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Sonic Jump (2007)

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Title Screen

Sonic Jump

Also known as: Sonic Jump 2
Developer: AirPlay
Publishers: Glu Mobile (EU), Tectoy Mobile (BR), Sega (AS)
Platform: J2ME
Released in EU: 2007
Released in BR: 2008
Released in AS: 2010


DebugIcon.png This game has debugging material.


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This page is rather stubbly and could use some expansion.
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The 2007 Sonic Jump, known in some regions as Sonic Jump 2, is a pseudo-sequel to the 2005 original.

Unobfuscated Versions

Versions 1.0.1 and 1.0.2 for Siemens 132x176 phones were released without obfuscation, exposing names in the Java classes. This is useful information for people who would like to reverse-engineer the game.

Cheat Menu

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Sonic Jump 2 has a cheat menu that is normally inaccessible, under menu ID 18. It seems all English versions have had the entire cheat menu ripped out, however there are some international versions which still contain the input handling for the cheat menu but lack the rendering. On other versions some of the cheats may still be handled.

A list of known cheat IDs is below.

ID String Effect
0 CHEATS Would make the cheat menu accessible on the main menu, though no known dump appears to handle this condition fully.
1 QUICK BOSSES Makes you spawn towards the end of the stage. Also stops the timer from running down.
2 PROGRESS UNCHANGED, ALL UNPLAYED, HALF UNLOCKED, ALL UNLOCKED Sets your game progress to the specified value.
3 N/A Allows switching the language by pressing * on the keypad.
4 KEY OFF Allows instantly beating the level by pressing # on the keypad.
5 EFIGS Causes the health bar to flash. When touching an obstacle, the obstacle will explode and you will take no damage.

Keybinds

In certain dumps of the game, it is possible to type in certain number combinations to activate these cheats. A list of known codes is below.

Key Combination Effect
139731 Unlock all and enable the digital altimeter.
179371 Toggles cheat ID 5 (EFIGS).