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Super Wagyan Land 2

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Title Screen

Super Wagyan Land 2

Developer: Namco
Publisher: Namco
Platform: SNES
Released in JP: March 25, 1993


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.


Super Wagyan Land 2 is the second Wagyan Land title for the Super Famicom, taking place directly after Wagyan Land 3.

Unused Levels

To access these levels, use Pro Action Replay code 7E0064?? (where "??" is one of the below), then select any level. Note that after beating these levels, the game will send you back into one of the main levels as if you entered the level or exited a secret warp portal.

Value Description Screenshot
09 A vertical auto-scrolling level. Unlike the ones normally used in the game, this level is more wide, allowing you to scroll horizontally. SuperWagyanLand2-Cloud.png
0A An intense steam roller coaster level. No enemies or collectables are present in this level. Pressing B makes the steam from the engine push Wagyan upwards. SuperWagyanLand2-Minecart.png
22 Similar to 0A, with different graphics for the background and roller coaster track. SuperWagyanLand2-Minecart2.png
2A A vertical level with no enemies or platforms, leaving you to fall for a while until you hit an invisible teleporter at the bottom of the level. SuperWagyanLand2-Falling.png
46 A level with a grid-like background and a blocky tileset, designed likely for testing purposes. This level has no exit of any form, meaning you'll have to reset the game when you're done. SuperWagyanLand2-Test.png

Unused Graphics

SuperWagyanLand2-OpenSoar.png

Wagyan soaring with his mouth wide open. Normally, Wagyan cannot shout in levels where he soars through the sky.

SuperWagyanLand2-Crouch.gif

Wagyan in a crouching position, surprised.

Unused Music

Music that is never heard in the game normally. These music tracks would later reappear, 23 years later, in 2016's Wagyan Land Original Soundtrack album.

Partially Unused Intro Music

The intro theme only plays for 23 seconds before abruptly switching to the title screen music, leaving the last 4 seconds before the loop unused.

(Source: SPC Rip)

Unused Song

A mysterious unused song.

(Source: SPC Rip)

Unused Jingle

A short, victory-like jingle.

(Source: SPC Rip)