Super Mario Maker
Super Mario Maker |
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Developer: Nintendo EAD Group No. 4 This game has unused playable characters. This game has a prerelease article |
This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of April 8, 2024) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
Super Mario Maker celebrates the 30th Anniversary of Super Mario Bros. by finally letting players (officially) make their own courses, using elements from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, with inspiration from Mario Paint.
A port was made for the 3DS, aptly named Super Mario Maker for Nintendo 3DS, which rather bafflingly removed the online sharing functionality (in favor of StreetPass) and the Mystery Mushroom (in favor of...nothing).
What's worse is that the uploading new courses was shut down after March 31, 2021, alongside the Super Mario Maker Bookmark website.
To top it all off, the online service was officially discontinued on April 8, 2024, making playing online courses, unlocking certain Mario costumes for the Mystery Mushroom, unlocking Super Expert for the 100 Mario Challenge mode, and a lot more impossible.
Luckily, Super Mario Maker 2 ended up better, featuring multiplayer support, a 3D World style, and more.
It also has one of the most obscure bits of recycling in Nintendo's history - the smoke clouds with faces that appear when ground pounding while wearing a Goomba's Shoe in the SMB1, SMB3, and SMW styles (and retained for these styles in the sequel and 3DS port) come from Super Donkey, an unreleased SNES platformer that uses very similar-looking clouds for the same move and at one point in development had Mario as its protagonist - and had seemingly remained completely unknown until being discovered among the July 2020 Nintendo leak.
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Sub-Pages
Prerelease Info |
Unused Graphics What is Splatoon stuff doing in here? |
Unused Text You could save levels to an SD card?! |
Revisional Differences P-Switch or ?-Switch? |
Unused Models
Present as /Model/SceneModel.szs, this model was likely a test model for materials. There are 13 materials, one assigning to each face. The materials go as; dummy00, dummy01, dummy02, dummy03, dummy04, dummy05, dummy06, dummy07, gsys_assign_cubemap, gsys_assign_depthshadow, gsys_assign_gbuffer, gsys_assign_material, and gsys_assign_zonly. There are no textures.
Cut Costumes
References to Cut Costumes
The /Mush/CharaMarioTable.byaml file contains data related to the Costume Mario transformations. Among these are 5 costumes (originally 13) that never made the final cut, all of which were removed in the v1.01 patch and onward. Five of these costumes (EGadd, Mashiko, MrSaturn, PinkRabbit, and Popo) were re-added via Event Courses, and an additional three (BabyMario, BalloonFight, and Nabbit) were added as rewards for completing the 100-Mario Challenge in the v1.40 update.
GoldenRetri MarioUs Muncher Tetris WindowsLogo
Unused Sounds for Cut Costumes
The sounds for MarioUs still exist!
MarioUs
These sounds are from Super Mario Bros. 2 (Super Mario USA in Japan, hence the filename) and would presumably be for Mario from that game. In the final game, the Peach, Shy Guy, and Birdo costumes use sound effects from that game. These sounds would be used in the sequel, as the SMB2 Mushroom was added as a powerup in the v3.0.0 update.
"powerup".
"appeal".
"jump". It's (appropriately) the jumping sound.
"down". Funnily enough, it's the life-losing tune.
"goal". You'd never guess it but it's the course clear tune.
PinkRabbit (Baito/Arcade Bunny)
This costume was added into the game on December 17, 2015; its sound effects existed unused before then. However, one sound effect was modified in the final version - the "appeal" sound effect was changed from high-pitched gibberish to different, lower-pitched gibberish.
Unused (PinkBunny) | Used (Boss011) |
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Placeholder Files
A handful of empty files can be found in the game's data. Most of them refer to objects already in the game, but one set seems to reference a cut enemy.
Bullet Bill
m3_lyt_p_killer_00
mw_lyt_p_killer_00
"Killer" is the Japanese name for Bullet Bill. While Bullet Bills are in the game, it is not possible to place these enemies directly in a course. The files are only present for the Super Mario Bros. 3 and Super Mario World game styles. Even though Bullet Bill has two forms in the game, regular and homing, only one file is present per theme.
Sun
m3_lyt_p_sun_00 m3_lyt_p_sun_01
mw_lyt_p_sun_00 mw_lyt_p_sun_01
wu_lyt_p_sun_00 wu_lyt_p_sun_01
These files likely refer to the Angry Sun, an enemy that has only appeared in Super Mario Bros. 3 and the only sun-related enemy in the series. The files are present for all game styles except for the original Super Mario Bros. Each game style has two files, indicating the Angry Sun would have had an alternate form like most of the other objects.
The Angry Sun would later appear in Super Mario Maker 2, with an alternate form known as the "Moon".
Shoe Goomba
wu_lyt_p_kutsukuribo_00 wu_lyt_p_kutsukuribo_01
Files for Shoe Goomba in the New Super Mario Bros. U game style are present, even though Yoshi replaces Shoe Goombas in this game style and Super Mario World.
Super Leaf
wu_lyt_p_superkonoha_00
A file for the Super Leaf in the New Super Mario Bros. U game style is present, but the Super Leaf is replaced by the Propeller Mushroom when using this game style.
Unused Object Settings
Unused Sizes
There are two unused object sizes: 150% and 300%. These do not give the object special behavior like the used 200% size does.
Diagonal Pipes
The variable that controls the direction the pipe is facing actually allows for full 360 degree movement, allowing for diagonal/slope pipes. However, they do not appear to have been fully implemented, as they are graphically glitchy, and they act as a sort of "staircase" and not a real slope. It does not seem to be possible to enter them by conventional means (apart from in the editor).
Unused Music
Gnat Attack
To do: Hard Mode music. |
The Gnat Attack minigame's 30-second time limit keeps the level themes from playing all the way, thus leaving all portions (and the loop) beyond that unused. The original Mario Paint version didn't have a time limit, so it's possible that the Super Mario Maker version originally worked like that too.
Oddly enough, the music heard in the Hard Mode added in v1.20 is also like this!
BGM_Hae1_BassPlus
The full music for the first stage, including its sudden end and loop. "Hae" is Japanese for "fly", for those wondering.
BGM_Hae2
The full music for the second stage.
BGM_HaeBoss_A
The full music for the final stage.
BGM_HaeBoss_B
The full "pinch" music for the final stage when the boss is at low health and it turns red. Surprisingly, people thought this was completely unused - however you would only really hear this for about five seconds before you ran out of time or the boss died.
Unused Sounds
Mahjong Tile Sounds
Alternate versions of the unique victory jingle for the Mahjong Tile Mystery Costume exist with different voice clips played before the actual jingle. These are the "tsumo" and "ron" exclamations made upon winning a game of Japanese Mahjong. Bizarrely, these are placed directly in the Sound directory unlike the other Mystery Mushroom sound effects.
CharaMario_MahjongTile_tsumo
CharaMario_MahjongTile_ron
Course Modification Dates and Names
All of the courses found in the games data (Title screen courses, 10 Mario challenge courses, and tutorial courses) have modification dates and unused names when decrypting their files.
10 Mario Challenge
Course | Name | Name (Translated) | Modification Date |
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Block Town | たくせんの家 | Takusen's House | July 7, 2015 at 8:27 AM |
Bone Dungeon | July 7, 2015 at 7:54 AM | ||
Shoe Factory | July 7, 2015 at 7:44 AM | ||
NWC 2015-1 | July 7, 2015 at 8:09 AM | ||
NWC 2015-2 | July 7, 2015 at 8:09 AM | ||
Chain Chomp | July 7, 2015 at 7:53 AM | ||
Coinucopia | July 7, 2015 at 8:41 AM | ||
NWC 2015-3 | July 7, 2015 at 8:11 AM | ||
NWC 2015-4 | July 7, 2015 at 8:12 AM | ||
Music Notes | July 7, 2015 at 7:39 AM |
Oddities
Super Mario Bros.
One of Modern Mario's swimming sprites lacks gloves. The sprite is fixed in Super Mario Maker 2 as while the Mystery Mushroom was removed, the Big Mushroom still exists and Big Mario uses the modern palette.
Super Mario World
- All of Mario's running-while-jumping sprites are missing their feet, aside from Small Mario. The sprites are fixed in Super Mario Maker 2.
- Anything referencing Super Mario World by its logo uses the Japanese logo, even in countries outside of Japan. This was not the case in the prototypes. The oddity still exists in Super Mario Maker 2.
- Small Mario's turning while riding on Yoshi sprite has an incorrect orange pixel between his arms and moustache. This on its own wouldn't be too notable... if not for the fact that this exact color (#FF8040) was used as the background color for the then-current sprite sheet of Mario's Super Mario World sprites on the website The Spriters Resource, pretty much confirming that this sprite (and presumably the rest of Mario's SMW sprites) were taken directly from the site. This error even made it into Super Mario Maker 2ǃ
10/100-Mario Challenge
The sprite of Mario on the 10/100-Mario Challenge map screen has a different skin palette than the regular sprite. It also has a different mustache.
Title Screen Whispering
Sometimes the title call on the title screen is whispered. The sounds for these (located in Pack\Sound.pack\Sound\Resource\UI_Play_Title_00_L_SuperBtn_00.bars) are called yr_v_SMM_NOA_AUDREY_pxsps_l_ear* and yr_v_SMM_NOA_AUDREY_pxsps_r_ear*. "NOA" is short for Nintendo of America and signifies that these are sounds for the USA version (and European version). The unusual bit is "AUDREY" - presumably the name of the voice actor, perhaps it's the Nintendo Treehouse writer Audrey Drake.
Ow Sound Effect
The sounds for these (located in Pack\Sound.pack\Sound\Resource\yr_SToy_03_Aw) are called yr_SToy_03_Aw_2D*, yr_SToy_03_Aw_3D_L_pxsps_r_ear* and yr_SToy_03_Aw_3D_R_pxsps_r_ear*. even though the sound is "Ow" not "Aw". Presumably a typo.
Hoo Sound Effect
The sounds for these (located in Pack\Sound.pack\Sound\Resource\yr_SToy_03_How) are called yr_SToy_03_How_2D*, yr_SToy_03_How_3D_L_pxsps_r_ear* and yr_SToy_03_How_3D_R_pxsps_r_ear*. even though the sound is "Hoo" not "How". probably a typo or a sound effect saying "How" sound was originally going to be in Super Mario Maker at some point.
Heaven Sound Effect
The sounds for these (located in Pack\Sound.pack\Sound\Resource\yr_SToy_06_Godd) are called yr_SToy_06_Godd_01* and yr_SToy_06_Godd_01_pxsps_r_ear*. Good or God is misspelled "Godd".
Course World Preview Image
When a level is uploaded the game will not only upload the level in ASH0 format but also an jpeg image of level that contains the main and sub world. This image is never used or downloaded again by the game. When it downloads a level it will just use the ASH0 file from the server to generate/extract the main world image. The image could have been used by moderators to more easily spot forbidden content. Example image that is uploaded:
Course World Official Makers
The official makers in Course World are actually backed up by real user accounts with a Mii. The following ZIP file contains the Mii data, downloaded from the servers, which can be viewed on a page like https://kazuki-4ys.github.io/web_apps/MiiInfoEditorCTR/
Download Super Mario Maker Official Player Miis
File: Super_Mario_Maker_Official_Player_Miis.zip (info)
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Name | Data ID | Principal ID | Account Name |
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Mashiko | 4809807 | 1770179696 | official_player0 |
Yamamura | 4808629 | 1770179664 | official_player1 |
Mr. Eraser | 4800148 | 1770179640 | official_player2 |
Undodog | 4770649 | 1770180827 | official_player3 |
Bowser | 4777521 | 1770180777 | official_player4 |
Coursebot | 4776414 | 1770180745 | official_player5 |
Budgie | 4824289 | 1770177625 | official_player6 |
Soundfrog | 4824567 | 1770177590 | official_player7 |
Internal Project Name
Super Mario Maker is named Block internally.
Regional Differences
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R.O.B. Costume
Like with Mario Kart DS and Super Smash Bros. for Nintendo 3DS / Wii U, R.O.B.'s coloration matches that of the Famicom in Japan and that of the NES elsewhere.
Japan | International |
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Editing vs. Creating
In the Japanese version, the clapper board that takes you to the course building screen says "つくる", which means "make", "create", or "build". In the American version, this was changed to "Edit", while the European version uses "Create".
Sunday Celebration
When the game is played on a Sunday, after the normal boot-up screen, the game will either display "Happy Sunday!" in USA regions or "Today is Sunday!" in EUR regions.
Manual Introduction
Upon accessing the game's manual for the first time, the player witnesses a one-time cutscene introducing the Mary O./Mashiko character.
America | Europe |
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Oh, hey! How's it going?
My name's Mary O. Nice to meet you! I'm the Super Mario Maker Manual Guide! You know that icon you just tapped? It leads directly to the Super Mario Maker manual. You can reach me from anywhere, at any time! So come on by whenever you're not sure about something. I've got tons of really cool info to share! Sound good? Great! See you inside the manual! |
Oh! Hello there! Thank you for purchasing Super Mario Maker!
My name's Mashiko, the Manual Guide. It's a pleasure to meet you! Now, about this icon you just selected... This extremely useful icon will take you directly to the Super Mario Maker manual from anywhere, at any time! Feel free to give it a tap whenever there's anything you're not sure about. You might discover some fun new ways to play! Well then, I'll see you inside the manual! |
Magikoopa and Skewer Placing Sound
In the European version of Super Mario Maker, Magikoopas and Skewers are called Kameks and Spike Pillars, respectively, and the placing sounds are changed accordingly. Interestingly, despite Magikoopas also being called Kameks in Japan, the Japanese version uses the "Magikoopa" placing sound. The sound changes aren't replicated in the sequel, either.
Alternative Build Flags
This needs some investigation. Discuss ideas and findings on the talk page. |
To do: If you set the RomType to ShowFloor OR ShowDL, the game attempts to load Layout/Show_DebugMenu_00.szs on bootup which isn't in the game, causing a crash. |
Three alternative build types can be set in System/RomType.xml. (Four if you count the Kiosk Demo).
NicoNico
Please elaborate. Having more detail is always a good thing. |
Makes the main menu only have two options, creating a course and returning to the title, strangely the options at the menu for Course World and the 10 Mario Challenge are still accessible despite being hidden.
References
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- To do
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- Mario series
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