If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Snake Pass (Windows)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Snake Pass

Developer: Sumo Digital[1]
Publishers: Curve Digital[1] (US/EU), Konami[2] (JP)
Platform: Windows
Released in JP: October 25, 2018[2]
Released in US: March 28, 2017[3]
Released in EU: March 29, 2017[3]


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.


PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
  • There are early models of Noodle's head among various other leftovers from early builds of the game. Rip the models and their textures and upload images of them.
  • There are more unused maps than what's currently on the page.

Snake Pass is a 3D platformer that ditches the traditional jump button in favour of realistic snake physics, encouraging players to "think like a snake". Apart from its unique take on the 3D platformer, it's also notable for being one of the first Nintendo Switch games to use Unreal Engine 4.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Maps

FireCoals

SnakePass map FireCoals.png

Game/Effects/FXTestLevels/FireCoals.umap is a level presumably built to test the burning coal effects from Cyn-Derr's Realm.

ShakerTestLevel

SnakePass map ShakerTestLevel.png

Game/Effects/Blueprints/Shake/ShakerTestLevel.umap is a modified version of FireCoals built to test a camera shake effect. Pressing the Space Bar toggles the camera shake.

MP19

Gee, this looks like a pretty big level!

Too bad there's no way off this tiny little island.

Game/Maps/MP19/MP19_MASTER.umap looks to be a fairly expansive level set across multiple islands. Unfortunately, Noodle spawns on a tiny square island with no way off of it. The level appears to use an early version of the background seen in Sog-Gee's Realm.

SNO_TEST

SnakePass map SNO TEST.png

SnakePass map SNO TEST skyline.png

Game/Maps/SNO_TEST.umap is a simple cuboid with a Checkpoint on it. It features a unique skysphere that, based on its filename, was seemingly intended for a cut snow-themed area.

Unused Graphics

Early Logos

A number of early logos can be found throughout the game's data.

Early Logos Final Logo
SnakePass early logo 1.png SnakePass early logo 2.png SnakePass early logo 3.png SnakePass final logo.png

Early HUD

Game/Snake/Art contains several graphics that appear to be from an early iteration of the Heads-Up Display.

References