Super Monkey Ball Banana Rumble
Super Monkey Ball Banana Rumble |
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Developer: Sega CS1 This game has hidden development-related text. |
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
To do:
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Super Monkey Ball Banana Rumble brings in all-new looks for the returning monkeys, an all-new 16-player Battle Mode, local/online multiplayer, a new Spin Dash ability, more guest characters as DLC (including Knuckles, Amy, Axel, Hatsune Miku and Godzilla), and an extensive storyline.
This marks the first completely new mainline entry in the series since Super Monkey Ball Banana Splitz, released back in 2012, as well as the first game in the series to deliver dedicated post-launch support via continued content updates. As a result, there's quite a bit of content that cannot be seen in-game just yet. Most of it is content that will certainly be added at a later date, and thus will not be documented. The rest is either unused content or leftover content from previous games like Super Monkey Ball Banana Mania and Super Monkey Ball: Banana Blitz HD.
Contents
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Version Differences Always keep your monkey up to date. |
Unused Battle Mode Items
Text strings pertaining to multiple unused Battle Mode items can be found in the battleroyale_itemtype_text_en asset bundle. Some of these items have thumbnails attached to them, found in the ui_icon_batl_itemicon bundles among the other sprites in the game.
Unused Graphics
Early Title/Logo Thumbnail
A sprite of an early placeholder logo for the game. This logo uses the 2006-2012 era Super Monkey Ball typography as a placeholder, and reveals that the game was at one point titled "Super Monkey Ball Banana Festival" during development.
Early Minimap Textures
An early minimap texture for the Goal Rush stage, Harvest Slider. This texture uses a different naming format from the final minimap textures and seems to have not been removed from the game since launch.
A placeholder minimap texture for a yet-to-be-released 3rd Ba-BOOM! stage, added in Ver. 1.20. Interestingly, the placeholder is of a top-down wireframe view of the Race stage, Sky Highway. This placeholder file was swiftly removed from the game in Ver. 2.00.
Customization Part Thumbnails
Among the folders for customization part thumbnails, there appears to be one placeholder texture per category. Most of these reuse textures of items from Super Monkey Ball Banana Mania, but some are more interesting.
Unused Sounds
Announcer Voice Lines
There are a number of voice lines from the in-game announcer that did not end up getting used in the final game. Among these are name calls for all of the characters that appeared in Banana Mania.
AiAi! | |
MeeMee! | |
Baby! | |
GonGon! | |
YanYan! | |
Doctor! | |
Sonic! | |
Tails! |
Curiously, Sonic & Tails have completely new takes from the Banana Rumble announcer, but other characters from Banana Mania that aren't currently present in-game did not have new takes recorded for their lines. These characters instead had their announcer calls carried over from Banana Mania.
Jam! | |
Jet! | |
Kazuma Kiryu! | |
Beat! |
While these characters are currently not present in-game, Beat was confirmed to be returning to Banana Rumble prior to its release as part of the SEGA Pass. The fate of the other three characters is currently unknown, and their announcer calls will likely remain as carryovers.
Clear! | |
Danger! | |
Good! | |
Moon Team! | |
Success! | |
Sun Team! | |
Super Goal! | |
You Lose! | |
You Win! |
Miscellaneous unused voice lines from the new announcer. Alongside these, there are many leftover voice lines from the previous announcers from Banana Mania and Banana Blitz HD scattered throughout.
Unused Music
Banana Mania Bonus Stage Theme
The track SMB2 Bonus Stage Theme from Super Monkey Ball Banana Mania can be found in the sound folder under its own bundle, bgm_bonus.awb.
Banana Blitz Leftovers
Leftovers from Banana Blitz HD and Banana Mania. Contrary to those games, these are not heard anywhere in Banana Rumble.
jingle_worldclear | |
jingle_yorokobi | |
jingle_zannen |
Unused Text
Results Screen/Practice Stage Names
By checking the stage_text_en bundle or hacking the game to play non-playable stages in Adventure Mode, the names of these two stages can be seen.
As of Ver. 1.20, the stage_text_en bundle has been moved to an encrypted folder and can no longer be accessed.
Stage Name | Stage Description |
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w11_004 | The Practice Stage, which doubles as the Battle Mode waiting lobby. |
result_001 | The results screen seen at the end of multiplayer Adventure/Battle games. |
course_category_text_en
A text file containing strings for the titles of the game's various game mode types. Notably, there is a Test string, and one for Challenge Mode, a returning main game mode from previous Super Monkey Ball games.
{ "m_IDIndex": 1, "m_RawRecord": { "Name": "Adventure Mode" }, "m_Info": { "m_IsDeleted": 0, "m_IndexDisplay": 0 } }, { "m_IDIndex": 2, "m_RawRecord": { "Name": "Battle Royale" }, "m_Info": { "m_IsDeleted": 0, "m_IndexDisplay": 1 } }, { "m_IDIndex": 3, "m_RawRecord": { "Name": "Test" }, "m_Info": { "m_IsDeleted": 0, "m_IndexDisplay": 2 } }, { "m_IDIndex": 4, "m_RawRecord": { "Name": "Challenge Mode" }, "m_Info": { "m_IsDeleted": 0, "m_IndexDisplay": 3 } }, { "m_IDIndex": 5, "m_RawRecord": { "Name": "Multiplayer Adventure" }, "m_Info": { "m_IsDeleted": 0, "m_IndexDisplay": 4 }
PC-Specific Options
Various strings for absent Options settings are present in option_kind_element_item_quality_text and option_kind_element_item_screenmode_text. These could be either hints at the game potentially being ported to PC at a later date, or leftover development strings.
{ "m_IDIndex": 1, "m_RawRecord": { "Name": "Low" }, "m_Info": { "m_IsDeleted": 0, "m_IndexDisplay": 0 } }, { "m_IDIndex": 2, "m_RawRecord": { "Name": "Medium" }, "m_Info": { "m_IsDeleted": 0, "m_IndexDisplay": 1 } }, { "m_IDIndex": 3, "m_RawRecord": { "Name": "High" }, "m_Info": { "m_IsDeleted": 0, "m_IndexDisplay": 2 }
Option menu strings for graphics quality settings.
{ "m_IDIndex": 1, "m_RawRecord": { "Name": "Windowed" }, "m_Info": { "m_IsDeleted": 0, "m_IndexDisplay": 0 } }, { "m_IDIndex": 2, "m_RawRecord": { "Name": "Full Screen" }, "m_Info": { "m_IsDeleted": 0, "m_IndexDisplay": 1 }
Option menu strings for setting the game's screen mode.
Mouse Sensitivity Screen Mode Graphics Settings Shadow Quality V-Sync Anti-Aliasing Texture Smoothness Post-Processing Effects
Further unused PC-related strings for the above settings can be found in option_text_en.
Regional Differences
Title Screen
International | Japanese |
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Chinese (Traditional) | Chinese (Simplified) | Korean |
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The Japanese, Chinese and Korean versions add the game's name in their respective regional language below the logo on the Title Screen.
The Super Monkey Ball series
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Arcade | Monkey Ball |
GameCube | Super Monkey Ball • Super Monkey Ball 2 (Demo) • Super Monkey Ball Adventure |
Game Boy Advance | Super Monkey Ball Jr. (Prototype) |
N-Gage | Super Monkey Ball |
PlayStation 2 | Super Monkey Ball Deluxe (Prototype) • Super Monkey Ball Adventure |
Xbox | Super Monkey Ball Deluxe |
Nintendo DS | Touch & Roll |
PlayStation Portable | Super Monkey Ball Adventure |
Wii | Banana Blitz • Step & Roll |
Nintendo 3DS | Super Monkey Ball 3D |
Nintendo Switch | Super Monkey Ball: Banana Blitz HD • Super Monkey Ball Banana Mania • Super Monkey Ball Banana Rumble |
Xbox One, PlayStation 4, Windows | Super Monkey Ball: Banana Blitz HD • Super Monkey Ball Banana Mania |
PlayStation 5, Xbox Series X, Amazon Luna | Super Monkey Ball Banana Mania |
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