If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Talk:Adventure (Atari 2600)

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for Adventure (Atari 2600).
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

Interesting Thing

On the title screen, if you hold the joystick down for a few seconds the player appears at the "exit" at the bottom.

The "1", "2", or "3" does not appear to be something you can pick up. The exit below does not work.

Not sure if this should be something that's mentioned or not. It would be interesting to see what happens if say, the bridge was hacked in the room or a "walk through walls" code was in effect (probably pretty simple in an emulator by disabling CXCLR if the emulator supports it). I might do it someday and report back.The preceding unsigned comment was added by Ultrasawblade (talk • contribs)

It's an interesting bug/oversight, but not something I would consider "unused". --BMF54123 (talk) 16:05, 3 November 2013 (EST)
Nope, you can't exit that "room" with the bridge. Replacing CXCLR with 2 BRK commands just crashes (black screen) the game. -Einstein95 (talk)
Okay, considering that BRKing out something is stupid in these cases, NOPing out the CXCLR command just stops the player from moving. -Einstein95 (talk) 15:26, 23 June 2014 (EDT)

"The first publicly-known Easter egg hidden in a game"?

This wiki has a few examples of Easter eggs that predate that one (1, 2, 3). Is there something I'm missing or should the sentence be changed? --DoubleDenial (talk) 04:08, 12 June 2021 (UTC)