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Super Mario Maker

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Title Screen

Super Mario Maker

Developer: Nintendo EAD Group No. 4
Publisher: Nintendo[1]
Platform: Wii U
Released in JP: September 10, 2015[1]
Released in US: September 11, 2015[1]
Released in EU: September 11, 2015[1]
Released in AU: September 12, 2015[1]


CharacterIcon.png This game has unused playable characters.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

See, this is why server preservation is important.
This game/console's online features are no longer supported.
While this game/console's online features were once accessible, they are (as of April 8, 2024) no longer officially supported and online-exclusive features may be documented as now-unseen content.

Super Mario Maker celebrates the 30th Anniversary of Super Mario Bros. by finally letting players (officially) make their own courses, using elements from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, with inspiration from Mario Paint.

A port was made for the 3DS, aptly named Super Mario Maker for Nintendo 3DS, which rather bafflingly removed the online sharing functionality (in favor of StreetPass) and the Mystery Mushroom (in favor of...nothing).

What's worse is that the uploading new courses was shut down after March 31, 2021, alongside the Super Mario Maker Bookmark website.

To top it all off, the online service was officially discontinued on April 8, 2024, making playing online courses, unlocking certain Mario costumes for the Mystery Mushroom, unlocking Super Expert for the 100 Mario Challenge mode, and a lot more impossible.

Luckily, Super Mario Maker 2 ended up better, featuring multiplayer support, a 3D World style, and more.

It also has one of the most obscure bits of recycling in Nintendo's history - the smoke clouds with faces that appear when ground pounding while wearing a Goomba's Shoe in the SMB1, SMB3, and SMW styles (and retained for these styles in the sequel and 3DS port) come from Super Donkey, an unreleased SNES platformer that uses very similar-looking clouds for the same move and at one point in development had Mario as its protagonist - and had seemingly remained completely unknown until being discovered among the July 2020 Nintendo leak.

Hmmm...
To do:
  • Unused actors.
  • Early order of course styles in course file: 0 = overworld, 1 = underground, 2 = castle, 3 = airship, 4 = water, 5 = ghost house (source: Ninjifox)
  • More unused text in the msbt files and the instruction manual file(s).
  • Unused course actor parameters (source: Ninjifox, RoadrunnerWMC, MrRean).
  • Manual contains some pre-release images, which can be used for the Prerelease page (source: Hiccup).
  • Unused course object settings, such as more sizes.
  • Unused layouts and objects in layout.
  • A whole lot of Splatoon layouts.
  • Unlocalized text.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
SuperMarioMaker-SplatoonWPN.png
Unused Graphics
What is Splatoon stuff doing in here?
TextIcon.png
Unused Text
You could save levels to an SD card?!
SuperMarioMaker-OldPSwitch-SMB.png
Revisional Differences
P-Switch or ?-Switch?

Unused Models

Present as /Model/SceneModel.szs, this model was likely a test model for materials. There are 13 materials, one assigning to each face. The materials go as; dummy00, dummy01, dummy02, dummy03, dummy04, dummy05, dummy06, dummy07, gsys_assign_cubemap, gsys_assign_depthshadow, gsys_assign_gbuffer, gsys_assign_material, and gsys_assign_zonly. There are no textures.

Cut Costumes

References to Cut Costumes

The /Mush/CharaMarioTable.byaml file contains data related to the Costume Mario transformations. Among these are 5 costumes (originally 13) that never made the final cut, all of which were removed in the v1.01 patch and onward. Five of these costumes (EGadd, Mashiko, MrSaturn, PinkRabbit, and Popo) were re-added via Event Courses, and an additional three (BabyMario, BalloonFight, and Nabbit) were added as rewards for completing the 100-Mario Challenge in the v1.40 update.

GoldenRetri
MarioUs
Muncher
Tetris
WindowsLogo

Unused Sounds for Cut Costumes

The sounds for MarioUs still exist!

MarioUs

These sounds are from Super Mario Bros. 2 (Super Mario USA in Japan, hence the filename) and would presumably be for Mario from that game. In the final game, the Peach, Shy Guy, and Birdo costumes use sound effects from that game. These sounds would be used in the sequel, as the SMB2 Mushroom was added as a powerup in the v3.0.0 update.

"powerup".

"appeal".

"jump". It's (appropriately) the jumping sound.

"down". Funnily enough, it's the life-losing tune.

"goal". You'd never guess it but it's the course clear tune.

PinkRabbit (Baito/Arcade Bunny)

This costume was added into the game on December 17, 2015; its sound effects existed unused before then. However, one sound effect was modified in the final version - the "appeal" sound effect was changed from high-pitched gibberish to different, lower-pitched gibberish.

Unused (PinkBunny) Used (Boss011)

Placeholder Files

A handful of empty files can be found in the game's data. Most of them refer to objects already in the game, but one set seems to reference a cut enemy.

Bullet Bill

m3_lyt_p_killer_00
mw_lyt_p_killer_00

"Killer" is the Japanese name for Bullet Bill. While Bullet Bills are in the game, it is not possible to place these enemies directly in a course. The files are only present for the Super Mario Bros. 3 and Super Mario World game styles. Even though Bullet Bill has two forms in the game, regular and homing, only one file is present per theme.

Sun

m3_lyt_p_sun_00
m3_lyt_p_sun_01
mw_lyt_p_sun_00
mw_lyt_p_sun_01
wu_lyt_p_sun_00
wu_lyt_p_sun_01

These files likely refer to the Angry Sun, an enemy that has only appeared in Super Mario Bros. 3 and the only sun-related enemy in the series. The files are present for all game styles except for the original Super Mario Bros. Each game style has two files, indicating the Angry Sun would have had an alternate form like most of the other objects.

The Angry Sun would later appear in Super Mario Maker 2, with an alternate form known as the "Moon".

Shoe Goomba

wu_lyt_p_kutsukuribo_00
wu_lyt_p_kutsukuribo_01

Files for Shoe Goomba in the New Super Mario Bros. U game style are present, even though Yoshi replaces Shoe Goombas in this game style and Super Mario World.

Super Leaf

wu_lyt_p_superkonoha_00

A file for the Super Leaf in the New Super Mario Bros. U game style is present, but the Super Leaf is replaced by the Propeller Mushroom when using this game style.

Unused Object Settings

Unused Sizes

There are two unused object sizes: 150% and 300%. These do not give the object special behavior like the used 200% size does.

Diagonal Pipes

The variable that controls the direction the pipe is facing actually allows for full 360 degree movement, allowing for diagonal/slope pipes. However, they do not appear to have been fully implemented, as they are graphically glitchy, and they act as a sort of "staircase" and not a real slope. It does not seem to be possible to enter them by conventional means (apart from in the editor).


Unused Music

Gnat Attack

Hmmm...
To do:
Hard Mode music.

The Gnat Attack minigame's 30-second time limit keeps the level themes from playing all the way, thus leaving all portions (and the loop) beyond that unused. The original Mario Paint version didn't have a time limit, so it's possible that the Super Mario Maker version originally worked like that too.

Oddly enough, the music heard in the Hard Mode added in v1.20 is also like this!

BGM_Hae1_BassPlus

The full music for the first stage, including its sudden end and loop. "Hae" is Japanese for "fly", for those wondering.

BGM_Hae2

The full music for the second stage.

BGM_HaeBoss_A

The full music for the final stage.

BGM_HaeBoss_B

The full "pinch" music for the final stage when the boss is at low health and it turns red. Surprisingly, people thought this was completely unused - however you would only really hear this for about five seconds before you ran out of time or the boss died.

Unused Sounds

Mahjong Tile Sounds

Alternate versions of the unique victory jingle for the Mahjong Tile Mystery Costume exist with different voice clips played before the actual jingle. These are the "tsumo" and "ron" exclamations made upon winning a game of Japanese Mahjong. Bizarrely, these are placed directly in the Sound directory unlike the other Mystery Mushroom sound effects.

CharaMario_MahjongTile_tsumo

CharaMario_MahjongTile_ron

Course Modification Dates and Names

All of the courses found in the games data (Title screen courses, 10 Mario challenge courses, and tutorial courses) have modification dates and unused names when decrypting their files.

10 Mario Challenge

Course Name Name (Translated) Modification Date
Block Town たくせんの家 Takusen's House July 7, 2015 at 8:27 AM
Bone Dungeon July 7, 2015 at 7:54 AM
Shoe Factory July 7, 2015 at 7:44 AM
NWC 2015-1 July 7, 2015 at 8:09 AM
NWC 2015-2 July 7, 2015 at 8:09 AM
Chain Chomp July 7, 2015 at 7:53 AM
Coinucopia July 7, 2015 at 8:41 AM
NWC 2015-3 July 7, 2015 at 8:11 AM
NWC 2015-4 July 7, 2015 at 8:12 AM
Music Notes July 7, 2015 at 7:39 AM

Oddities

Super Mario Bros.

SuperMarioMaker-Swim 5.png

One of Modern Mario's swimming sprites lacks gloves. The sprite is fixed in Super Mario Maker 2 as while the Mystery Mushroom was removed, the Big Mushroom still exists and Big Mario uses the modern palette.

Super Mario World

  • All of Mario's running-while-jumping sprites are missing their feet, aside from Small Mario. The sprites are fixed in Super Mario Maker 2.
  • Anything referencing Super Mario World by its logo uses the Japanese logo, even in countries outside of Japan. This was not the case in the prototypes. The oddity still exists in Super Mario Maker 2.

SuperMarioMaker SmallYoshiTurn SMW.png

  • Small Mario's turning while riding on Yoshi sprite has an incorrect orange pixel between his arms and moustache. This on its own wouldn't be too notable... if not for the fact that this exact color (#FF8040) was used as the background color for the then-current sprite sheet of Mario's Super Mario World sprites on the website The Spriters Resource, pretty much confirming that this sprite (and presumably the rest of Mario's SMW sprites) were taken directly from the site. This error even made it into Super Mario Maker 2ǃ

10/100-Mario Challenge

The sprite of Mario on the 10/100-Mario Challenge map screen has a different skin palette than the regular sprite. It also has a different mustache.

Title Screen Whispering

Sometimes the title call on the title screen is whispered. The sounds for these (located in Pack\Sound.pack\Sound\Resource\UI_Play_Title_00_L_SuperBtn_00.bars) are called yr_v_SMM_NOA_AUDREY_pxsps_l_ear* and yr_v_SMM_NOA_AUDREY_pxsps_r_ear*. "NOA" is short for Nintendo of America and signifies that these are sounds for the USA version (and European version). The unusual bit is "AUDREY" - presumably the name of the voice actor, perhaps it's the Nintendo Treehouse writer Audrey Drake.

(Source: Original TCRF research)

Ow Sound Effect

The sounds for these (located in Pack\Sound.pack\Sound\Resource\yr_SToy_03_Aw) are called yr_SToy_03_Aw_2D*, yr_SToy_03_Aw_3D_L_pxsps_r_ear* and yr_SToy_03_Aw_3D_R_pxsps_r_ear*. even though the sound is "Ow" not "Aw". Presumably a typo.

(Source: Original TCRF research)

Hoo Sound Effect

The sounds for these (located in Pack\Sound.pack\Sound\Resource\yr_SToy_03_How) are called yr_SToy_03_How_2D*, yr_SToy_03_How_3D_L_pxsps_r_ear* and yr_SToy_03_How_3D_R_pxsps_r_ear*. even though the sound is "Hoo" not "How". probably a typo or a sound effect saying "How" sound was originally going to be in Super Mario Maker at some point.

(Source: Original TCRF research)

Heaven Sound Effect

The sounds for these (located in Pack\Sound.pack\Sound\Resource\yr_SToy_06_Godd) are called yr_SToy_06_Godd_01* and yr_SToy_06_Godd_01_pxsps_r_ear*. Good or God is misspelled "Godd".

(Source: Original TCRF research)

Course World Preview Image

When a level is uploaded the game will not only upload the level in ASH0 format but also an jpeg image of level that contains the main and sub world. This image is never used or downloaded again by the game. When it downloads a level it will just use the ASH0 file from the server to generate/extract the main world image. The image could have been used by moderators to more easily spot forbidden content. Example image that is uploaded:

Super Mario Maker Main and Sub World Overview.jpg

Course World Official Makers

The official makers in Course World are actually backed up by real user accounts with a Mii. The following ZIP file contains the Mii data, downloaded from the servers, which can be viewed on a page like https://kazuki-4ys.github.io/web_apps/MiiInfoEditorCTR/

Download.png Download Super Mario Maker Official Player Miis
File: Super_Mario_Maker_Official_Player_Miis.zip (info)
Name Data ID Principal ID Account Name
Mashiko 4809807 1770179696 official_player0
Yamamura 4808629 1770179664 official_player1
Mr. Eraser 4800148 1770179640 official_player2
Undodog 4770649 1770180827 official_player3
Bowser 4777521 1770180777 official_player4
Coursebot 4776414 1770180745 official_player5
Budgie 4824289 1770177625 official_player6
Soundfrog 4824567 1770177590 official_player7

Internal Project Name

Super Mario Maker is named Block internally.

Regional Differences

Hmmm...
To do:
  • Compare the American and European versions.
  • Sunday celebration in the Japanese version.
  • Manual introduction in the Japanese version.

R.O.B. Costume

Like with Mario Kart DS and Super Smash Bros. for Nintendo 3DS / Wii U, R.O.B.'s coloration matches that of the Famicom in Japan and that of the NES elsewhere.

Japan International
Super Mario Maker ROB Famicom Costume.gif Super Mario Maker ROB NES Costume.gif

Editing vs. Creating

In the Japanese version, the clapper board that takes you to the course building screen says "つくる", which means "make", "create", or "build". In the American version, this was changed to "Edit", while the European version uses "Create".

Sunday Celebration

When the game is played on a Sunday, after the normal boot-up screen, the game will either display "Happy Sunday!" in USA regions or "Today is Sunday!" in EUR regions.

Manual Introduction

Upon accessing the game's manual for the first time, the player witnesses a one-time cutscene introducing the Mary O./Mashiko character.

America Europe
Oh, hey! How's it going?

My name's Mary O. Nice to meet you! I'm the Super Mario Maker Manual Guide!

You know that icon you just tapped?

It leads directly to the Super Mario Maker manual. You can reach me from anywhere, at any time!

So come on by whenever you're not sure about something. I've got tons of really cool info to share!

Sound good? Great! See you inside the manual!
Oh! Hello there! Thank you for purchasing Super Mario Maker!

My name's Mashiko, the Manual Guide. It's a pleasure to meet you!

Now, about this icon you just selected...

This extremely useful icon will take you directly to the Super Mario Maker manual from anywhere, at any time!

Feel free to give it a tap whenever there's anything you're not sure about. You might discover some fun new ways to play!

Well then, I'll see you inside the manual!

Magikoopa and Skewer Placing Sound

In the European version of Super Mario Maker, Magikoopas and Skewers are called Kameks and Spike Pillars, respectively, and the placing sounds are changed accordingly. Interestingly, despite Magikoopas also being called Kameks in Japan, the Japanese version uses the "Magikoopa" placing sound. The sound changes aren't replicated in the sequel, either.

Alternative Build Flags

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Hmmm...
To do:
If you set the RomType to ShowFloor OR ShowDL, the game attempts to load Layout/Show_DebugMenu_00.szs on bootup which isn't in the game, causing a crash.

Three alternative build types can be set in System/RomType.xml. (Four if you count the Kiosk Demo).

NicoNico

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.

Makes the main menu only have two options, creating a course and returning to the title, strangely the options at the menu for Course World and the 10 Mario Challenge are still accessible despite being hidden.

References