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Talk:40 Winks (Nintendo 64)
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This is the talk page for 40 Winks (Nintendo 64).
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Version differences?
Does this game share the exact same content as the Playstation version, was anything adjusted between versions? Is the same beta content in the Playstation version also present?
--TGlitschen (talk) 18:57, 22 December 2015 (EST)
Level Select
Could it be useful for something?
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CODE:800AC504 aYes: .ascii "YES"<0> CODE:800AC508 aNo: .ascii "NO"<0> CODE:800AC50B .byte 0 # CODE:800AC50C aQuitLevel?: .ascii "QUIT LEVEL?"<0> CODE:800AC518 aQuitGame?: .ascii "QUIT GAME?"<0> CODE:800AC523 .byte 0 # CODE:800AC524 aMovies: .ascii "MOVIES"<0> CODE:800AC52B .byte 0 # CODE:800AC52C aAnimationViewe:.ascii "ANIMATION VIEWER"<0> CODE:800AC53D .byte 0 # CODE:800AC53E .byte 0 # CODE:800AC53F .byte 0 # CODE:800AC540 aLevelSelect: .ascii "LEVEL SELECT"<0> CODE:800AC54D .byte 0 # CODE:800AC54E .byte 0 # CODE:800AC54F .byte 0 # CODE:800AC550 a10_1NitekapB_0:.ascii "10_1 NITEKAP BOSS"<0> CODE:800AC562 .byte 0 # CODE:800AC563 .byte 0 # CODE:800AC564 aPirate: .ascii "PIRATE"<0> CODE:800AC56B .byte 0 # CODE:800AC56C aCastle: .ascii "CASTLE"<0> CODE:800AC573 .byte 0 # CODE:800AC574 aPrehistoric: .ascii "PREHISTORIC"<0> CODE:800AC580 aSpace: .ascii "SPACE"<0> CODE:800AC586 .byte 0 # CODE:800AC587 .byte 0 # CODE:800AC588 aUnderwater: .ascii "UNDERWATER"<0> CODE:800AC593 .byte 0 # CODE:800AC594 aNightmare: .ascii "NIGHTMARE"<0> CODE:800AC59E .byte 0 # CODE:800AC59F .byte 0 # CODE:800AC5A0 a0_0House: .ascii "0_0 HOUSE"<0> CODE:800AC5AA .byte 0 # CODE:800AC5AB .byte 0 # CODE:800AC5AC a1_6Nightmare_0:.ascii "1_6 NIGHTMARE BOSS"<0> CODE:800AC5BF .byte 0 # CODE:800AC5C0 a1_7Nightmare_0:.ascii "1_7 NIGHTMARE RACE"<0> CODE:800AC5D3 .byte 0 # CODE:800AC5D4 a1_4ScaryWood_0:.ascii "1_4 SCARY WOODS"<0> CODE:800AC5E4 a1_2Cemetery_0: .ascii "1_2 CEMETERY"<0> CODE:800AC5F1 .byte 0 # CODE:800AC5F2 .byte 0 # CODE:800AC5F3 .byte 0 # CODE:800AC5F4 a1_1HauntedHo_0:.ascii "1_1 HAUNTED HOUSE"<0> CODE:800AC606 .byte 0 # CODE:800AC607 .byte 0 # CODE:800AC608 a0_1Nightmare_0:.ascii "0_1 NIGHTMARE HUB"<0> CODE:800AC61A .byte 0 # CODE:800AC61B .byte 0 # CODE:800AC61C a2_6Underwate_0:.ascii "2_6 UNDERWATER BOSS"<0> CODE:800AC630 a2_7Underwate_0:.ascii "2_7 UNDERWATER RACE"<0> CODE:800AC644 a2_4Atlantis_0: .ascii "2_4 ATLANTIS"<0> CODE:800AC651 .byte 0 # CODE:800AC652 .byte 0 # CODE:800AC653 .byte 0 # CODE:800AC654 a2_3Complex: .ascii "2_3 COMPLEX"<0> CODE:800AC660 a2_1Shipwreck: .ascii "2_1 SHIPWRECK"<0> CODE:800AC66E .byte 0 # CODE:800AC66F .byte 0 # CODE:800AC670 a0_2Underwate_0:.ascii "0_2 UNDERWATER HUB"<0> CODE:800AC683 .byte 0 # CODE:800AC684 a3_6SpaceBoss: .ascii "3_6 SPACE BOSS"<0> CODE:800AC693 .byte 0 # CODE:800AC694 a3_4MoonCaves: .ascii "3_4 MOON CAVES"<0> CODE:800AC6A3 .byte 0 # CODE:800AC6A4 a3_3SpaceStat_0:.ascii "3_3 SPACE STATION"<0> CODE:800AC6B6 .byte 0 # CODE:800AC6B7 .byte 0 # CODE:800AC6B8 a3_2SpacePort: .ascii "3_2 SPACE PORT"<0> CODE:800AC6C7 .byte 0 # CODE:800AC6C8 a3_1SpaceRace: .ascii "3_1 SPACE RACE"<0> CODE:800AC6D7 .byte 0 # CODE:800AC6D8 a0_3SpaceHub_0: .ascii "0_3 SPACE HUB"<0> CODE:800AC6E6 .byte 0 # CODE:800AC6E7 .byte 0 # CODE:800AC6E8 a4_6Prehistor_0:.ascii "4_6 PREHISTORIC BOSS"<0> CODE:800AC6FD .byte 0 # CODE:800AC6FE .byte 0 # CODE:800AC6FF .byte 0 # CODE:800AC700 a4_5DinosaurRac:.ascii "4_5 DINOSAUR RACE"<0> CODE:800AC712 .byte 0 # CODE:800AC713 .byte 0 # CODE:800AC714 a4_3Swamp: .ascii "4_3 SWAMP"<0> CODE:800AC71E .byte 0 # CODE:800AC71F .byte 0 # CODE:800AC720 a4_2Temple: .ascii "4_2 TEMPLE"<0> CODE:800AC72B .byte 0 # 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