If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Serious Sam 2

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Serious Sam 2

Developer: Croteam
Publisher: 2K Games
Platforms: Xbox, Windows
Released internationally: October 11, 2005


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.


Serious Sam 2 can be described as the bastard child of the entire Serious Sam series. It's not a bad game at all, but back then, everybody hated it because it totally ruined the Serious Sam universe FOREVER with its cartoony graphics (which have actually held up pretty well) and because the game spawned enemies a few at a time instead of all at once. These days, the biggest count against it is the unfunny “humor”, which mostly gets in the way.

Hmmm...
To do:
  • There is a cut planet called Pechina. Its assets were re-used in other levels.
  • A new update for the game (yes, in 2021) has added in a bunch of previously cut content, including the Beam Gun, multiplayer maps, and dual wielding.

Unused Loading Screen Images

This game has lots of loading screen images that are not used by any levels; unfortunately, the corresponding maps are gone.

E3 2005 Demo Loading Images

Loading images for the E3 2005 demonstration can be found, but the maps themselves are gone.

CTF Multiplayer Gamemode

Unused level loading screens included with the Deathmatch patch show there was going to be a Capture the Flag mode included with the game at one time. No coding nor models show any trace of a CTF mode, so these images are likely the only remnants from it.

Multiplayer Maps

Loading screens for a few unused multiplayer levels can be found in the Deathmatch patch; DM-Cockalikee, DM-DesertTemple, and DM-Dockingbay. Of note is that DesertTemple was supposed to be a port of the only DM map included with Serious Sam: The First Encounter, while Docking bay comes from Serious Sam: The Second Encounter.

All three maps would finally get a public release in a surprise patch released on March 23, 2021, to mark the Serious Sam franchise's 20th anniversary, alongside 9 other unreleased maps from Croteam's archives: DM_Branchester, DM_Catacombs, DM_Cliff, DM_Hole, DM_HoodlumsBackyard, DM_LandOfGiants, DM_Stadium, DM_Towers and DM_Yodeller.

Testing Levels

Loading images for various testing levels can be found, but none of them are accessible.

Unused Weapons

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is there any way to activate the Beam Gun in-game, and what happens when it's used?

HUD images for two unused weapons, Plasma Beam Gun and voodoo_gnarr, can be found. A world model and coding exists for the Beam Gun, but there is nothing associated with the Voodoo Gnaar outside of the HUD image.

The Beam Gun would finally get a public release in a surprise patch released on March 23, 2021, to mark the Serious Sam franchise's 20th anniversary.

Dual Wielding

You know, this would've been a neat feature if they kept it.

In the final game, only the Revolver and Uzis are dual wielded. However, a model for an item called “combo-weapons” can be found, which consists of two Chainsaws side by side. It can be assumed that this was supposed to be for some sort of scrapped dual-wielding system. This can somewhat be seen in the image for the testing room for flying enemies, which shows Sam dual-wielding the Double Shotgun, which is not possible in the final game.

A dual-wielding system would finally get a public release in a surprise patch released on March 23, 2021, to mark the Serious Sam franchise's 20th anniversary.

Thief Enemy

Textures for a “Thief” enemy can be found in the “Enemies” section of models. It does not have a model, but when the texture is opened up, it is identical to the one on the “Gary the Thief” player model. Even stranger is that the Gary the Thief player model has no textures in its folder, meaning it references from the entry in the Enemies section. It seems likely that there was supposed to be a Thief-type enemy, but it was scrapped and the model was instead transformed into a multiplayer player model.

Old Cutscenes

50 work-in-progress cutscenes have been leaked, they play pretty much the same but some of them are even for unused levels (1_1_Jungle, 1_3_JungleAndCave), the final game combines these two levels into one. Sam was voiced by the one and only Damjan Mravunac ( but some cutscenes seem to use voicelines from TFE and TSE) and the cutscenes use music from several different movies. Also, some of them don't even have sound (1_1_INTRO, 2_1_OUTRO, 3_1_OUTRO, and 3_5_OUTRO). And yes at 8:52, the Shaman gets quite.. annoyed by Sam's yelling.