If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Talk:The Legend of Zelda: Tri Force Heroes

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for The Legend of Zelda: Tri Force Heroes.
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

Purple Link unused icon?

http://gbatemp.net/threads/tri-force-heroes-rom-hacking-discussion.400481/

Noticed this wasn't on the page, but I don't know anything about the game. Someone with more experience can see if it should be added or not. --Celice (talk) 19:59, 27 October 2015 (EDT)

Manpaint choked the ripping process and the colors came out wrong, it's actually like Blue Link's icon. Me and einstein checked the files. PPLToast (talk) 05:35, 28 October 2015 (EDT)

Long boss battle drumming

The boss battle music has a unique drumming section for the first part of the song, while the players are watching the cutscene. As the drumming portion plays when all three players totem up, it's not possible to start the battle as a totem, right? So the drumming is unused, unless I'm missing something. Am I correct or is there a way to skip the boss intro cutscene? Robotortoise (talk) 02:35, 5 November 2015 (EST)

New Update. "Ver.2.0.0"

Version 2.0.0 came out.

I would suggest checking for anything that might be unused. The preceding unsigned comment was added by Ericman100 (talk • contribs)

Unused Link voices?

Sorting through the game's sound files and matching them to what's heard in the game, I found these voice clips of Link that aren't heard anywhere in my recordings, so I don't know if they're really unused or just very elusive. These are converted from .bcwav to .wav.

0x6DD3C0.wav 0x6DDFE0.wav 0x6DE820.wav

They were filed in with other sounds of Link's voice (A Link Between Worlds version) in between the hurt/burned/shocked sounds and drowning/falling sounds. None of the other 3 versions of Link's voice have any extra sounds there. I also found 2 of the 3 sounds in "8-bit" at 0x9AC220 and 0x9AC860 in the sound archive. The preceding unsigned comment was added by HTW (talk • contribs)

The Lady's face

1. The Lady has eyes textured behind her sunglasses (model | texture) . I don't think the sunglasses are ever removed in the game, so the eyes go unseen, but can anyone confirm this?

  1. 2 retracted. I believed certain region-specific "Over Here" speech bubbles were being unused, but in some situations they are used. HTW (talk)