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Skullgirls

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Title Screen

Skullgirls

Also known as: Skullgirls: Encore (Console), Skullgirls: 2nd Encore (PS4/PS5/Vita/Switch/PC)
Developers: Reverge Labs, Lab Zero Games (Previous Versions), Hidden Variable & Future Club (Current Version)
Publishers: Marvelous AQL (Windows), Autumn Games (Console), Konami (previous), CyberFront (JP)
Platforms: PlayStation 3, Xbox 360, Windows
Released internationally: April 11, 2012 (Xbox 360, original release), August 22, 2013 (Windows), February 11, 2014 (PS3, rerelease), April 4, 2014 (Xbox 360, rerelease)
Released in JP: February 14, 2013 (PS3, original release)
Released in US: April 10, 2012 (PS3, original release)
Released in EU: May 2, 2012 (PS3, original release)


AreasIcon.png This game has unused areas.
DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.
PiracyIcon.png This game has anti-piracy features.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Gratuitous panty shots.
Spend $40, get newer experience!
This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!
Hmmm...
To do:
  • In version 3.3.22, all Black Egrets characters (Adam included) has changed their portraits, alongside the full body arrangement, the red armband was removed to each character. Make sure to document that and compare as well.
    • Also, verify in the future if this change can affect Parasoul's Story Mode Art and color palette #8.
      • Contemplating the future Valentine's redesign, it's likely to the armband also will be removed for the Egrets in Parasoul's frames in the future (look at the Egret attempting to calm Umbrella in her Time Out loss pose as a reference).
  • Valentine is getting another design alteration at the Season Pass 1 end, with her crosses being replaced with pink shurikens. Be sure to bring that up for revisional differences too (Because of this, it's very likely that we will have to divide "Altered Sprites" and "Altered Portraits" into separate Subpages).
  • Similar to the 2015 update, a new update has released to alter various sprites in the game.

Skullgirls is a 2D fighting game developed by Reverge Labs Lab Zero Games Hidden Variable and Future Club that was later rereleased as Skullgirls: Encore, which was in turn released for the PlayStation 4 and PlayStation Vita in 2015 as Skullgirls: 2nd Encore.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
SoundIcon.png
Unused Audio
TUBATUBATUBA...
Skullgirls Data charcoin umbrella glow01.png
Unused Graphics
Unused Story Mode images and character assets. Oh my!
TextIcon.png
Unused Text
More to the story.

Internal Names

  • Peacock's George Bombs are referred to internally as "LittleBoy", and her Lonesome Lenny Blockbuster is referred to as "FatMan". These were the original names of the George Bomb and Lonesome Lenny, respectively, and were likely changed to avoid insensitivity regarding the atomic bombings of Japan during World War II.
  • Ms. Fortune's Fiber Uppercut is referred to internally as "Nyantiair", and her Cat Scratch Fever Blockbuster is referred to as "JustClaws".
  • Filia's Gregor Samson Blockbuster is referred to as "RoachRush".
  • Maplecrest has the internal name of "Maple_Crest", indicating an earlier spelling.
  • Final Atrium is called "Falling_Wreckage".
  • Meridian Area Rapid Transit is called "Training".
  • The shaders for the KO death portraits are internally referred to as "JojosDeathPortrait", a reference to Jojo's Bizarre Adventure, which featured similar death portraits.

Unused Levels

Two test levels, referred to as "test1" and "test2" respectively, can be found within the game's levels.gfs. The stage has no music or graphics defined and has lighting that gives a slightly reddish tint.

Revisional Differences

Red Cross Palette Swap

On May 13, 2014, an update was released which changes the color of any red crosses on white backgrounds to a different color after Marvelous AQL feared legal action from the Red Cross. This change most notably affected Valentine. On her default palette, the colouring was changed from red to pink. The developers said they're disappointed with the result. On May 23, 2022, Hidden Variable confirmed that Valentine (and related arts, characters that have the crosses, etc.) is getting a minor redesign, removing all crosses and changing them to pink shurikens. These changes are planned to be implemented at the end of Season Pass 1.

Pre-Patch Post-Patch
Skullgirls valentine red crosses.png Skullgirls valentine pink crosses.png

Removed Artwork

Hmmm...
To do:
  • Add Big Band's removed artwork.

Due to the July 26th, 2023 patch, some Guest Art (plus one of Big Band's story mode pieces) had to be removed completely due to its sexualizing nature and Nazi imagery related to Black Egrets' armbands, which was previously removed in Skullgirls Mobile.

emlan #2

Skullgirls emlan guest art 2.jpg

Removed due to depicting the Black Egrets with their armbands.

Gashi-gashi

Skullgirls gashi-gashi guest art.jpg

Despite its cuteness, Filia's rear being visible led to this one being axed.

Hotsuma Suzuki

Skullgirls hotsuma suzuki guest art.jpg

Another piece with the Egret bands, though with more blatant allusions to Nazi imagery.

Jaqueline Lesnick

Skullgirls jaqueline lesnick.jpg

Besides being an obvious bunny suit fanservice, it's also shown a questionable half-nude outfit from Beowulf.

Removed Audio

Transcript: (Parasoul) Take the shot, Juju.
A removed sound clip with a very storied past...

In mid-2011, a fan named Cee McNeil posted a character request on the game's Facebook wall asking Reverge Labs to make a "chinese assassin female named juju". Amused at the concept, the artists of Reverge Labs soon began to draw her on their whiteboards and tangentially spin her into the game's lore. When Skullgirls was released the following year, it was found that Parasoul would very rarely call out for Juju when using her Silent Scope super.

Later in 2013, McNeil sought compensation from Lab Zero Games, sparking a months-long exchange of legal documents. In mid-May of that year, a compromise was made through a non-disclosure agreement: Juju could continue to be used by Lab Zero, so long as Cee did not publicly speak of their legal arrangement (and therefore break their NDA).

After McNeil proceeded to do just that the very next day, Lab Zero issued a statement a few days later that Juju was effectively permanently retconned. The above sound clip was removed from the game in the midst of these legal issues, and is unlikely to ever return. Curiously, Juju was given a slight cameo in the description for the Sheltered variant of Parasoul in Skullgirls Mobile, where it said "Take the shot, Juju." However, this appeared to be a mistake by the developers, as a later update patched this quote to remove any reference to Juju.



Transcript: (Fukua) Sorry, Samson...
A patch update released on June 7, 2014 removed one of Fukua's loss voice clips, as Mike Z had forgotten to remove it prior.

Altered Sprites

On April 23rd, 2015, an update was released that altered some frames of animation with the intent of removing or heavily obscuring some panty shots. The only characters affected were Filia/Fukua and Cerebella. According to some of the developers, they were always intending on changing them, even before the game was released, as they were deemed as unnecessary fanservice.

Cerebella

A total of 19 frames were altered between five different animations; cerecopter, hit_air_knockup, hit_down_front, hit_knee_fall, and hit_wakeup_front.

Pre-Patch Post-Patch
Full Moon Quarter Moon
Pre-Patch Post-Patch
Cheetos fingers It ain't easy being cheesy
Pre-Patch Post-Patch
Airborn booty Not a chance
Pre-Patch Post-Patch
Cerebella hit down front precensorship.gif Cerebella hit down front censored.gif
Pre-Patch Post-Patch
Cerebella knee fall uncensor.gif Cerebella knee fall censored.gif
Pre-Patch Post-Patch
Cheeky No peeky

Filia/Fukua

A total of 21 frames were altered between five different animations; hit_air_knockup, hit_down_front, hit_fall_front, hit_knee_fall, and hit_wakeup_front. Two unused animations, a taunt and a loss animation, were also removed from the Digital Art Compendium.

Pre-Patch Post-Patch
Felia hit air knockup uncensored.gif Felia hit air knockup censored.gif
Pre-Patch Post-Patch
Felia hit down front uncensored.gif Felia hit down front censored.gif
Pre-Patch Post-Patch
Felia hit fall front uncensored.gif Felia hit fall front censored.gif
Pre-Patch Post-Patch
Felia hit knee fall uncensored.gif Felia hit knee fall censored.gif
Pre-Patch Post-Patch
Felia hit wakeup front uncensored.gif Felia hit wakeup front censored.gif
Removed from Compendium Removed from Compendium
Filia lose resized 2.gif Filia spank resized.gif

Parasoul

At some point between the original 2012 XBLA/PSN release and the 2013 PC release, Parasoul's forward wakeup animation was altered. The original animation contained partial nudity as the character's buttocks and underwear were briefly exposed as she stood up from a forward facing prone position. The animation was altered to lengthen her dress and removes the partial nudity. Mike Zaimont explained the changes as follows: "Her skirt was actually the wrong length in the original version, it was fixed because it was off-model."

Pre-Patch Post-Patch
A royal mooning.
Skullgirls Parasoul wakeup censored.png
Pre-Patch Post-Patch
Skullgirls parasoul wakeup xbla.gif Skullgirls parasoul wakeup pc.gif

Altered Portraits

Squigly

An update released on October 12, 2014 corrected an error in one of Squigly's Story Mode portraits where one of her hands wasn't skeletal.

Pre-Patch Post-Patch
Look ma, no (skeletal) hands! Oh, boo. You're no fun.

Adam

From the PC release onwards, Adam's eye color was changed to blue in all of his portraits.

Pre-Patch Post-Patch
Skullgirls Adam blush.png Skullgirls Adam blush2.png
Pre-Patch Post-Patch
Skullgirls Adam neutral.png Skullgirls Adam neutral2.png
Pre-Patch Post-Patch
SkullgirlsAdam salute.png Skullgirls Adam salute2.png
Pre-Patch Post-Patch
Skullgirls Adam sheepish.png Skullgirls Adam sheepish2.png

NMO Arena Banners

An update released on February 24th, 2021 has changed NMO Arena banners of Fukua, Robo-Fortune, an unused joke banner for Annie created long years ago (that was updated a bit days before the character release on March 8, 2021 update), and another one for Marie, curious, because she is not playable (until her release as the final character for the Season Pass 1), replacing all mock banners for the proper character arts. In the case of Umbrella, she had a joke banner in her alpha, that's eventually before the beta phase was changed to the final one. Curiously, in Skullgirls Mobile, the night version of the stage still uses the original-mock Fukua and Robo-Fortune Banners.

Pre-Patch Post-Patch
The original joke from April 1st, 2014. The joke loses sense after this change.
Pre-Patch Post-Patch
Another Non-Canon character? Annie's story mode confirmed that she is Canon after all. Ugh.
Pre-Patch (Unused) Post-Patch (Used in Annie Release)
A cool mock banner for a character that almost wins the Indiegogo campaign twice. Seriously? Change the banner before Annie's Release are necessary?
Pre-Patch (Unused) Post-Patch (Unused for now)
Know your place! You dare challenge me? A very early spoiler that she is the final character from Season Pass 1.
Alpha Beta/Final
That PS. Parasoul drawed this? She runs fro Ice Cream for her and Hungern.

Umbrella's Sigil

Early Final
Umbrella The cooler Umbrella

Umbrella's character icon/sigil was originally just... a basic umbrella. The developers weren't satisfied with how it looked (probaly because that umbrella is the standart of Canopy Kingdom), so it went through several revisions to look visually distinct.

(Source: @Skullgirls on Twitter)

Umbrella's Story Mode

Beta Final
The surprisingly good ending for this Story Mode. Carol looks better in pajamas.
Beta Final
KING FRANZ IS ALIVE!?!?!?!?!? Probably this was changed to be equivalent to the WebToon comic.

Unlike the other DLC chracters, Umbrella's Story Mode has launched in her Beta Release on Steam instead of the Full Release. But, in the final release this suffered minor changes on the arts to upgrade them for look more colored or detailed, except for the last ones. The ending image in the final has a bit moved, and Carol's/Painwheel's wearing has changed to be more accurate for a Pajama Party. The Post-Credits image has changed the design of King Franz from the original one used in Skullgirls Mobile for a more Robust one, that later used in the WebToon comic.

Annie

Unused Palette

Skullgirls Annie palette number 32.png

In the Digital Art Compendium, there is a funny little palette for Annie labeled as "annie_annie" that references the Annie's brand of mac & cheese. As of now, it's not present in the game. According to one of the developers, Midiman, it was a leftover from when they were still creating palettes.

(Source: @SPerson333 on Twitter)

Removed Palette

Hmmm...
To do:
Find (or attempt to recreate) the annie sprite (like the showed in the color above) and replace the image showed below.

Skullgirls Annie Removed Color.png

Another unused color in Console/PC version that was also not included in the compendium. This originally appeared in her mobile debut as a Diamond Variant. The color is based on Annie and Tibbers from League of Legends, but for legal concerns, thas was replaced in a patch for the Byleth from Fire Emblem reference. Without the demand, this color that can be used for be the original #17 color palette.

(Source: Skullgirls Mobile's 4.5 Update Notes)

Anti-Piracy

Hmmm...
To do:
Figure out how to trigger this message without actually pirating the game, and if there are any other effects.

Oh no!

If the game detects it is a pirated copy, it will show this nonsensical message on the title screen after completing story mode. This was famously used to out a pirate who asked the Skullgirls team about it on Twitter.