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Stumble Guys

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Title Screen

Stumble Guys

Developer: Kitka Games
Publisher: Kitka Games
Platforms: Android, iOS, Windows
Released internationally: February 12, 2021


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.


Hmmm...
To do:
Document version differences.
SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: This page is half Unity Default Assets (WHICH MEANS DON'T DOCUMENT THEM), and there's a whole lot of spelling errors

Fall Guys Stumble Guys is a game in which 32 players compete in a series of platforming levels. The player who beats all of them wins the game and gets a crown.

Unused Audio

espannol.wav

An unused file taken from Unity's standard assets, that says "Esto es una prueba en español". Which translates to "This is a test in Spanish". This was completely removed in newer versions.

victory_sound.wav

An unused victory jingle.

Unused Graphics

There are unused graphics in this game, mostly test graphics.

level1.png

SGLevel1.png

Screenshot of a level in game, likely meant to be a level banner used in the level selection screen as a placeholder.

software.png

SGSoftware.png

An icon of a CD disc.

GridBox_Default.png

SGGridBox Default.png

A placeholder grid texture, which is used mostly on the invisible triggers of obstacles.

prototypeGround.png

SGprototypeGround.png

Similar to "GridBox_Default" but in smaller size.

graphicCard.png

SGGraphicCard.png

An icon of a PCI card.

buildFrom.png

SGbuildFrom.png

An icon of a computer with a arrow, most likely meant in the Debug Menu to show off the build date.

computerIcon.png

SGComputerIcon.png

Same as above, but without a arrow.

gootest.png

SGgooTest.png

A test version of a goo texture.

DefaultFlag.png

DefaultFlag.png

A flag with a question mark, most likely a placeholder.

arenaGroundTest.png

SGArenaGroundTest.png

A hexagon patterned texture.

JungleWaterfadeTest.png

SGJungleWaterfadeTest.png

A test version of the water texture used in the jungle level.

Back.png

SGBack.png

Left arrow. Thats pretty much it.

Default-Checker.png

SGDefault-Checker.png

Similar to "prototypeGround.png" but in 64x64 size.

date.png

SGDate.png

Icon of a calendar.

Level3Texturetest.png

SGLevel3Texturetest.png

A test version of the ground texture used in the starting point, with sharper edges, and being snow themed. The file name suggests this was used for Icy Heights, as it's the third level indexed in the game.

Templetiletest.png

SGTempletiletest.png

Another test texture, this time, patterned with squares with rounded edges.

testSlime.png

SGtestSlime.png

A test version of the slime texture.

testSplash.png

SGtestSplash.png

A test version of the "splash" graphic. (click the image to view it)

fogtest.png

SGFogtest.png

A fog graphic, likely used for testing purposes. (click to view it)

xxx_Placeholder_icon

Stumble guys placeholder icon.png

A placeholder graphic, it is text saying "I'm a placeholder".

Unused Models

There are some unused models made for placeholders, for testing purposes or taken from Unity's Standard Assets.

Cylinder001

SGCylinder001.png

An untextured ring.

Player_Skin0

SGPlayer Skin0.png

Player's default skin with a question mark, most likely as a placeholder.

Plate, pPlate1

SGPlate.png

A plate, taken from Unity's Standard Assets.

pSphere1

SGpSphere1.png

A sphere, taken from Unity's Standard Assets.

Quad

SGquad.png

A flat square, taken from Unity's Standard Assets.

Capsule

SGCapsule.png

A capsule, taken from Unity's Standard Assets.

FlameMeshTest

SGFlameMeshTest.png

Most likely it used for testing flames or other miscellaneous effects before using "Unity's Particle System"

Cube

SGCube.png

A cube, taken from Unity's Standard Assets.

piramid

SGpiramid.png

A very basic pyramid model.

islandTest

SGislandTest.png

An island, most likely for testing purposes.

Debug Content

Hidden debug functions, and also a debug menu.

Map Selection

Pressing Space during the map selection screen will make it select Spin Go Round. However, this does not change what map comes next.

Debug Menu

A debug menu can be activated by rotating the stick in the mobile version. It also works on the Windows Version of the game, but you have to prevent the mouse from getting out of the window when rotating it. In this menu, we can see all the code the game is executing. You can even save everything to a .txt file. This menu was removed in version 0.40.


Unused Shaders

PARALLAX_TEST

An unknown shader, likely meant for testing purposes.

Internal Android Package Name

The package name is "com.kitkagames.fallbuddies". This reveals a different title for the game, being called "Fall Buddies".

Unused Level

Stumbleguysunusedlevel.png

An unused level in the game with the level id being 28, it appears as Block Dash and Icy Heights combined, which is a likely test to make new maps.