If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Shin Megami Tensei NINE

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Shin Megami Tensei NINE

Developer: Atlus
Publisher: Atlus
Platform: Xbox
Released in JP: December 5, 2002

GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.

Shin Megami Tensei NINE is the first fully 3D entry in the Shin Megami Tensei series. Takes place during the events of the first game, you explore through a digital world called "Idea Space", a digital recreation of Tokyo before the ICBMs destroyed. However you're eventually recruited by the Central Administration Bureau to take care of the glitches known as "Noise".

The game was supposed to get a online version later on that would have included more demons, items, and online multiplayer before getting scrapped and spun off into Shin Megami Tensei IMAGINE due the original Xbox being unpopular in Japan.

Despite this, the game has been gaining a cult-like status in recent years among for its writing and having the artist Yasuomi Umetsu be the character designer.

To do:
  • Each city has a alpha xbg file, early model data to show where to the player could originally walk to.
  • Place Maya Amano textures onto Sumire model to see what she looked like as a placeholder.
  • Is there any unused visual effects in the .tpk files?
  • Make a prerelease page covering the TGS reveal and other things. This site mentions some pretty neat unused things like items.
Listed here are tools that be used to extract assets.

Unused Graphics


Placeholder portraits to show emotions featuring Baraki, young Sumire, and the protagonist sister.


Another set of placeholder portraits. The text here mentions Miranda and Sumire.

SMT-Nine-Maya-1.png SMT-Nine-Maya-2.png

Two textures of Maya Amano from the Persona 2 duology. It seems to be a placeholder textures for Sumire model.


A weird background of sorts.


A early graphic for the original duke Xbox controller.


Text used for debugging.

Unfinished Real World Backgrounds

There's several unfinished backgrounds for the real world section. Likely just used for placeholders.

Early Base Final Base
SMTNINEEarlyBase.png SMTNINEBaseFinal.png
Early Home Final Home
Image 22.png SMTNINEfinalhome.png
Early Log-in Gear Final Log-in Gear
SMTNINEChamberEarly.png SMTNINElogingear.png
Early Headquarters Final Headquarters
Early 2nd Log-in Gear Final 2nd Log-in Gear
SMTNINEChamberEarly2.png SMTNINERedlogin.png
Early Street Final Street
SMTNINEStreetEarly.png SMTNINEStreets.png
Early Pathway Final Pathway
SMTNINEPathwayEarly.png SMTNINEPathways.png
Early Tokyo Millennium Final Tokyo Millennium
SMTNINEWaterEarly.png SMTNINETokyo.png
Early Tokyo Millennium Base Final Tokyo Millennium Base
SMTNINEGroundEarly.png SMTNINEFrontTokyo.png
Early Alterative 2nd Log-in Gear Final Alterative 2nd Log-in Gear
SMTNINEKanjiEarly.png SMTNINElogingear.png

Unused Demons

Several demons go unused as they were planned to appear in the online version before it got scrapped. This even includes brand new demons that were exclusively made for this title.

Divine Cherub

SMT NINE Cherub RTS.png

Divine Seraph

SMT NINE Seraph RTS.png

A brand new demon for this title. Wouldn't see a official appearance until Strange Journey.

Fallen Gaap


Fiend Tokisada

SMT NINE Tokisada RTS.png

A another brand new demon made for this title. Wouldn't be seen until Shin Megami Tensei IV.

Megami Izanami

SMT NINE Izanami RTS.png

The last new demon. Same with Tokisada, wouldn't make a appearance until Shin Megami Tensei IV.

The following demons are referenced in the Akuma.txt files, but don't have any RTS assets associated with them:

  • Megami Norn
  • Deity Nandou Xingjun
  • Fury Chi You
  • Lady Xi Wangmu
  • Lady Cybele
  • Divine Throne
  • Fairy Troll
  • Fiend Masakado
  • Fallen Azazel
  • Night Lilith
  • Vile Taotie
  • Vile Pazuzu
  • Reaper Beidou Xingjun
  • Wilder Scylla
  • Tyrant Beelzebub
  • Tyrant Dagon
  • Tyrant Mara
  • Drake Echidna
  • Drake Tiamat

Unused RTS Icons

Some of Chapter 9's bosses have RTS map icons, even though the last RTS mission occurs in Chapter 8.

SMT NINE Raguel RTS.png SMT NINE Sariel RTS.png SMT NINE Maria RTS 01.png SMT NINE Lucifer RTS.png SMT NINE Maria RTS 02.png SMT NINE Adam RTS.png SMT NINE Eve RTS.png SMT NINE Yaldabaoth RTS.png

Unused Skills

Four skill names for the in-game battle log exist in the game's code, but don't appear to be tied to any existing skill.


SHOOTING-7STARS and BRIGHT-6STARS were skills used by Beidou Xingjun and Nandou Xingjun in Shin Megami Tensei: Devil Summoner.

Debug Files

In the game's files, there's a debug folder that contains the file called debug.xpr.

Removed Videos

In the video folder, every video file has a number to them but the videos begin to skip numbers after 23. It's unknown why the numbers begin to skip but it's assumed to be videos that were removed. These video files that were skipped are:

  • video_24.xmv
  • video_26.xmv
  • video_29.xmv
  • video_30.xmv
  • video_31.xmv
  • video_32.xmv
  • video_36-44.xmv
  • video_53-59.xmv
  • video_66-98.xmv