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Star Fox 64/Unused Graphics

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This is a sub-page of Star Fox 64.

Unused Graphics

Title Screen Copyright

An earlier 1996 copyright notice goes unused in every region. It can be spotted in a pre-release screenshot of the Japanese title screen.

Old Copyright Notice Early Title Screen
StarFox64 C1996.png
StarFox64 ProtoTitle.jpg

HUD Elements

Hmmm...
To do:
Get more prototype screenshots for comparison.
Early screenshot with some unused HUD elements.
Screenshot of early HUD using the FPSF letters.

Many unused HUD graphics as well as their palettes are still buried inside the final game. While some are duplicates or otherwise very similar copies to those used in-game (such as the numbers 0-9 and C-Button graphics), these specific images do not appear to be referenced by the game at all.

Numbers & Symbols

GFX Description GFX Description
SF64 1 0.png
Number 0
SF64 7 6.png
Number 6
SF64 2 1.png
Number 1
SF64 8 7.png
Number 7
SF64 3 2.png
Number 2
SF64 9 8.png
Number 8
SF64 4 3.png
Number 3
SF64 10 9.png
Number 9
SF64 5 4.png
Number 4
SF64 28 Colon.png
Colon mark
SF64 6 5.png
Number 5
SF64 29 MultiplyX.png
× for life counter

Letters

GFX Description
SF64 14 GreenF.png
Green/yellow "F" (Fox)
SF64 15 RedP.png
Red "P" (Peppy)
SF64 16 GreenS.png
Green "S" (Slippy)
SF64 17 BlueF.png
Blue "F" (Falco)

Text

GFX Description
SF64 12 Bom.png
Text "BOM"
SF64 18 HIT.png
Text "HIT!"
SF64 21 Pause.png
"PAUSE" graphic
SF64 22 Shield.png
Text "SHIELD"
SF64 23 Boss.png
Text "BOSS"

Icons & Misc. Graphics

GFX Description
SF64 11 ArwingIcon.png
Arwing icon
SF64 20 BombIcon.png
Bomb icon
SF64 24 CButton.png
C-Right icon
SF64 25 CSignal1.png
C-Right attention signal 1
SF64 26 CSignal2.png
C-Right attention signal 2
SF64 27 CSignal3.png
C-Right attention signal 3
SF64 13 Charge.png
"CHARGE" marker
SF64 19 MapBorder.png
On-screen map border

Boost Meter

GFX Description
SF64 30 BoostBg.png
Empty Boost Meter background
SF64 31 BoostPwr.png
Boost Meter gradient background
SF64 32 BoostGauge.png
Boost Meter pointer?
SF64 33 RedGradient.png
Red gradient
SF64 34 BossGradient.png
Boss energy gradient
SF64 35 GreyGradient.png
Grey gradient background
SF64 36 BrokenGradient.png
Gradient missing pixels (appears like this in the ROM)
SF64 37 BoostMeter.png
Boost Meter & boss energy background
(Source: xdaniel (entire section))

Tutorial

GFX Description
SF64 CF revers AW.png An image of an Arwing performing a U-Turn.
SF64 CF normal AW.png An image of an Arwing diving.
SF64 CF 3D.png A sprite of the N64 Control Stick.

Radar

SF64 90A0E6 Katina Radar.png

Unused early radar map in Katina's bank.

Portraits

Unused Pilot

GFX Description
Corsoldieranim.gif Bill's early mugshot, which can be found in Katina's level data.

He can be seen with this portrait in magazine screenshots.

The model appears to be recycled for the generic soldiers in the award ceremony.

Larger Falco Portrait

GFX Description
SF64-89E8F0-Falco.gif A x64 portrait of Falco, larger than the usual x44.

Each frame was split in two.

No other character has one of this size in the final ROM.

Radio Static

GFX Description
SF64 899EE0 Radio Static 1.png Unused radio static effect for portraits. x64 instead of x44.
SF64 8833F0 Radio Static 2.png Newer (but still not final) static effect, judging by the x44 size.

Sprites

Pink Ball and Explosion

GFX Description
SF64 89CC28 Sprite.png Unused. In Shoshinkai '96 footage, the Meteo Crusher fires a swarm of them.

In early magazine screenshots, rings of them circle downed enemies on Zoness.

SF64 89D4B8 Explosion 1.png An accompanying explosion effect, suggesting the ball was a projectile.
SF64 89DD48 Explosion 2.png

Meteo Ball

SF64 9C7048 Ball.png

Seemingly unused sprite in Meteo. In the source files, it's simply named ball. Grouped with the Meteo Crusher's assets. Possibly a replacement of the pink ball attack from the Shoshinkai '96 footage, before the attack was cut completely.

Early Sector X

SF64 9BFEF8 SpaceKumo.png

Early bluer version of the Sector X nebula. Visible in magazine screenshots on the Lylat map.

Oddly, it is grouped with Meteo's textures in the final ROM, and Meteo's assets in the source code. The file is named AS_Spacekumo.rgba (AS for asteroid, kumo meaning cloud, so "space cloud"). Footage from E3 '96 showed Meteo with an orangish-pink nebula in the background, suggesting Sector X's sprite likely started as a generic background for Meteo. Titania however was between Meteo and the Sector X bioweapons lab at the time. Could also be an early warp zone background.

Cornerian Fighters in Corneria City

Three textures resembling the ones used for Bill's ship and the Cornerian fighters on Katina. However, they were found in Corneria's bank. In the source files, they are named "CN_Airship." These textures indicate Cornerian fighters would have flown in Corneria city, which is corroborated by Peppy and Slippy's cut lines from the developers' dub.