Silent Hill 2 (PlayStation 2)
Silent Hill 2 |
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Developer: Konami Computer Entertainment Tokyo This game has unused areas. This game has a prototype article This game has a notes page |
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Silent Hill 2 is the second installment in the survival horror video game series.
Contents
Sub-Pages
Prototype Info |
Notes |
Debug Camera
Final builds of the game feature the same debug camera which is present in E3 Trial Version on pad_x=10, although lacking the information text overlay. Debug camera operates in three modes: "CYLINDER FOR DEBUG", "FREE FOR DEBUG" and "SELFVIEW FOR DEBUG".
For SLUS-20228GH disc emulated on PCSX2 1.4.0 211019D0 00000001 — enables "CYLINDER FOR DEBUG" mode 21101970 float — controls horizontal movement in "CYLINDER FOR DEBUG" mode 21101974 float — controls roll movement in "CYLINDER FOR DEBUG" mode 21101978 float — controls zoom movement in "CYLINDER FOR DEBUG" mode 2110197C float — controls vertical movement in "CYLINDER FOR DEBUG" mode 211019D0 00000002 — enables "FREE FOR DEBUG" mode 21101AF0 float — controls x-axis movement in "FREE FOR DEBUG" mode 21101AF4 float — controls y-axis movement in "FREE FOR DEBUG" mode 21101AF8 float — controls z-axis movement in "FREE FOR DEBUG" mode 211019D0 00000003 — enables "SELFVIEW FOR DEBUG" mode
For SLPM-65098 disc emulated on PCSX2 1.4.0 211016D0 00000001 — enables "CYLINDER FOR DEBUG" mode 21101670 float — controls horizontal movement in "CYLINDER FOR DEBUG" mode 21101674 float — controls roll movement in "CYLINDER FOR DEBUG" mode 21101678 float — controls zoom movement in "CYLINDER FOR DEBUG" mode 2110167C float — controls vertical movement in "CYLINDER FOR DEBUG" mode 211016D0 00000002 — enables "FREE FOR DEBUG" mode 211017F0 float — controls x-axis movement in "FREE FOR DEBUG" mode 211017F4 float — controls y-axis movement in "FREE FOR DEBUG" mode 211017F8 float — controls z-axis movement in "FREE FOR DEBUG" mode 211016D0 00000003 — enables "SELFVIEW FOR DEBUG" mode
Debug Shadows Filters
Changing values on the following raw addresses enable various shadows filters which are not present in E3 Trial Version debug menu.
SLUS 20228GH 0064DDF0 (4 byte) 0064DDF8 (4 byte)
Hidden Button Combinations
Mini Map
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A hidden mini map can be activated by a set of complex button combinations. First, you must have completed the Dog Ending. After you have completed the Dog Ending, make sure your controller type is set to 2 if you are playing on the international versions of the game. Finally, press the following buttons while you have control over your character: Start + L2 + Square + L3. You may need to first enter the inventory menu screen, exit, and while exiting hold Start button and then input the rest of the button sequence.
The mini map can also be activated via the following raw codes (02, 03, 04 values enable different versions of the map):
SLUS 20228GH 01236269 (byte) 01 SLUS 20228 01224C79 (byte) 01 SLES 51156 01236D69 (byte) 01 SLES 50382 0122B979 (byte) 01 SLPM 65051 01225379 (byte) 01 SLPM 65098 0123E1E9 (byte) 01
Save Anywhere
This hidden feature has a more complex set of button combinations that need to be input to bring up the save menu anywhere. Have control over your character, and then press the following buttons: D-Pad Left + Left Analog Stick Left + Right Analog Stick Left + L2 + L1 + L3.
Unused Map
An unused version of the Brookhaven Hospital exists within the game. Most notably, this has no enemies or music. It also has various different camera angles compared to its used counterpart and a glitched box puzzle. This map was shown at the Tokyo Game Show 2001 and likely E3 Expo of that year. This map is internally named tgs_trial. Apply the below code for the USA Greatest Hits version of the game to appear here. Start from New Game or Load Game then hold R3 button while the screen is fading out to appear here.
Play "tgs_trial" Map (Hold R3 while map is loading from New game or Load game) D104CB02 0000FFFB 201CD130 24030001 D104CB02 0000FFFB 201CD0D8 24030001 D104CB02 0000FFFF 201CD130 80236F60 D104CB02 0000FFFF 201CD0D8 80236FD8
Unused Graphic
A graphic from the trial version of the game also remains in the final versions of the game.
Version Differences
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A Director's Cut was released on PS2 in 2002 for Japan and North America and 2003 for Europe. The Japanese PS2 version was subtitled "Saigo no Uta" (lit. "The Last Song"), while the European version was titled "Director's Cut". The US version was simply released as a Greatest Hits title with no subtitle. This re-release basically adds the additional content from the Xbox version.
- The extra scenario, "Born from a Wish", was added.
- An extra ending, the series staple UFO ending, was added.
- New weapons and items were added.
- The US Director's Cut version is playable in English, Japanese, French, Italian, German and Spanish, as opposed to the original US version's English and Japanese.
It should be noted that the back cover of the US version mentions that there are "enhanced graphics and lighting effects", but the graphics are said to be the same as the original PS2 version.
The Silent Hill series
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PlayStation | Silent Hill (Prototype) |
PlayStation 2 | Silent Hill 2 (Prototypes) • Silent Hill 3 • Silent Hill 4: The Room • Silent Hill: Shattered Memories |
PlayStation 3 & Xbox 360 | Silent Hill: Homecoming |
PlayStation 4 | P.T. |
Wii & PlayStation Portable | Silent Hill: Shattered Memories |
Windows | Silent Hill 2 • Silent Hill 4: The Room • Silent Hill: Homecoming |
Spin-Offs | |
Game Boy Advance | Play Novel: Silent Hill |
Arcade | Silent Hill: The Arcade |
iOS, Android | Silent Hill: Ascension |
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