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Shrek (Xbox)

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Title Screen

Shrek

Developer: Digital Illusions CE[1]
Publisher: TDK Mediactive[1]
Platform: Xbox
Released in US: November 15, 2001[1]
Released in EU: March 27, 2002[1]


AnimationsIcon.png This game has unused animations.
CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.


Shrek kicks off the Xbox's launch with a 3D platformer. Notably, it was the first ever game to use deferred shading in its graphics. It was later ported to the GameCube as Shrek: Extra Large by a different team and includes some extra levels.

Featuring a very fast, silent Shrek that pummels enemies that never die, levels and characters not seen in the movie at all (all designed by Todd McFarlane), and a lack of characters from the movie aside from Fiona and the Magic Mirror.

Unused Graphics

common.lmp

test.dds

Shrekxbox test.png

A test texture pattern.

font.dds

Shrekxbox font.png

A sheet of fonts from Quake III Arena.

chicken.dds

ShrekXbox chicken.png

An image of a chicken.

Logos

Static logos for Dreamworks, TDK and a Shrek-styled DICE logo are present. The game uses FMV sequences instead, rendering these unused.

motherg.lmp

trans_RH_Alpha_leafs_test03A.dds

Shrekxbox trans RH Alpha leafs test03A.png

An unused bush texture.

sewers.lmp

Blueprints

The sewer level has two textures of blueprints that would be very out of place in Shrek's fairy tale setting.

swamp.lmp

AM_BG.dds

Shrekxbox AM BG.png

The top half of a scene from the movie, where Shrek tells Donkey that he should "go celebrate his freedom with his own friends".

map.lmp

worldelements.dds

Looks like chocolate.

A texture with basic gradients and a strange brown pattern.

comp_AM_DICE.dds

ShrekXbox comp AM DICE.png

A mirror texture with DICE's logo and a copyright date on it.

Unused Models

fiona.mgx

Hmmm...
To do:
Either find a way to view the model or load it in-game.

In eviltower.lmp is are textures and a model of Princess Fiona. She does not appear in-game, though a render with her in it appears before the credits.

She also has an extensive list of animations implying that she was going to be playable possibly for a scrapped two player mode.

fiona_dazed.anim
fiona_falling.anim
fiona_fart_choke.anim
fiona_fly.anim
fiona_getup.anim
fiona_held.anim
fiona_held_moving.anim
fiona_idle.anim
fiona_idle_action_1.anim
fiona_idle_action_2.anim
fiona_idle_action_3.anim
fiona_jump.anim
fiona_junk_01.anim
fiona_land.anim
fiona_look_circle.anim
fiona_look_straight.anim
fiona_melee_1.anim
fiona_melee_2.anim
fiona_melee_3.anim
fiona_range_1.anim
fiona_range_2.anim
fiona_range_3.anim
fiona_run_forward.anim
fiona_sidestep_left.anim
fiona_sidestep_right.anim
fiona_splat.anim
fiona_throw.anim
fiona_walk_backward.anim
fiona_walk_forward.anim

Unused Sounds

swamp.lmp

Some placeholder audio files with a female voice are present.

Filename Audio Subtitle
shrek_house1.wav
You can use the power of the magic mirror to teleport around the world and complete your quest.
shrek_house2.wav
Uhhh... yeah. The mirror is very weak right now. To increase its power and teleport farther, you'll need to perform good deeds. Every time you perform a good deed, the mirror will become a little more powerful. If you work at it, it will eventually be powerful enough to take you to Merlin's tower of pure evil.
shrek_house3.wav
Jump into the magic mirror and get going.

eviltower.lmp

merlin_death.wav

While used, the game cuts to credits before he can say "Didn't see that coming."

References