If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Serious Sam: Next Encounter (GameCube)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Serious Sam: Next Encounter

Developer: Climax Group
Publisher: Global Star Software
Platform: GameCube
Released in US: April 12, 2004
Released in EU: April 30, 2004

DevMessageIcon.png This game has a hidden developer message.
EnemyIcon.png This game has unused enemies.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
  • Images. Nuff said.

Unused Enemies

The file MinionStats.cfg has listings for a few unused enemy types.

  • e_GiantHornet
  • e_LegionnaireAntLeader, a second legionnaire ant variation with double the health compared to the used one.
  • e_CraneBomber
  • e_MerMan
  • e_MashHopper, presumably a marsh hopper from Serious Sam 1.
  • e_ToungueHarpy

Concept Art

There are a lot of concept art of cut enemies.


Several concepts of the cut enemy called Giant Hornet. According to the original idea, it was a large insect with a weapon instead of a sting.


There is a concept art of the cut enemy Marsh Hopper, which previously appeared in Serious Sam: The First Encounter and Serious Sam: The Second Encounter.

Developer Comments

In base.cfg, developers left a comment in order to avoid edits screwing up the code. The file contains the global variable definitions.


In Crabman's character script, the developers left a really random funny comment:

# e_CrabMan and i don't give a damn, crabman - thats just who i am