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Super Fire Pro Wrestling Special

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Title Screen

Super Fire Pro Wrestling Special

Developer: Human Entertainment
Publisher: Human Entertainment
Platform: SNES
Released in JP: December 22, 1994


DevTextIcon.png This game has hidden development-related text.


Super Fire Pro Wrestling Special is the one with the story written by Suda51 that ends with the player character committing suicide.

Yes, really.

Debug Text

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: What does work here?

Some disconnected pieces of debugging material can be found in the ROM.

0xF3F4:

TASK=%WH  -SP=%WD  %S
-- シンク ジョウホウ --
S_TASKCYCLE  = %BD
S_INTERRUPT  =$%BH
VINTTIMEOVER = %BD
REFRESHCNT  = %WD
MP5STATUS   =$%BH
SYSTEMSTATUS =$%BH
S_PROCESS_TIP =$%WH
S_BACKGROUND =$%WH
S_GROUPA   =$%WH
S_GROUPB   =$%WH
S_GROUPC   =$%WH
SRAMCONDITION = %BD
SECSTATUS=
%BH,%BH,%BH,%BH,%BH,%BH,%BH,%BH
%BH,%BH,%BH,%BH,%BH,%BH,%BH,%BH

0xF5A8:

MOZAIKU JOB :%S
ENABLE
DISABLE
レディ
ウエイト

0xF643:

PUSH B
#0 MULTIPLE ATTACH(%WH)
#1 INT STACK OVER FLOW
#2 HDMA CHANNEL FLOW(%WH)
#4 CHILD PROC OVER FLOW
#5 CHECKMULTI IN BLANK
#6 MULTIPLE NMI RESERVE(%WH)
#7 OUT OF DY-SPR RANGE(%BD)

0xFFA0:

SYSTEM2 2.98HS