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Skins Game

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Title Screen

Skins Game

Developer: Midway Games
Publisher: Midway Games
Platform: Arcade (Midway Atlantis)
Released in US: May 2000[1]


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


Unused Graphics

SkinsGame-fetchmail.gif

Present in the game's hard drive is a graphic from Fetchmail.


(Source: Ferrox)

Development Log

The file sc.elf.info is a development log.

======================================================================
VER 1.06 Mar 03 2000 00:40:34
built by: sean gugler.optimized code? yes
debug stripped: yes
release level: 1000
------------------------------------------
patched Zeus2 timing to eliminate display freeze
ensure pot info is saved properly
don't lock out keypad after coin inserted during "can't mulligan" screen
======================================================================
VER 1.05 Mar 02 2000 08:16:45
built by: sean gugler
optimized code? yes
debug stripped: yes
release level: 1000
------------------------------------------
fixed bill-reader credit bug
improved camera upon ball impact
better frame rate for odd camera angles (sky only, green only)
======================================================================
VER 1.04 Feb 29 2000 01:25:07
built by: sean gugler
optimized code? yes
debug stripped: yes
release level: 1000
------------------------------------------
web address in title screen.updated pin database
bugfix: don't play from water after declining a mulligan there
bugfix: don't re-award first long drive if nobody gets second
======================================================================
VER 1.03 Feb 28 2000 20:00:10
built by: sean gugler
optimized code? yes
debug stripped: yes
release level: 1000
------------------------------------------
updated attract movie
updated player faces
======================================================================
VER 1.02 Feb 24 2000
built by: frank kuan
optimized code? yes
debug stripped: yes
release level: 1000
------------------------------------------
These holes have been improved:  tr_03  tr_05  tr_11  ea_17
guts version new 1.05 has some fixes
andy shaved off 4 seconds from game over state
frank took out 3 second forced pause between holes load
======================================================================
VER 1.01 Feb 22 2000
built by: frank kuan
optimized code? yes
debug stripped: yes
release level: 1000
------------------------------------------
3 fixes:
1) pond fix for  link_amd_master/tr_17/trp17_001.col
2) attract mode reordering to show instructional part more, team credit less
3) driving range option taken out of select screen
======================================================================
VER 1.00.0 Feb 21 2000  11:30am
built by: frank kuan
optimized code? yes
checksum updated? no, 'cause only sc.elf was updated. Hope it's not a problem
debug stripped: yes
release level: 1000
------------------------------------------
Changes between this 1.00.0 and previous 1.00 version:
1. I almost shipped with with a GAME_RELEASE = 00, 'cause no one told
me to check out a new fcktypes.h. Whew. I did a "supermake pcou" right
after that to make sure nothing else slipped through.
2. Did supermake full with CCOPTIMIZE set to 1, verified it by checking
mk_obj.mk to make sure CFLAGS had -O2 flag.
3. This has Bob's change to pot_linear last night which treats the
low 10% as 0, upper 10% as 1000. Bob took out the part of the code
that was boosting the Y values with changes in X, because that code
had a bug that was boosting the low end when it wasn't supposed to,
which made it not get to 0 as it should have. Nice work figuring that
out Bob.
4. This has Andy's change that comments out "scorecard_die()" in game_over
state, which was adding an additional 13 seconds to the game over
to attract transition time
====================================================================


(Source: Ferrox)

References