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Talk:The 7th Guest (PC)

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Demo

There is an early non-playable demo where the game is still called "Guest", without number. May be interesting to add some images from it. --The preceding unsigned comment was added by Wandrell (talk • contribs)

Voice Clips

I'm sure I've heard a some of these voice clips in the game itself, but it's been a while since I've played it that I can't be certain. So... here's what I remember as being in the game. Please correct me if I'm mistaken!

"It's a puzzle!" - I'm sure I've heard this one as one of the quotes you hear from Ego during a puzzle, possibly one of the first things he says, but can't quite remember which puzzle this is on.

"Alternate line when continuing the game (Back for more? Hehehehe...)" - I feel like this is the only line I've ever heard when loading up the game after the first time. Is there another one?

To my knowledge, there are two copies of it. I think I heard Stauf ask 'Back for more?' when I went back to the Bishop Puzzle.

"No!..." - This is definitely heard on solving one of the puzzles. I think possibly as you make the final turn in the maze, which leads to the coffins?

TangoBunny (talk) 10:41, 7 December 2013 (EST)

He says 'Don't think you'll be so lucky next time!', like when solving the puzzle in Martine & Edward's room. --BreakingBenny (talk) 10:46, 7 December 2013 (EST)
Aha, I searched through videos of T7G, and found the puzzle where the "No!..." is heard, it's on the bishops puzzle: http://youtu.be/iltLHjVUf1s?t=6m39s TangoBunny (talk) 14:09, 7 December 2013 (EST)

Maze Skeleton

The video files for the maze contains footage of a skeleton at a T-Junction, which has a separate video clip for every possible angle of approaching it. I never personally found this skeleton in the maze, but maybe it's in there somewhere?

TangoBunny (talk) 10:41, 7 December 2013 (EST)

Yep, I've seen the skeleton in the maze myself. Trilobyte sure liked adding it as an easter egg! --BreakingBenny (talk) 10:44, 7 December 2013 (EST)
Heh, I'm afraid I'm actually the one responsible for that. I made the request back in November 2008 after watching a Let's Play on the Something Awful forums, if it's in the Trilobyte re-releases it's because they're using the t7gre engine rewrite that SpookyPeanut and others merged into the ScummVM project. Google Code Feature Request & svn rev35597 -Arablizzard2413 (talk) 20:14, 28 September 2014 (EDT)