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Taishou Mononoke Ibunroku

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Title Screen

Taishou Mononoke Ibunroku

Developer: Gust
Publisher: Gust
Platform: PlayStation 2
Released in JP: February 27, 2003


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Debug Menu

Hmmm...
To do:
Document more of this debug menu. Not everything is covered on this page.

Like all of Gust's PlayStation 2 Atelier games before Atelier Iris: Eternal Mana, a very elaborate debug menu remains in this game as well. You can apply the following code for a cheat device that supports raw codes, such as a CodeBreaker or a GameShark to enable it.

Master Code (For an actual PS2 only)
901000A4 0C0A16AD
Enable Debug Menu At Boot
00285AC4 00000000

With the code above active, upon booting the game for the first time, you will come across the debug menu.

Taishou debug.png

Upon first boot, we will come across this screen. It's likely some of the names in this menu represent various developer names that worked on the game. Selecting Game will start the game normally.

HIGDON

Taishou HIGDON.png

This menu contains quite a bit of variety on what you can do here.

  • Selecting ipu will allow you to view all of the background images, such as town scenery.
  • Selecting movie will allow you to watch all the movies in the game.

tex2D

Taishou tex2D.png Taishou tex2D2.png

This menu will let you view all of the images in the game and adjust them to your leisure.

sound

Taishou sound.png

The sound test option. You can listen to all the music here, as well as SFX and voices.

AnmObj

Taishou AnmObj.png

Entering this option will let you view all the standard sprites in the game, as well as their walking patterns.

illusion

Taishou illusion.png Atelier Iris 1 MapEffectEdit2.png Atelier Iris 1 MapEffectEdit3.png Atelier Iris 1 MapEffectEdit4.png

This option allows you to view the entire library of effects that are displayed in the game. You can change a lot of parameters relating to them as well. Apparently you can also save the changes to a memory card or HDD.

illusionCircle

Taishou illusionCircle.png

Much like the above option, you can view and change various effects that appear in battle here.

effectCircle

Taishou effectCircle.png

This option will display more effects that you can choose from and allow you to edit them as well.

effectFollow

Taishou effectFollow.png

Another set of effects you can choose from and edit are in this menu.

Buc

Taishou Buc.png Taishou Buc2.png

This option will allow you to select and edit all of the character portraits here.

Bg

Taishou Bg.png

Inside this menu are all the background images in the game. You can also move a white debug marker in this mode as well, although it's unclear what it represents.

BtlSpiritTest

Taishou BtlSpiritTest.png

This option allows you to edit the battle gauge shown in battle to various levels.

BtlTest

Taishou BtlTest.png Taishou BtlTest2.png

The battle debug option. You can set a lot of options in this menu.

Konishi

Taishou Konishi.png

Inside this menu you will mostly find map related options, such as an event viewer which allows you to view all the cutscenes in the game, as well as a level select option. This menu also plays music when entering it.

Qv

Taishou Qv.png Taishou Qv2.png Taishou Qv3.png

This menu will allow you to select all the levels in the game. There are several placeholder maps for each character in this option however, you can't move around in them.

Event

Taishou Event.png Taishou Event2.png

This option allows you to select all the cutscenes in the game. Choosing Test00 will yield another debug option allowing you to view all the character portraits as well as a description of their pose they are currently doing.

QvCharDebug

Taishou QvCharDebug.png

Much like the debug option AnmObj, this is another animation viewer.

TataraEffectTest

Taishou TataraEffectTest.png

Another effect viewing option. It appears you can make the effects move in certain patterns here.

WinTalkNameColorTest

Taishou WinTalkNameColorTest.png

It's unclear what this option is used for. You can't do anything in here. The name displayed here reads "Dog".

Y.TAKEZAWA

Taishou Y.TAKEZAWA.png

A menu containing a variety of options. Selecting TextScrl here will crash the game.

Debug

Taishou Ydebug.png Taishou Ydebug2.png

This menu will allow you to set various unlock parameters. You can obtain everything in the game by selecting all of the options here once.

Cmd

Taishou Cmd.png Taishou Cmd2.png

It's unclear what this option does.

Fog

Taishou Fog.png

This option will allow you to apply various color settings to an image.

K.TAKAYANA

Taishou K.TAKAYANA.png Taishou K.TAKAYANA2.png Taishou K.TAKAYANA3.png Taishou K.TAKAYANA4.png Taishou K.TAKAYANA5.png Taishou K.TAKAYANA6.png Taishou K.TAKAYANA7.png

Another assortment of options you can choose from in this menu. This option mostly contains shop related debug options. It also contains another battle test option where you can control both sides of a battle.

T.NAKAI

Taishou T.NAKAI.png

This menu mostly contains battle options along with a few miscellaneous options.

BtlAnmTest

Taishou BtlAnmTest.png Taishou BtlAnmTest2.png

Another animation viewer option. This one contains all of the battle sprites in the game.

(Source: Original TCRF research)

Unused Image

A single test image can be seen below.

Taishou Unused Image.png

(Source: Original TCRF research)

Unused Music

Several placeholder songs can be found on the game disc. Forcing them to play will result in playing used music in the final game with little to no difference. You can either apply the code provided below, or enter the sound option from the debug menu to listen to them.

Force Sequenced Song to Play
20130970 2410????

With the above code on, simply take a Music ID from below and put it where the "????" is in the above code to hear the song play.

Music ID Music Internal Name
000E place_obasute
000F place_mure
0010 place_watasi
0011 place_azumi
0012 place_mori
0013 place_oni
0014 place_toba
0015 place_kinasa
0016 place_numa
001C shop_henjou
001E shop_kajiya
001F shop_library
0020 shop_onsen
0026 event_serious
0028 hensei
(Source: Original TCRF research)