Sonic Unleashed (Xbox 360, PlayStation 3)
Sonic Unleashed |
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Also known as: Sonic World Adventure (JP), Sonic Unleashed: La Malédiction du Hérisson (FR) This game has unused animations. This game has a prototype article This game has a prerelease article This game has a notes page |
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Sonic Unleashed is the first 3D installment in the "boost" gameplay sub-series of Sonic titles. While it received mixed to negative reviews at the time of its release (to the point of being delisted from digital storefronts), it has since seen acclaim for being a return to form for the series after the infamous Sonic 2006, with many fans clamoring for a modern day rerelease.
In recent years, the game has become more accessible via backwards-compatibility on newer consoles.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Notes |
Resources
Unused Assets E3 Leftovers and completely unused assets. |
Unused Areas and Layouts Sections of the stages which were abandoned by changes in the level design. |
Unused Animations Unused animations which still remains in the game files. |
Unused Objects Info on unused objects and their behavior. |
Unused Missions Take a bobsled ride, then report back to Marketa. |
Unused Audio Sonic 2006 leftovers, unused dialogs, etc. |
Unused Text Go nuts, man! Time to combo those combos! |
Gameplay
Unused Ring Counter
ui_gate.yncp contains an unused ring counter which would probably show the max amount of rings on a stage. Interestingly enough, a similar thing was present back in Sonic Adventure 2
Unused Trial Types
The game has 2 unused trials for Sonic and 3 trials for the Werehog. You can activate them if you get 100% Save-Data through the debug tools. Almost every trial is playable and can be finished, Except: Apotos and Eggmanland, Apotos's Score Trial just won't load, and the Eggmanland have just a placeholder trials. For example Eggmanland "Battle Trial" required to defeat 1 enemy and complete the stage, which is obviously just a placeholder.
Hedgehog | Werehog |
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Time Trial | Time Trial |
Score Trial | Score Trial |
Battle Trial | Battle Trial |
Ring Trial | Ring Trial |
Survival | Survival |
Hedgehog "Score Trial" | Werehog "Ring Trial" |
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Hedgehog "Trial list" | Werehog "Score Trial" loading" |
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Unused Items
Collectibles
Icon | Name |
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Black Medicine | |
Brown Medicine | |
Green Medicine | |
Creamy Milk | |
Fresh Eggs | |
Bracelet | |
Vintage Jerky | |
Zonshen Medicine | |
Miracle Cure | |
Brand-New Recipe | |
Sailor's Bag | |
CD | |
Cassette Tape | |
Cassette Tape | |
Source Of Energy | |
Apotos Flower | |
Carpet by Labib | |
Barrel | |
Beloved Book | |
Sacred Plant | |
White Bouquet | |
Gift | |
Gift | |
Gift | |
Ursule's Sled | |
Gregorios's Specs | |
Banana Peel | |
Burlap Sack | |
Chili Peppers | |
Yasmine's Plate | |
Precious Shell | |
Tools of Augury |
Other
Icon | Name | Description |
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Computer | A state-of-the-art PC with a hundred megableets of RAM! |
Debugging Features
The debugging features in the game are not accessed by any normal means, to find them and have them function requires files in the game being unpacked and being edited. Most of these are accessed from some of the #XX.ar.xx files that correspond to a file that is a stage, preference or character.
To do: There are a lot more of these features lying around the files of the game, they need to be found and documented. I will have a few up soon... |
Collision Render
In any of the scenes in the game that also have a #XX.ar.xx file name structure, there may be a file found inside called Stage.stg.xml, this file has an option where you can have the collision rendered in the map. The option for this is the string: <IsCollisionRender>false</IsCollisionRender>. Changing it to true will enable the feature.
As an example the archive Town_Mykonos.ar.00 is the scene for the Town Apotos. This archive has a linked file called #Town_Mykonos which contains a Stage.stg.xml file.
As of enabling it, the game will use a texture and have it be shown on the collision in the map, this would have been used to check in-game for any problems with the collision.
If you have epilepsy, it is not recommended that you use this as the textures do flash when moving around or rotating the camera.
Internal Project Name
The game's internal project name is SWA, according to the Xbox 360 version's portable executable file name. It's simply the acronym of the Japanese title, Sonic World Adventure.
Version Differences
Regional Differences
International | Japan |
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In Japan, the game is titled Sonic World Adventure. This was actually the working title of the game for all regions (back when it was developed as the third Adventure game) before the decision was made to rename it for international markets due to the stark change in gameplay. The different logo also necessitated a change in effects; the international versions have a strike flash every few seconds, while the Japanese version has a glowing effect for the cracked planet (and the logo as a whole having a subtle flashing animation).
Platform Differences
- The frame rate is capped to 30 FPS on the Xbox 360, while the PlayStation 3 version runs uncapped, with certain instances of it hitting 60 FPS. Regardless, both versions struggle to maintain a consistent framerate in the same areas. However, the PS3 version is able to maintain a high framerate for the Tornado Defense levels and some areas of the daytime stages, particularly the Holoska stages. Playing the Xbox 360 version on an Xbox Series X/S allows it to run with an uncapped framerate that can consistently stay at 60 FPS.
- Lighting is a bit different between the versions. The Xbox 360 uses brighter, more saturated settings, while the PlayStation 3 version is more life-like. This is likely due to the Xbox 360 having a darker video output, resulting in the lighting being modified to minimize the difference in brightness. The Xbox 360 version also seems to have smoother shading effects.
- The animation for changing time is different; the Xbox 360 version features an animation of Sonic transforming into (or reverting from) the Werehog, whereas the PlayStation 3 version instead just shows the Sun/Moon medal spinning in the center of the screen.
- Some special effects, such as the dust produced by Sonic when he runs, are more prominent on PlayStation 3.
- Level design is slightly different between platforms. Windmill Isle 1 Day lacks a few of the windmills on PlayStation 3, while Savannah Citadel 1-2 Day uses a different variation of the spike boxes.
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Revisional Differences
- On March 12, 2009, an update was released that added support for the Chun-nan Adventure Pack DLC. The update also revised some patterns that appear in Holoska. The original texture used a depiction of a Hindu swastika, while the update replaced it with a new texture. This was likely done to prevent the game from potentially getting re-rated or banned. Ironically, internet users discovered the symbol on the German Sega website.
- The Japanese release of the game already has update 2.0 in the executable, due to the fact that game was released in the Japan much later than in other countries
Miscellaneous
Region Names
The file names for many of the game's regions differ from the names used in the game itself - some of them are actually named after real-world locations;
In game | Game's files |
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Adabat | SouthEastAsia, Sea, Beach |
Apotos | Mykonos |
Chun-nan | China |
Eggmanland | EggManBase |
Empire City | NYCity |
Holoska | Snow |
Mazuri | Africa |
Shamar | Petra |
Spagonia | EuropeanCity, RedRoofs |
Early Boss Names
In game | Game's files |
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Egg Devil Ray | Egg Ray Fish, Egg Ray Bird |
- Pages missing developer references
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- To do
- Sonic the Hedgehog series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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