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Taiko no Tatsujin: Appare Sandaime

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Title Screen

Taiko no Tatsujin: Appare Sandaime

Developer: Namco
Publisher: Namco
Platform: PlayStation 2
Released in JP: October 30, 2003


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


NotesIcon.png This game has a notes page

Nounai carnival da-don!!

don, katsu, don don katsu, don dodoka don ka don dodoka
katsu, don, ka ka don ka don ka dodokadodon don katsu
don, katsu, don don ka don ka don ka don dododon ka don
ka kakadon ka ka don ka don don dokakakadokadon ka don ka

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Charts

Of the 137 charts that can be extracted from IMAGE00.DAT, one is unused, and twelve others have unused branch data. They have all previously appeared in Taiko no Tatsujin 5, and are as follows:

Unused Branches

  • Chart 003 - blue_e.bin (true blue, Easy/Kantan)
  • Chart 004 - chala_e.bin (CHA-LA HEAD-CHA-LA, Easy/Kantan)
  • Chart 029 - blue_n.bin (true blue, Normal/Futsuu)
  • Chart 031 - chala_n.bin (CHA-LA HEAD-CHA-LA, Normal/Futsuu)
  • Chart 068 - blue_h.bin (true blue, Hard/Muzukashii)
  • Chart 070 - chala_h.bin (CHA-LA HEAD-CHA-LA, Hard/Muzukashii)
  • Chart 107 - blue_m.bin (true blue, Extreme/Oni)
  • Chart 109 - chala_m.bin (CHA-LA HEAD-CHA-LA, Extreme/Oni)
    • The charts above have their 1P Master branch areas populated at measure 10. However, it merely consists of a Small Don (ドン) note on every beat.
  • Chart 017 - kuma_e.bin (Mori no kumasan, Easy/Kantan)
  • Chart 047 - kuma_n.bin (Mori no kumasan, Normal/Futsuu)
  • Chart 086 - kuma_h.bin (Mori no kumasan, Hard/Muzukashii)
  • Chart 135 - kuma_b.bin (Mori no kumasan, Battle)
    • The charts above have a lone drumroll area at the 2P Master branch area of measure 32, which starts at beat 0.25 and ends at beat 0.667.

Unused File

Chart 132, known as abare_d.bin, is an uncalled chart associated with the song Bakuryuu Sentai Abaranger. It has the same appearance as it did in Taiko no Tatsujin 5, consisting of 100 measures of Don (red) notes on every beat at roughly 240 BPM (counting offset compensations, the chart's average BPM is 238.6379).

Unused Graphics

Note: All of the following graphics are found in IMAGE00.DAT.

Taiko no Tatsujin: Tatacon de Dodon Ga Don Leftovers

Graphics for Taiko no Tatsujin: Tatacon de Dodon Ga Don's ending sequence can be found starting from offset 0x22AC400.

TaikoCS2-CS1endBG1.png TaikoCS2-CS1endBG2.png TaikoCS2-CS1endBG3.png

TaikoCS2-CS1end1.png TaikoCS2-CS1end2.png TaikoCS2-CS1end3.png TaikoCS2-CS1end4.png TaikoCS2-CS1end5.png
TaikoCS2-CS1end6.png TaikoCS2-CS1end7.png TaikoCS2-CS1end8.png TaikoCS2-CS1end9.png TaikoCS2-CS1end10.png
TaikoCS2-CS1end11.png

TaikoCS2-CS1endTEXT1.png TaikoCS2-CS1endTEXT2.png
TaikoCS2-CS1endTEXT3.png TaikoCS2-CS1endTEXT4.png
TaikoCS2-CS1endTEXT5.png TaikoCS2-CS1endTEXT6.png
TaikoCS2-CS1endTEXT7.png TaikoCS2-CS1endTEXT8.png
TaikoCS2-CS1endTEXT9.png TaikoCS2-CS1endTEXT10.png
TaikoCS2-CS1endTEXT11.png TaikoCS2-CS1endTEXT12.png
TaikoCS2-CS1endTEXT13.png TaikoCS2-CS1endTEXT14.png

(Source: tikal.)

Taiko no Tatsujin: Doki! Shinkyoku Darake no Haru Matsuri Leftovers

Assets from Taiko no Tatsujin: Doki! Shinkyoku Darake no Haru Matsuri can also be found, namely, the old minigame selection screen, which start from offset 0x1457280.

TaikoCS3-CS2minigame.pngTaikoCS3-CS2minigame2.pngTaikoCS3-CS2minigame3.png
TaikoCS3-CS2minigames1.pngTaikoCS3-CS2minigames2.pngTaikoCS3-CS2minigames3.png
TaikoCS3-CS2minigamenames.png

Arcade Leftovers

Leftovers from Taiko no Tatsujin 3, brought over from previous installments.

Donderful! Course Leftovers

Course Selection Screen - Offset: 0x121C280
TaikoCS1-donderfulNC2.png

Song Selection Screen - Offset: 0x106D180
TaikoCS1-donderfulICON.png TaikoCS1-donderfulMEDAL.png

Results Screen - Offset: 0x136A00
TaikoCS1-donderfulNC3.png

Other

TaikoCS1-coincountAC3.png
Offset: 0xC75FC0
Leftover credit counter graphics.

TaikoCS1-timernumbers.png
Offset: 0x106D180
Leftover graphics for a timer, along with an "Infinite Stage" counter.

Miscellaneous

None of the game's charts have accessible branches, leaving its respective and associated graphics unused.

Song Selection Screen
Offset: 0xDEA00
TaikoRT-branch1.png

Gameplay
Offset: 0xEEA00
TaikoRT-branchNOR.pngTaikoRT-branchADV.pngTaikoRT-branchMAS.png
TaikoRT-receptorADV.pngTaikoRT-receptorMAS.png

Offset: 0x116A00
TaikoRT-level1.pngTaikoRT-level2.png

(Source: tikal.)

Debug Functions

Entering the code below boots the game to a debug menu and toggles a "debug pause". The former contains "warps" to many of the game's screens, while the latter contains several content viewers, much like the previous two installments, although by now most of these options have been disabled. The controls are independent of controller.

Boot to Debug Menu
20120630 24050107
20120634 A62501A8
(Source: Punk7890 (code), tikal. (initial discovery, cataloging))

Debug Menu

TaikoCS1-debugMAIN.pngTaikoCS1-debugMAINp1.png
TaikoCS1-debugMAINp2.pngTaikoCS1-debugMAINp3.png
TaikoCS1-debugMAINp4.pngTaikoCS1-debugMAINp5.png
TaikoCS1-debugMAINp6.pngTaikoCS1-debugMAINp7.png

Press Up and Down to navigate through the options, and Left and Right to switch through them. Pressing Circle or X selects a screen. Note that any of the warps will display sprites without transparency, and there is no actual input in them independent of settings used.

INFO

A configurations menu for the warps in the main debug menu. Pressing Circle, Square, Triangle, or X will leave the screen. There are seven pages of options available.

Page Description
GAME Changes general values for most of the screens such as song, mode, and players available.
RESULT Changes the score values in case one wants to access the song result screen.
TOTAL 1 Changes the songs displayed in case one wants to access the total results screen.
TOTAL 2 Changes the scoring and titles displayed in case one wants to access the total results screen.
RANKING Changes the names, scoring, and titles displayed in case one wants to access the name ranking screen.
BATTLE RESULT Changes the score values in case one wants to access the battle result screen.
RACE Despite being accessible, its options very likely don't work, as the 100M Race and Boston Marathon minigames are not present in this game.

"Warps"

Warp Description
OPENING Displays a black screen. Judging by the name, it was likely meant to display the game's opening movie.
TITLE Warps the player to the game's title screen.
ACCEPT No longer works, as it displays a black screen.
COURSE SELECT Warps the player to the difficulty select screen.
MUSIC SELECT Warps the player to the music select screen.
RESULT Warps the player to the song results screen.
TOTAL Warps the player to the total results screen.
NAME Warps the player to the name entry screen.
RANKING Warps the player to the ranking screen.
BATTLE RESULT Warps the player to the battle results screen.
100M RACE As the 100M Race minigame is absent from this game, this no longer works.
BOSDON As the Boston Marathon minigame is absent from this game, this no longer works.
MENU Warps the player to the main menu.
RULE No longer works, as it displays a black screen.
HIDE Warps the player to the "Song Unlocked!" screen.
GAME OVER No longer works, as it displays a black screen.

Debug Pause

TaikoCS1-debugPAUSE.pngTaikoCS1-debugPAUSEp1.png
TaikoCS1-debugPAUSEp2.pngTaikoCS1-debugPAUSEp3.png
TaikoCS1-debugPAUSEp4.pngTaikoCS1-debugPAUSEp5.png

The Debug Pause menu is the same compared to its previous appearance, and the "left shift" issue present in Taiko no Tatsujin: Doki! Shinkyoku Darake no Haru Matsuri seems to have been fixed. Press Start to display the debug pause menu and select options, Up and Down to navigate through the options, and Left and Right to switch through them. Holding L1, L2, R1 or R2 hides the debug pause.

Option Description
CONTINUE Closes the debug pause menu.
DISPLAY Display options, such as screen resolution and effects.
CAMERA Camera options.
LIGHT Light options.
IMAGE An image/screen viewer.
SOUND Doesn't work, instead disabling the debug pause. Presumably a sound test menu.
MOVIE A movie displayer. Doesn't work.
MEMORY Doesn't work. Presumably a memory viewer.
TASK Doesn't work.
FILE Doesn't work.

Development-Related Text

Build Date

A build date is present at offset 0x4CE238 of file SLPS_203.21.

Sep 30 2003 03:57:24

Debug Menu Leftovers?

Text for another debug menu is present at offset 0x4CE2DC of file SLPS_203.21. It's the same text as seen in the previous installments. Line breaks were added for readability.

START MENU

SYS MODE
OPENING
SUB MODE
ISSHIKI
PS2 EXEC
--------
COUNTRY
LANGUAGE
JAPANESE
ENGLISH
FILE MODE
PC READ
CD READ
ROM READ
DEBUG
(Source: tikal.)