Sonic Blast (Game Gear)
Sonic Blast |
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Also known as: G Sonic (JP) This game has unused code. This game has a prototype article This game has a bugs page |
Sonic Blast is the last Sonic for the Game Gear, and essentially Sonic & Knuckles with Sonic 3D's pre-rendered graphics, but lacking speed and with the screen crunch problems of Sonic 2 Game Gear magnified tenfold. The game was developed for the Japanese Kid's Gear brand aimed at young children (in fact, it was the very last game released for the system in that region), explaining the short length and simplicity.
Tec Toy later released a Master System port in 1997 for Brazilian markets exclusively which, while resolving at least some of the screen crunch issues, still manages to be worse overall for the lack of effort in optimizing the game for the platform.
Contents
Sub-Pages
Prototype Info |
Bugs |
Unused Graphics
Present in the graphics for Sonic is this unused animation of the Strike Dash ability, which was in Sonic Chaos and Sonic Triple Trouble. All that remains of this move is this animation, which is stored with a vastly different object palette than used in the final game. (The above sprite animation was given a proper palette for visual clarity.)
Level Select
In the Game Gear version, press Up (×3), Down (×3), 1, 2, 1, 2, Start at the title screen. On Master System, it is impossible to access this screen without using PAR code 00D140:FF since both the 1 and Start buttons share the same function (starting the game).
Unused Text
A build date is present at 0xC0:
GG SONIC 96 Ver E3 ROM 1996/05/01 @SEGA /Aspect Co.,Ltd
The mention of E3 makes this an old leftover. It's also present in every available prototype build.
The real build date is very likely September 7, 1996.
Error Handler
All of the 8-bit Sonic titles developed by Aspect contain a generic error handler routine at ROM 70. While the other games' routines consist of some variation on "print an error message and reset", the Sonic Blast handler simply freezes the game by going into an infinite loop. Since the game doesn't call this routine and the Z80 has no hardware error trapping, this code will only execute in the extremely unlikely event that a bug coincidentally causes the game to jump directly into it.
Partially-Unused Music
The music used for the opening cutscene lasts 31 seconds, but only the first 6 seconds are heard in-game. Use PAR code 00D131:01 when booting to freeze the game so as to let the song play out in its entirety.
Regional Differences
International Game Gear | Japanese Game Gear |
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The game was known as G Sonic in Japan, so the title screen reflects this; the title screen animation is also different, with the international version simply having the Sonic Blast logo shifting onto the screen, while the Japanese version has a ring move from left-to-right before the G Sonic logo quickly moves onto the screen and changes the ring to a G. The logo also changes in the credits.
It should be noted that the ROM is identical across the world, so this difference only depends on the region of the Game Gear you're playing on. Obviously, since the Master System version was never released outside of Brazil, its logo nor animation doesn't change, although the graphics and code for the Japanese title are still in the ROM (more proof of how rushed this port was), and can be re-enabled by setting value $D13F to 01, although the title palette won't change.
References
- Games developed by Aspect
- Games published by Sega
- Game Gear games
- Games released in 1996
- Games released in December
- Games released on December 13
- Games released in November
- Games released in 2012
- Games released in June
- Games released on June 14
- Games with unused code
- Games with hidden development-related text
- Games with unused graphics
- Games with unused abilities
- Games with unused music
- Games with hidden level selects
- Games with regional differences
- Sonic the Hedgehog series
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