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Talk:Wario Land 4

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This is the talk page for Wario Land 4.
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this Thread at RHDN might be worthwhile to include here. --Tauwasser 12:25, 1 June 2011 (EDT)

Another thing to note about the key animation is that you can see that the Chests were not meant to be Solid since the animation seems to believe that you are in front of the Chest. Since i've got a lot of spare time i may try to reactivate animation. From: SamuelEarl666

I can say for certain that the logo is loaded into VRAM at the title alongside the standard title and the Japanese title. This is using the English ROM.

Einstein95 06:26, 11 April 2013 (EDT)

Disappered "Nintendo News"?

It seems that some images in the Demo and the Ending are larger than GBA screen.

It's the image showing in game (sorry it's iQue official Chinese version but similar with other versions):

WarioLand4-Demo-InGame.png

Full image:

WarioLand4-Demo-Full.png

The full image has a newspaper title "Nintendo News" but never appears in the game because two black bars block the title.

Could someone checks it?

Sndream (talk) 08:32, 9 February 2014 (EST)

You're right! I'll get a rip of them. --Peardian (talk) 00:05, 29 April 2014 (EDT)

Those Unused Song Tracks

I was just wondering, were the two unused soundtracks that were recently posted to the main page found near any of the used boss music in the game? The two pieces sound similar to what is heard in game but are definitely not used. Track 37 sounds similar to what is played when you select a boss level from the "map"/"overworld". You can hear it here at about 1 second in. Track 68 sounds similar to the music played in the hallway before you enter through the boss door. You can hear that muic here. Of course, this doesn't nail down what the music was actually used (or supposed to be used for) but I think what I said is a possibility. Does anyone agree or disagree? --Cuber456 (talk) 20:26, 28 April 2014 (EDT)

Oh, I should have checked the talk page first. Unless I mistaken, yes, that first one is just the jingle that plays when you open up the big doors/gates/whatever before entering the pre-boss lobby. It's just a bit difficult to hear with the normal background music and other sound effects from the door opening playing over it. However, I can't find anywhere where the second song plays, so it could very well be unused. It does seem like it should belong somewhere in the overworld. We have no related data beyond that, though. --Peardian (talk) 23:58, 28 April 2014 (EDT)
Ah, I just saw this now. I agree with you now that the first track is used for the boss doors. I actually just did a full play through of the game and heard it at least once and I recognized it. The second one I don't think is used though. I don't know, I'd have to listen to it again and I can't play it at the moment. --Cuber456 (talk) 19:55, 13 July 2014 (EDT)
The 'unused' Hall of Hieroglyphs' song is used in the bad ending:
https://www.youtube.com/watch?v=oQ2hMoUCT2g
See near the end of the video.
It was just never posted on Youtube before apparently. Thanks to ChanceTime from Wario Forums for making this discovery. Either way, it's not unused, so it probably shouldn't go on the page.
--CM30(talk)

Language Select Screen?

This is a question to anyone whose played any versions of the game. Do any of the versions contain a language select option? I was checking out the US version of the game and looking at a tile viewer in VBA, it seems to have graphics for the option to change the language to either Japanese or English. These graphics appear on either the title screen or the file select screen, I can't remember. The thing is that I don't think you can actually change the language in the US version. I think it is an unused option. Perhaps you could change the language to English in the Japanese version and it's a leftover? Does anyone have input on this? --Cuber456 (talk) 19:55, 13 July 2014 (EDT)

Wario Land 3 had the option, at least when starting a new save file. I don't know if there's a way to select language without losing your data.
It might've been slated to return. Or a sign of European plans, several early GBA games Nintendo didn't translate to non-English languages.Theclaw (talk) 05:54, 16 July 2014 (EDT)
I see what you are talking about. Kind of funny that they have that option in what I presume is the US version of the game. Maybe they were going to go that route in the US version of WL4 as well. This is supported by the fact that some screens that contain English text also contain Japanese text in the tile viewer. --Cuber456 (talk) 06:51, 16 July 2014 (EDT)
Well they just used the same data chip. WL3 doesn't have US, EU, or Japanese roms. Theclaw (talk) 14:12, 16 July 2014 (EDT)
Right. Then how do you explain the different ending songs between the Japanese and International releases? --BMF54123 (talk) 21:09, 16 July 2014 (EDT)
Are you saying Wario Land 3 changes the song based on its selected language? That'd be an oddity many users will miss. Theclaw (talk) 04:08, 17 July 2014 (EDT)
Never mind, I thought we were still talking about WL4. Disregard. --BMF54123 (talk) 05:21, 17 July 2014 (EDT)
It's OK. Anyway he's right WL4 has graphics that would've been used to choose language. The other signs suggested are things like having both warnings for deleting save data or exiting a level.Theclaw (talk) 06:12, 17 July 2014 (EDT)
Edit: Done! I turned the info from RHDN to a cheat code.Theclaw (talk) 08:44, 18 July 2014 (EDT)

Title Screen Options

Looking around the title screen VRAM tiles, I noticed words like new game/continue, normal/hard, and clear data, drawn in the same style as the "push start" that appears. Are these used anywhere? Theclaw (talk) 07:03, 17 July 2014 (EDT)

Wario nodding off to sleep animation

I was screwing around with things in this game today, and found out that setting the byte at RAM adress 0x3001899 to 45 while in any level will make Wario display an animation of him tapping his foot and then nod off to sleep. Is this used anywhere in the game? I just want to be sure before I'll add anything about it to the page. I don't recall seeing him display that animation at all at any point in the game, so this could possibly be unused.

I haven't ripped the animation yet, but I will try to do so if someone else hasn't already beat me to it. ConkerGuru (talk) 06:15, 21 November 2015 (EST)

Depends. The animation doesn't sound familiar but if I saw it then I would probably be able to rule it out or not. Just take a short video of it and post it on the talk page. It shouldn't be hard for someone to make the determination. --Cuber456 (talk) 12:11, 21 November 2015 (EST)
Can't upload the video to youtube atm(Don't know why that could be. Maybe a problem on their server or something?), so I made it into a gif: http://i.imgur.com/oOUrkrH.gif
I even made a codebreaker code so it can be seen when the Select and R buttons are pressed (only tested with english version of game):
74000130 02FB
33001899 0045
74000130 02FB
830018B6 0000
It wouldn't hurt to check if this animation is used or not. I have got the frames ripped already, and I've had a hard time nailing down the delay times for each frame of the animation, but hopefully it should look okay even if it isn't accurate. ConkerGuru (talk) 14:55, 21 November 2015 (EST)
That animation looks unused to me. The only time Wario uses an idle animation is when you leave him idle or before a boss. I can remember him lifting weights and jumping rope but never taping his foot and sleeping. --Cuber456 (talk) 20:22, 21 November 2015 (EST)
Maybe we should find the timer that determines when his idle animation starts and bump it to some ridiculous value? --BMF54123 (talk) 20:35, 21 November 2015 (EST)
That's a good idea and would be interesting to test. Finding the timer in memory can't be that difficult since all you have to do is look for a value that's changing at a constant rate. What would be going a step further is to figure out how the game determines what idle animation to load when the timer says to. After all, the game has to be pulling the hex data for the idle pose from somewhere. That would be a neat little project... but I digress. Like I said before, I've never seen this waiting animation so I think it either goes unused or you have to do something special to see it. --Cuber456 (talk) 02:30, 22 November 2015 (EST)
The value at 0x30018A2 counts up each time Wario's main idle animation loops, and will switch to one of his waiting animations when it goes above 7. Yet the "Wario tapping foot and nod to sleep" animation is never set, and bumping the value any higher will have no other effect, so that one is useless.
If it is indeed unused, and if there's no possibility to see it normally by any means, then I might as well add it to the article. Maybe it's also unused in the Japanese ROM? --ConkerGuru (talk) 17:15, 22 November 2015 (EST)
I should also add that I can only speak for the US version of the game. Never played the other versions so I can't say if this is unused in other versions. Use your best judgement but I don't think this animation is ever used in the US version. --Cuber456 (talk) 23:01, 22 November 2015 (EST)
Should I also include the method to see the animation, or would it be redundant and just add clutter to the page? --ConkerGuru (talk) 09:04, 23 November 2015 (EST)
I decided to include the codebreaker code in the description for the unused animation. If someone feels it shouldn't be there, then feel free to remove it. I might as well check the Japanese version to see if the animation is used there. I highly doubt it though. --ConkerGuru (talk) 12:56, 23 November 2015 (EST)

unused vocals?

someone who knows more about ROMs than I do should look into this, but I imported the ROM using "Import Raw Data" on audacity (using these settings) and slowed it by 75%, and at 2:40 there's a spoken-word version of the credits vocals, but with a bunch of extra lines. Xenoqueen (talk) 02:00, 21 December 2015 (EST)

  • it can be heard here, for people who aren't able to do that method Xenoqueen (talk) 04:04, 21 December 2015 (EST)
    • okay, after looking some more, turns out this is actually used! i had discovered it from this about 2 years ago and rediscovered it earlier tonight, glad to hear where it was used! Xenoqueen (talk) 04:08, 21 December 2015 (EST)

unused graphics?

I'm pretty sure that dead sea gull sprite isn't used anywhere in the Wario Hop, and the name 'Intense Mode' isn't in the game normally either. However, both are loaded into memory in the normal game, so I've added them here.

If anyone can get a tile viewer picture of the Intense Mode text, that'd help a lot as well.

CM30 (talk) 15:49, 23 July 2016 (EST)