Sonic and the Black Knight
Sonic and the Black Knight |
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Also known as: Sonic to Ankoku no Kishi (JP), Sonic et le Chevalier Noir (FR), Sonic und der Schwarze Ritter (DE), Sonic y el Caballero Negro (ES), Sonic e il Cavaliere Nero (IT) This game has unused areas. |
To do: A preview build of the game has been released a while back. Download it here and document it. |
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
Sonic and the Black Knight is the second game in the Sonic Storybook Series, this time taking place in the Arthurian Legends with Sonic wielding a talking sword to slay evil from the underworld. Are you worthy?
Contents
Sub-Pages
Developer Comments |
Unused Graphics
GUI Elements
To do:
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sst_gui_signal.txd contains unused textures that would look more at home in Sonic Heroes or Sonic the Hedgehog (2006) than the Sonic Storybook Series.
SST GUI SIGNAL00.GVR
This would have shown at the start of level, however no such thing appears in the final game, and Sonic simply pulls his sword out of the ground and goes.
SST GUI SIGNAL01.GVR
This would have shown at the end of the level, but the final goal screen uses a banner stating "Mission Cleared". The font used looks like it came straight from Sonic the Hedgehog (2006)
SST GUI SIGNAL02.GVR
This would've appeared if the player spent too long in a level, however this is not a feature in the final game.
SST GUI SIGNAL03.GVR
This text would have appeared if you lost all your lives, but there are no lives in the final game.
Unused Models
To do: Export the models - The NO Importer script for 3DS Max fails to load them, seems to be an endianness issue. |
The archive primModels.one contains simple geometric objects, likely used for debugging purposes. Shadow the Hedgehog has a similar archive.
Model Names |
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PRIM_ARROWZ |
PRIM_CAMERA |
PRIM_CONE |
PRIM_CUBE |
PRIM_CYLINDER |
PRIM_HALFSPHERE |
PRIM_JIKU |
PRIM_PLANEXY |
PRIM_PLANEXZ |
PRIM_SPHERE |
PRIM_TORUS |
Unused Audio
To do:
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Gale Drive
Sonic's gameplay voice clip directory includes two unused clips. The first indicates an attack is ready, while the other is Sonic calling out some sort of "Gale Drive" move.
String Name | English Audio | Japanese Audio | Transcript |
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B3E_SN_VSNE26_ACT01_E24_SN | Ready anytime! | ||
B3E_SN_VSNE30_ACT01_E28a_ok_SN | Gale Drive! |
"Blitz" Quotes
The four main playable characters (Sonic, Lancelot, Gawain, and Percival) all have unused voice lines referring to elemental "Blitz" attacks. There are six total: Fire Blitz, Thunder Blitz, Ice Blitz, Venom Blitz, Panic Blitz, and Stone Blitz. Each attack's effects are described, sounding like some sort of special enemy or boss would make use of them. Some voice files seem incomplete, reusing previous clips as placeholders or including the voice actors breathing between takes.
Sonic
String Name | English Audio | Transcript |
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ALL04_H08_SN | Whoa, fireball! | |
ALL04_H09_SN | Lightning strike! | |
ALL04_H10_SN | Some kind of freeze attack? I bet that'd stop me in my tracks! | |
ALL04_H10N_SN | Defrost by shaking the Wii Remote! | |
ALL04_H11_SN | A poison attack? I'll slowly lose all the rings I've gathered! | |
ALL04_H12_SN | Confusion attack? Getting hit will throw off my moves for sure! | |
ALL04_H13_SN | A petrification attack? I won't stand a chance against one of those! |
Sir Lancelot
String Name | English Audio | Transcript |
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ALL04_H08_SD | Fire Blitz, hm? | |
ALL04_H09_SD | Thunder Blitz! | |
ALL04_H10_SD | Ice Blitz will freeze me where I stand. I must be careful. | |
ALL04_H10N_SD | Ice Blitz will freeze me where I stand. I must be careful. | |
ALL04_H11_SD | Venom Blitz: it will poison all its strikes and will cause the loss of rings. | |
ALL04_H12_SD | Panic Blitz, hm? It is said to cause one's mind to play tricks on them. | |
ALL04_H13_SD | Stone Blitz! I'll be but a memory it it petrifies me. |
Sir Gawain
String Name | English Audio | Transcript |
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ALL04_H08_KN | Fire Blitz flying this way! | |
ALL04_H09_KN | I must watch out for that Thunder Blitz. | |
ALL04_H10_KN | I'll be frozen solid if the Ice Blitz hits me; taking damage could mean my demise. | |
ALL04_H10N_KN | I'll thaw out with a few shakes of the Wii Remote. | |
ALL04_H11_KN | Venom Blitz? Poison is pretty underhanded; I can't let it hit me. | |
ALL04_H12_KN | Panic Blitz! I can't let it strike me, lest illusions deceive me and I lose all control! | |
ALL04_H13_KN | Stone Blitz! Its strike will turn me to stone and spell my doom. |
Sir Percival
String Name | English Audio | Transcript |
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ALL04_H08_BZ | A Fire Blitz comes. | |
ALL04_H09_BZ | Here comes a Thunder Blitz. | |
ALL04_H10_BZ | A strike by Ice Blitz will freeze me, and the next hit might spell my doom. | |
ALL04_H10N_BZ | A strike by Ice Blitz will freeze me, and the next hit might spell my doom. | |
ALL04_H11_BZ | A strike by Venom Blitz will cause a continual loss of rings. | |
ALL04_H12_BZ | Panic Blitz! Any contact with that, and the battle will go against me. | |
ALL04_H13_BZ | Stone Blitz? Its petrification effect is fatal. |
Secret Rings Leftovers
Sand Oasis leftovers
A stg010.one archive present on the game disc contains the terrain for Sand Oasis, the first main stage from Sonic and the Secret Rings, although no other leftovers appear to exist outside of a few references to the stage in the various actstg text files.
#####stg01################################################## stage stg010 { mission 1 { player_start_pos -2628.0 -418.0 -2575.0 player_start_ang_y 0x2E70 player_goal_pose 2 # 0..何もなし 1...その場ポーズ 2...走り去る 3...すぐにフェード } }
#set_stage_name stg010 # # file_land stg010 # file_object stg010 # file_path stg010 # file_enemy stg010 # # set_type 2 # set_loop_end 1 #}
Interestingly, the values used in actstgmission.txt do not appear to match up with any of the stage's missions in Secret Rings itself.
Gallery Leftovers
While spb_zm01.one is used for Sonic and the Black Knight's concept art, there's 14 other archives with images in them leftover from Secret Rings' gallery. Strangely though, spb_zm09.one is empty.
Unused Videos
e00018.sfd/e0210.sfd
The game's movie folder contains two byte-for-byte identical movie files with different names: e0018.sfd and e0210.sfd. They contain no audio and appear to be a very slightly earlier version of the sixth cutscene in the game, with most of the differences being in colors and closeup details, as well as an uncropped frame (all the "storybook"-style cutscenes in the final game are cropped by 20 pixels at the sides).
Oddly enough, the Japanese subtitles that are part of the movies also refer to Merlina as "Merlin", probably due to a typo. The final game's cutscenes don't bake in the subtitles.
Test Stages
To do:
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Various test stages still exist in the game's files. With proper spawn point and references to scene parameter entries present, although the actual scene parameters are no longer present.
stg901
A closed circuit with a small puddle of water and a tunnel, as well as some floating terrain off to the side that might have been used to test wall scaling and wall shimmying.
stg902
A map seemingly using assets from Sand Oasis from Secret Rings, the mission entry for this stage has two spawn positions, one of which is commented out. The uncommented one results in Sonic dying upon spawn, whereas the unused one has him follow a seemingly bumpy path, before falling and dying. As it turns out, this is actually a full copy of Sand Oasis. Unlike stg010, the blk file (which controls visibility) was converted to the slightly updated Black Knight format, so the stage does render properly and the original path can be followed if the spawn coordinates from Secret Rings are copied over.
stg903
Presumably a way to test light fields and how they affect Sonic.
stg904
A closed loop with some spiral towers, drifts and wallruns.
stg905
Seemingly some sort of measurement reference.
stg906
All that remains of stg906 is a few text references, mapping its scene parameters onto Misty Lake's, as well as spawning Sonic at the world's origin point.
References
- Games developed by Sonic Team
- Games published by Sega
- Wii games
- Games released in 2009
- Games released in March
- Games released on March 12
- Games released on March 3
- Games released on March 13
- Games with unused areas
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused cinematics
- Games with unused sounds
- To do
- Articles needing translation/ja
- Namespace subpages template used on pages with no such subpages
- Sonic the Hedgehog series
Cleanup > Articles needing translation > Articles needing translation/ja
Cleanup > Namespace subpages template used on pages with no such subpages
Cleanup > To do
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Games > Games by content > Games with unused areas
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Games > Games by release date > Games released in 2009
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Games > Games by release date > Games released in March > Games released on March 12
Games > Games by release date > Games released in March > Games released on March 13
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