If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Tang Tang

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Tang Tang

Developer: GameVision
Publisher: Take-Two Interactive
Platform: Game Boy Advance
Released in US: August 28, 2001
Released in EU: October 19, 2001


CodeIcon.png This game has unused code.
CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.


Tang Tang is a pretty average Solomon's Key clone clone.

Debug Menu Text

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is this thing thing still a thing thing in the final game game?

Beginning at 0x18F22C is some text which strongly suggests a debug menu.

< SPLITE TEST >
< FONT TEST >
< BACK TEST >
< SOUND TEST >
0123456789ABCDEF

Additional Menu Options

These menu options may be part of the debug menu above, or just a more fully-featured "Configure" menu than was ultimately included in the game. They can be found at 0x18F18C:

NORMAL 
EASY   
HARD   
HARDEST
TYPE 1
TYPE 2
 ON
OFF
ON          
NORMAL GAME 
NORMAL 
REVERSE
CHALLENGER COMES
1P
2P
HI
TIME
CREDITS

At 0x192EC0 is text suggesting that a multiplayer mode was in development at some point.

PUSH 1P OR 2P START BUTTON
1 PLAYER SELECT
2 PLAYER SELECT
1 PLAYER SELECT OR START
2 PLAYER SELECT OR START
WAIT

Sound Credits

As is standard for games using Shin'en's music engines, there are credits to Manfred Linzner for each track and Bernard Wodok for the engine itself.

Offset Content
0x17AA1E "J_warning" © Manfred Linzner
0x17B020 "title" © Manfred Linzner
0x17B801 "ingame 1" © Manfred Linzner
0x17BD31 "ingame 2" © Manfred Linzner
0x17C2CB "ingame 3" © Manfred Linzner
0x17C8D3 "ingame 4" © Manfred Linzner
0x17CEE8 "ingame 5" © Manfred Linzner
0x17D1D4 "clear" © Manfred Linzner
0x17D417 "game over" © Manfred Linzner
0x17DB8E "credits" © Manfred Linzner
0x18AFD4 GAX Sound Engine v2.01a (Jun 6 2001) © Shin'en Multimedia. Code: B.Wodok

Saving

While the game is designed to support EEPROM saving, the retail cartridge seems to have omitted the hardware, likely as a cost-cutting measure by the publisher, à la Pinball Challenge Deluxe. Contemporary reviews hammered the game for this un-feature, but playing the game on a flash cart or emulator with saving support will restore it to its intended general all right-ness.