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Super Famicom Wars

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Title Screen

Super Famicom Wars

Developer: Intelligent Systems
Publisher: Nintendo
Platform: SNES
Released in JP: May 1, 1998

DebugIcon.png This game has debugging material.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Super Famicom Wars is a revamped 16-bit version of the original Famicom Wars, released ten years after the original as a downloadable flash ROM game on Nintendo Power kiosks. It contains all 17 original maps (pitting the Red Star army once again against their Blue Moon rivals), along with 17 new maps involving two new factions (Green Earth and Yellow Comet), and a 4-player mode with 10 exclusive maps with all four factions. It also introduced selectable COs (called Generals in this entry) to the series, although only three of them have any special abilities (the rest only differ in their A.I. patterns when used by the CPU).

Extra Menu Option

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.


Pro Action Replay code 87C9DA38 adds a dummied-out "CP" option to the in-game menu. Selecting it brings up the screen shown. The two numbers on top represent the map number (starting from 1) and the four armies (0 through 3).

It is currently not known what this screen actually does, and a bit of cursory experimenting with the values didn't have any visible in-game effects. The controls for this screen are:

  • L/R: selects a map and army.
  • D-Pad: moves the cursor around the various values onscreen.
  • A/B: increases/decreases the currently selected value by 1 (with "XX" representing a value of 100).
  • X/Y: increases/decreases the currently selected value by 10.
  • Select: displays a second map/army number at the top of the screen, which can be changed using L/R and "selected" by pressing Start. What this does is unknown.
  • Start: returns to the game.

A second dummied-out menu option can be enabled with the code 87C9D638, though this one does not have a name (displaying a blank space or glitched text) and simply exits the menu when selected, as all of the code associated with its use has been deleted.

(Source: Original TCRF research)