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Talk:40 Winks (Nintendo 64)

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Version differences?

Does this game share the exact same content as the Playstation version, was anything adjusted between versions? Is the same beta content in the Playstation version also present?

--TGlitschen (talk) 18:57, 22 December 2015 (EST)

Level Select

Could it be useful for something?

CODE:800AC454 aEnglish:       .ascii "ENGLISH"<0>      # DATA XREF: CODE:8009D3C0�o
CODE:800AC45C aSelectLanguage:.ascii "SELECT LANGUAGE"<0>
CODE:800AC46C                 .align 3
CODE:800AC470                 .word loc_8005B8A0
CODE:800AC474                 .word loc_8005B8C4
CODE:800AC478                 .word loc_8005B8D8
CODE:800AC47C                 .word loc_8005B8E8
CODE:800AC480                 .word loc_8005B8F8
CODE:800AC484                 .word loc_8005B90C
CODE:800AC488 aContinueWith_0:.ascii "CONTINUE WITHOUT SAVING"<0>
CODE:800AC4A0 aSaveGame:      .ascii "SAVE GAME"<0>
CODE:800AC4AA                 .byte    0  #  
CODE:800AC4AB                 .byte    0  #  
CODE:800AC4AC aDoYouWishToSav:.ascii "DO YOU WISH TO SAVE THE GAME?"<0>
CODE:800AC4CA                 .byte    0  #  
CODE:800AC4CB                 .byte    0  #  
CODE:800AC4CC aCheatMenu:     .ascii "CHEAT MENU"<0>
CODE:800AC4D7                 .byte    0  #  
CODE:800AC4D8 aQuitGame:      .ascii "QUIT GAME"<0>
CODE:800AC4E2                 .byte    0  #  
CODE:800AC4E3                 .byte    0  #  
CODE:800AC4E4 aQuitLevel:     .ascii "QUIT LEVEL"<0>
CODE:800AC4EF                 .byte    0  #  
CODE:800AC4F0 aContinue:      .ascii "CONTINUE"<0>
CODE:800AC4F9                 .byte    0  #  
CODE:800AC4FA                 .byte    0  #  
CODE:800AC4FB                 .byte    0  #  
CODE:800AC4FC aPaused_0:      .ascii "PAUSED"<0>
CODE:800AC503                 .byte    0  #  
CODE:800AC504 aYes:           .ascii "YES"<0>
CODE:800AC508 aNo:            .ascii "NO"<0>
CODE:800AC50B                 .byte    0  #  
CODE:800AC50C aQuitLevel?:    .ascii "QUIT LEVEL?"<0>
CODE:800AC518 aQuitGame?:     .ascii "QUIT GAME?"<0>
CODE:800AC523                 .byte    0  #  
CODE:800AC524 aMovies:        .ascii "MOVIES"<0>
CODE:800AC52B                 .byte    0  #  
CODE:800AC52C aAnimationViewe:.ascii "ANIMATION VIEWER"<0>
CODE:800AC53D                 .byte    0  #  
CODE:800AC53E                 .byte    0  #  
CODE:800AC53F                 .byte    0  #  
CODE:800AC540 aLevelSelect:   .ascii "LEVEL SELECT"<0>
CODE:800AC54D                 .byte    0  #  
CODE:800AC54E                 .byte    0  #  
CODE:800AC54F                 .byte    0  #  
CODE:800AC550 a10_1NitekapB_0:.ascii "10_1 NITEKAP BOSS"<0>
CODE:800AC562                 .byte    0  #  
CODE:800AC563                 .byte    0  #  
CODE:800AC564 aPirate:        .ascii "PIRATE"<0>
CODE:800AC56B                 .byte    0  #  
CODE:800AC56C aCastle:        .ascii "CASTLE"<0>
CODE:800AC573                 .byte    0  #  
CODE:800AC574 aPrehistoric:   .ascii "PREHISTORIC"<0>
CODE:800AC580 aSpace:         .ascii "SPACE"<0>
CODE:800AC586                 .byte    0  #  
CODE:800AC587                 .byte    0  #  
CODE:800AC588 aUnderwater:    .ascii "UNDERWATER"<0>
CODE:800AC593                 .byte    0  #  
CODE:800AC594 aNightmare:     .ascii "NIGHTMARE"<0>
CODE:800AC59E                 .byte    0  #  
CODE:800AC59F                 .byte    0  #  
CODE:800AC5A0 a0_0House:      .ascii "0_0 HOUSE"<0>
CODE:800AC5AA                 .byte    0  #  
CODE:800AC5AB                 .byte    0  #  
CODE:800AC5AC a1_6Nightmare_0:.ascii "1_6 NIGHTMARE BOSS"<0>
CODE:800AC5BF                 .byte    0  #  
CODE:800AC5C0 a1_7Nightmare_0:.ascii "1_7 NIGHTMARE RACE"<0>
CODE:800AC5D3                 .byte    0  #  
CODE:800AC5D4 a1_4ScaryWood_0:.ascii "1_4 SCARY WOODS"<0>
CODE:800AC5E4 a1_2Cemetery_0: .ascii "1_2 CEMETERY"<0>
CODE:800AC5F1                 .byte    0  #  
CODE:800AC5F2                 .byte    0  #  
CODE:800AC5F3                 .byte    0  #  
CODE:800AC5F4 a1_1HauntedHo_0:.ascii "1_1 HAUNTED HOUSE"<0>
CODE:800AC606                 .byte    0  #  
CODE:800AC607                 .byte    0  #  
CODE:800AC608 a0_1Nightmare_0:.ascii "0_1 NIGHTMARE HUB"<0>
CODE:800AC61A                 .byte    0  #  
CODE:800AC61B                 .byte    0  #  
CODE:800AC61C a2_6Underwate_0:.ascii "2_6 UNDERWATER BOSS"<0>
CODE:800AC630 a2_7Underwate_0:.ascii "2_7 UNDERWATER RACE"<0>
CODE:800AC644 a2_4Atlantis_0: .ascii "2_4 ATLANTIS"<0>
CODE:800AC651                 .byte    0  #  
CODE:800AC652                 .byte    0  #  
CODE:800AC653                 .byte    0  #  
CODE:800AC654 a2_3Complex:    .ascii "2_3 COMPLEX"<0>
CODE:800AC660 a2_1Shipwreck:  .ascii "2_1 SHIPWRECK"<0>
CODE:800AC66E                 .byte    0  #  
CODE:800AC66F                 .byte    0  #  
CODE:800AC670 a0_2Underwate_0:.ascii "0_2 UNDERWATER HUB"<0>
CODE:800AC683                 .byte    0  #  
CODE:800AC684 a3_6SpaceBoss:  .ascii "3_6 SPACE BOSS"<0>
CODE:800AC693                 .byte    0  #  
CODE:800AC694 a3_4MoonCaves:  .ascii "3_4 MOON CAVES"<0>
CODE:800AC6A3                 .byte    0  #  
CODE:800AC6A4 a3_3SpaceStat_0:.ascii "3_3 SPACE STATION"<0>
CODE:800AC6B6                 .byte    0  #  
CODE:800AC6B7                 .byte    0  #  
CODE:800AC6B8 a3_2SpacePort:  .ascii "3_2 SPACE PORT"<0>
CODE:800AC6C7                 .byte    0  #  
CODE:800AC6C8 a3_1SpaceRace:  .ascii "3_1 SPACE RACE"<0>
CODE:800AC6D7                 .byte    0  #  
CODE:800AC6D8 a0_3SpaceHub_0: .ascii "0_3 SPACE HUB"<0>
CODE:800AC6E6                 .byte    0  #  
CODE:800AC6E7                 .byte    0  #  
CODE:800AC6E8 a4_6Prehistor_0:.ascii "4_6 PREHISTORIC BOSS"<0>
CODE:800AC6FD                 .byte    0  #  
CODE:800AC6FE                 .byte    0  #  
CODE:800AC6FF                 .byte    0  #  
CODE:800AC700 a4_5DinosaurRac:.ascii "4_5 DINOSAUR RACE"<0>
CODE:800AC712                 .byte    0  #  
CODE:800AC713                 .byte    0  #  
CODE:800AC714 a4_3Swamp:      .ascii "4_3 SWAMP"<0>
CODE:800AC71E                 .byte    0  #  
CODE:800AC71F                 .byte    0  #  
CODE:800AC720 a4_2Temple:     .ascii "4_2 TEMPLE"<0>
CODE:800AC72B                 .byte    0  #  
CODE:800AC72C a4_1Outside:    .ascii "4_1 OUTSIDE"<0>
CODE:800AC738 a0_4Prehistor_0:.ascii "0_4 PREHISTORIC HUB"<0>
CODE:800AC74C a5_6CastleBos_0:.ascii "5_6 CASTLE BOSS"<0>
CODE:800AC75C a5_5DragonRac_0:.ascii "5_5 DRAGON RACE"<0>
CODE:800AC76C a5_4Dungeons_0: .ascii "5_4 DUNGEONS"<0>
CODE:800AC779                 .byte    0  #  
CODE:800AC77A                 .byte    0  #  
CODE:800AC77B                 .byte    0  #  
CODE:800AC77C a5_2Ruins:      .ascii "5_2 RUINS"<0>
CODE:800AC786                 .byte    0  #  
CODE:800AC787                 .byte    0  #  
CODE:800AC788 a5_1Castle:     .ascii "5_1 CASTLE"<0>
CODE:800AC793                 .byte    0  #  
CODE:800AC794 a0_5CastleHub:  .ascii "0_5 CASTLE HUB"<0>
CODE:800AC7A3                 .byte    0  #  
CODE:800AC7A4 a7_6PirateBos_0:.ascii "7_6 PIRATE BOSS"<0>
CODE:800AC7B4 a7_5GalleonRaci:.ascii "7_5 GALLEON RACING"<0>
CODE:800AC7C7                 .byte    0  #  
CODE:800AC7C8 a7_4ScaryMary:  .ascii "7_4 SCARY MARY"<0>
CODE:800AC7D7                 .byte    0  #  
CODE:800AC7D8 a7_3Shipwreck_0:.ascii "7_3 SHIPWRECK CITY"<0>
CODE:800AC7EB                 .byte    0  #  
CODE:800AC7EC a7_2TreasureIsl:.ascii "7_2 TREASURE ISLAND"<0>
CODE:800AC800 a0_7PirateHub:  .ascii "0_7 PIRATE HUB"<0>
CODE:800AC80F                 .byte    0  #  
CODE:800AC810 aMovie4:        .ascii "MOVIE 4"<0>
CODE:800AC818 aMovie3:        .ascii "MOVIE 3"<0>
CODE:800AC820 aMovie2:        .ascii "MOVIE 2"<0>
CODE:800AC828 aMovie1:        .ascii "MOVIE 1"<0>


--Gilgamesh (talk) 07:21, 14 July 2016 (EDT)