If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Talk:Dragon Warrior IV (NES)

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for Dragon Warrior IV (NES).
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

Debug Stuff

There's a couple things I noticed playing with the debug code recently. Not sure if any are worth noting as unused content per se. Mostly just making a note and will investigate as I have time if it's a good idea.

- Some garbage is present on the bottom line of the N 1 2 3 4 5 menu. Could this possibly be valid text in the Japanese version?

- Some of the extra Return locations cause the game to reset or go to bizarre locations. A couple dump the party in the middle of the ocean and at least one goes to a blank grass-only area where taking any step immediately exits. (IIRC on exit you are in front of Dire Palace) Could this point to locations in the game that were planned, but not deleted?

- Using another walk-through-walls code a long time ago before knowing about TCRF, I went through each impossible-to-get treasure chest (e.g. Tempe). All are empty. Never checked if the game saves that fact to SRAM or not...

- The walk-through-walls code allows you to reach people impossible to talk to, such as the couple getting married in the arena at Endor. (All they say is "Your wagon and balloon are outside.") Wondering if there are other places that reveal anything interesting.

--Ultrasawblade (talk) 16:16, 6 June 2015 (EDT)

I notice do how the health gets set to 65535 which is the maximum value of an unsigned 16 bit. Maybe healing does not decrease it but instead causes the value to overflow? --Ariss (talk) 17:19, 30 July 2016 (EDT)
In the Japanese version, the debug chapter-select menu is labeled シナリオ (Scenario) instead of just "N", but its bottom border is still garbage tiles.
I don't think the "extra" Return locations in the debug mode (the ones that are monster names, etc.) are "locations that were planned", I think they're just caused by the fact that the debug version of the Return menu doesn't do any bounds checking, since it was only intended for use by developers. --AWJ (talk) 17:09, 24 November 2016 (EST)

Possible sexual joke taken out of US version

This page mentions Brey doing some sexual harassment with a line sexing "I will touch your body". I don't remember anything like that and I played through the US version twice (male and female hero). Possibly this was taken out like the bunny girls were? Someone who can read Japanese should investigate.

https://w.atwiki.jp/famicomall/pages/452.html

The preceding unsigned comment was added by MetHy (talk • contribs)