSN_RSS02_RESCUE Rescue the [format][color:green]hostages[/format]
MSN_RSS02_HOSTAGE_ABANDONED A hostage was abandoned
MSN_RSS02_HOSTAGE_DIED A hostage died

The third mission Liberty would have been killing terrorists its unknown if it would be actual terrorists or the Sons of Samdi would be the terrorists after that, it now tells you to take a helicopter.

String Text
MSN_RSS03_DISPLAY_NAME Liberty
MSN_RSS03_OBJECTIVE Terrorists Killed:
MSN_RSS03_LIBTERTY Maintain Liberty, kill the hostage [format][color:red]terrorists[/format]
MSN_RSS03_HELI Get to the [format][color:teal]helicopter[/format]

The 4th mission is Justice for all and it would likely be using the helicopter to kill terrorists on their training grounds most likely it would have been the Tornado helicopter.

String Text
MSN_RSS04_DISPLAY_NAME And and Justice for all...
MSN_RSS04_HELI Get to the [format][color:teal]helicopter[/format]
MSN_RSS04_JUSTICE Eliminate the [format][color:red]terrorists[/format] on their training grounds
MSN_RSS04_OBJECTIVE Terrorists Killed:

The 5th mission Zombies of Samedi involves killing zombies and there would be a timer in which the MSN_RSS05_HOSTAGE_TIME fail state which suggests the Playa would have been infected.

String Text
MSN_RSS05_DISPLAY_NAME Zombies of Samedi
MSN_RSS05_DIRECTIVE Kill the [format][color:red]zombies[/format]
MSN_RSS05_OBJECTIVE Zombies Killed:
MSN_RSS05_HOSTAGE_TIME Time ran out. Hope you enjoy brains

And the last mission which is Law of the Urban Jungle, which just has a directive saying "Man up or go home!".

String Text
MSN_RSS06_DISPLAY_NAME Law of the Urban Jungle
MSN_RSS06_DIRECTIVE Man up or go home!